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authorcedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
committercedeel@gmail.com <cedeel@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-06-14 15:06:06 +0200
commit92c59963f82f81aa3202657e7fdbb2592924ede3 (patch)
treeb7eb2474528a4998fa102e3ec9119b908cee08b4 /source/packets/cPacket_InventorySlot.h
parentAdded HOOK_WEATHER_CHANGE. (diff)
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Diffstat (limited to 'source/packets/cPacket_InventorySlot.h')
-rw-r--r--source/packets/cPacket_InventorySlot.h88
1 files changed, 44 insertions, 44 deletions
diff --git a/source/packets/cPacket_InventorySlot.h b/source/packets/cPacket_InventorySlot.h
index cc04a0bb0..3f9fdc13f 100644
--- a/source/packets/cPacket_InventorySlot.h
+++ b/source/packets/cPacket_InventorySlot.h
@@ -1,44 +1,44 @@
-
-#pragma once
-
-#include "cPacket.h"
-
-#include "../BlockID.h"
-
-
-
-
-
-class cPacket_InventorySlot : public cPacket // Set item [S -> C] ?
-{
-public:
- cPacket_InventorySlot()
- : m_WindowID( 0 )
- , m_SlotNum( 0 )
- , m_ItemID( E_ITEM_EMPTY )
- , m_ItemCount( 0 )
- , m_ItemUses( 0 )
- { m_PacketID = E_INVENTORY_SLOT; }
- virtual cPacket* Clone() const { return new cPacket_InventorySlot(*this); }
-
- virtual void Serialize(AString & a_Data) const override;
-
- char m_WindowID;
- short m_SlotNum; // Slot
- // 0 = craft result
- // 1-4 = crafting table
- // 5-8 = armor
- // 9-35 = inventory
- // 36-44 = Hot bar
-
- // Below = item
- short m_ItemID; // if this is -1 the next stuff dont exist
- char m_ItemCount;
- short m_ItemUses;
-
- static const unsigned int c_Size = 1 + 1 + 2; // Minimal size ( +1+1 = max)
-};
-
-
-
-
+
+#pragma once
+
+#include "cPacket.h"
+
+#include "../BlockID.h"
+
+
+
+
+
+class cPacket_InventorySlot : public cPacket // Set item [S -> C] ?
+{
+public:
+ cPacket_InventorySlot()
+ : m_WindowID( 0 )
+ , m_SlotNum( 0 )
+ , m_ItemID( E_ITEM_EMPTY )
+ , m_ItemCount( 0 )
+ , m_ItemUses( 0 )
+ { m_PacketID = E_INVENTORY_SLOT; }
+ virtual cPacket* Clone() const { return new cPacket_InventorySlot(*this); }
+
+ virtual void Serialize(AString & a_Data) const override;
+
+ char m_WindowID;
+ short m_SlotNum; // Slot
+ // 0 = craft result
+ // 1-4 = crafting table
+ // 5-8 = armor
+ // 9-35 = inventory
+ // 36-44 = Hot bar
+
+ // Below = item
+ short m_ItemID; // if this is -1 the next stuff dont exist
+ char m_ItemCount;
+ short m_ItemUses;
+
+ static const unsigned int c_Size = 1 + 1 + 2; // Minimal size ( +1+1 = max)
+};
+
+
+
+