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author | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
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committer | cedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-06-14 15:06:06 +0200 |
commit | 92c59963f82f81aa3202657e7fdbb2592924ede3 (patch) | |
tree | b7eb2474528a4998fa102e3ec9119b908cee08b4 /source/packets/cPacket_InventorySlot.h | |
parent | Added HOOK_WEATHER_CHANGE. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | source/packets/cPacket_InventorySlot.h | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/source/packets/cPacket_InventorySlot.h b/source/packets/cPacket_InventorySlot.h index cc04a0bb0..3f9fdc13f 100644 --- a/source/packets/cPacket_InventorySlot.h +++ b/source/packets/cPacket_InventorySlot.h @@ -1,44 +1,44 @@ -
-#pragma once
-
-#include "cPacket.h"
-
-#include "../BlockID.h"
-
-
-
-
-
-class cPacket_InventorySlot : public cPacket // Set item [S -> C] ?
-{
-public:
- cPacket_InventorySlot()
- : m_WindowID( 0 )
- , m_SlotNum( 0 )
- , m_ItemID( E_ITEM_EMPTY )
- , m_ItemCount( 0 )
- , m_ItemUses( 0 )
- { m_PacketID = E_INVENTORY_SLOT; }
- virtual cPacket* Clone() const { return new cPacket_InventorySlot(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- char m_WindowID;
- short m_SlotNum; // Slot
- // 0 = craft result
- // 1-4 = crafting table
- // 5-8 = armor
- // 9-35 = inventory
- // 36-44 = Hot bar
-
- // Below = item
- short m_ItemID; // if this is -1 the next stuff dont exist
- char m_ItemCount;
- short m_ItemUses;
-
- static const unsigned int c_Size = 1 + 1 + 2; // Minimal size ( +1+1 = max)
-};
-
-
-
-
+ +#pragma once + +#include "cPacket.h" + +#include "../BlockID.h" + + + + + +class cPacket_InventorySlot : public cPacket // Set item [S -> C] ? +{ +public: + cPacket_InventorySlot() + : m_WindowID( 0 ) + , m_SlotNum( 0 ) + , m_ItemID( E_ITEM_EMPTY ) + , m_ItemCount( 0 ) + , m_ItemUses( 0 ) + { m_PacketID = E_INVENTORY_SLOT; } + virtual cPacket* Clone() const { return new cPacket_InventorySlot(*this); } + + virtual void Serialize(AString & a_Data) const override; + + char m_WindowID; + short m_SlotNum; // Slot + // 0 = craft result + // 1-4 = crafting table + // 5-8 = armor + // 9-35 = inventory + // 36-44 = Hot bar + + // Below = item + short m_ItemID; // if this is -1 the next stuff dont exist + char m_ItemCount; + short m_ItemUses; + + static const unsigned int c_Size = 1 + 1 + 2; // Minimal size ( +1+1 = max) +}; + + + + |