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authorLogicParrot <LogicParrot@users.noreply.github.com>2017-09-02 09:45:06 +0200
committerAlexander Harkness <me@bearbin.net>2017-09-02 09:50:23 +0200
commit49c443896dcac8c4eaf08c4024e8bd2366ad899a (patch)
treeb1ec46cab2b4e5731860c7136f1bbfca6fe9d458 /src/Bindings/LuaWindow.h
parentSetSwimState now takes into account head height (diff)
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Diffstat (limited to 'src/Bindings/LuaWindow.h')
-rw-r--r--src/Bindings/LuaWindow.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/Bindings/LuaWindow.h b/src/Bindings/LuaWindow.h
index 31891c7a3..8f3349d00 100644
--- a/src/Bindings/LuaWindow.h
+++ b/src/Bindings/LuaWindow.h
@@ -1,4 +1,4 @@
-
+
// LuaWindow.h
// Declares the cLuaWindow class representing a virtual window that plugins may create and open for the player
@@ -9,14 +9,13 @@
#pragma once
-#include <functional>
#include "LuaState.h"
#include "../UI/Window.h"
#include "../ItemGrid.h"
class cPlayer;
-using cPlayerListCallback = std::function<bool(cPlayer &)>;
+typedef cItemCallback<cPlayer> cPlayerListCallback;
/** A window that has been created by a Lua plugin and is handled entirely by that plugin