diff options
author | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-17 15:09:25 +0100 |
---|---|---|
committer | LogicParrot <LogicParrot@users.noreply.github.com> | 2016-01-21 07:21:29 +0100 |
commit | d344e574de0f2ac3786f05db0167c1e71e135673 (patch) | |
tree | 62915feebc023c51a43711c46a4cc5d8d05b0005 /src/Chunk.cpp | |
parent | Merge pull request #2884 from LogicParrot/sort (diff) | |
download | cuberite-d344e574de0f2ac3786f05db0167c1e71e135673.tar cuberite-d344e574de0f2ac3786f05db0167c1e71e135673.tar.gz cuberite-d344e574de0f2ac3786f05db0167c1e71e135673.tar.bz2 cuberite-d344e574de0f2ac3786f05db0167c1e71e135673.tar.lz cuberite-d344e574de0f2ac3786f05db0167c1e71e135673.tar.xz cuberite-d344e574de0f2ac3786f05db0167c1e71e135673.tar.zst cuberite-d344e574de0f2ac3786f05db0167c1e71e135673.zip |
Diffstat (limited to 'src/Chunk.cpp')
-rw-r--r-- | src/Chunk.cpp | 163 |
1 files changed, 94 insertions, 69 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 99311c1b1..efeb3b1e4 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -123,9 +123,9 @@ cChunk::cChunk( cChunk::~cChunk() { cPluginManager::Get()->CallHookChunkUnloaded(*m_World, m_PosX, m_PosZ); - + // LOGINFO("### delete cChunk() (%i, %i) from %p, thread 0x%x ###", m_PosX, m_PosZ, this, GetCurrentThreadId()); - + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { delete *itr; @@ -143,7 +143,7 @@ cChunk::~cChunk() delete *itr; } } - + if (m_NeighborXM != nullptr) { m_NeighborXM->m_NeighborXP = nullptr; @@ -284,12 +284,12 @@ void cChunk::GetAllData(cChunkDataCallback & a_Callback) a_Callback.LightIsValid(m_IsLightValid); a_Callback.ChunkData(m_ChunkData); - + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { a_Callback.Entity(*itr); } - + for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { a_Callback.BlockEntity(*itr); @@ -305,7 +305,7 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData) ASSERT(a_SetChunkData.IsHeightMapValid()); ASSERT(a_SetChunkData.AreBiomesValid()); ASSERT(IsQueued()); - + memcpy(m_BiomeMap, a_SetChunkData.GetBiomes(), sizeof(m_BiomeMap)); memcpy(m_HeightMap, a_SetChunkData.GetHeightMap(), sizeof(m_HeightMap)); @@ -339,19 +339,19 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData) ASSERT(WorldBlockType == EntityBlockType); } // for itr - m_BlockEntities #endif // _DEBUG - + // Set all block entities' World variable: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr) { (*itr)->SetWorld(m_World); } - + // Create block entities that the loader didn't load; fill them with defaults CreateBlockEntities(); - + // Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize) SetPresence(cpPresent); - + // Wake up all simulators for their respective blocks: WakeUpSimulators(); @@ -399,7 +399,7 @@ void cChunk::WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlock ); return; } - + // SizeX, SizeZ are the dimensions of the block data to copy to the chunk (size of the geometric union) int BlockStartX = std::max(a_MinBlockX, m_PosX * cChunkDef::Width); @@ -541,7 +541,7 @@ void cChunk::SpawnMobs(cMobSpawner & a_MobSpawner) { return; } - + a_MobSpawner.NewPack(); int NumberOfTries = 0; int NumberOfSuccess = 0; @@ -561,7 +561,7 @@ void cChunk::SpawnMobs(cMobSpawner & a_MobSpawner) ASSERT(TryY > 0); ASSERT(TryY < cChunkDef::Height - 1); - + EMCSBiome Biome = m_ChunkMap->GetBiomeAt(TryX, TryZ); // MG TODO : // Moon cycle (for slime) @@ -569,7 +569,7 @@ void cChunk::SpawnMobs(cMobSpawner & a_MobSpawner) // check mobs presence on the block // MG TODO : check that "Level" really means Y - + /* NIBBLETYPE SkyLight = 0; @@ -581,7 +581,7 @@ void cChunk::SpawnMobs(cMobSpawner & a_MobSpawner) { continue; } - + cEntity * newMob = a_MobSpawner.TryToSpawnHere(this, TryX, TryY, TryZ, Biome, MaxNbOfSuccess); if (newMob == nullptr) { @@ -606,10 +606,10 @@ void cChunk::Tick(std::chrono::milliseconds a_Dt) BroadcastPendingBlockChanges(); CheckBlocks(); - + // Tick simulators: m_World->GetSimulatorManager()->SimulateChunk(a_Dt, m_PosX, m_PosZ, this); - + TickBlocks(); // Tick all block entities in this chunk: @@ -617,7 +617,7 @@ void cChunk::Tick(std::chrono::milliseconds a_Dt) { m_IsDirty = (*itr)->Tick(a_Dt, *this) | m_IsDirty; } - + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();) { if (!((*itr)->IsMob())) // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players) @@ -657,7 +657,7 @@ void cChunk::Tick(std::chrono::milliseconds a_Dt) ++itr; } } // for itr - m_Entitites[] - + ApplyWeatherToTop(); } @@ -715,7 +715,7 @@ void cChunk::MoveEntityToNewChunk(cEntity * a_Entity) m_Entity(a_CallbackEntity) {} } Mover(a_Entity); - + m_ChunkMap->CompareChunkClients(this, Neighbor, Mover); } @@ -761,10 +761,10 @@ void cChunk::CheckBlocks() } std::vector<Vector3i> ToTickBlocks; std::swap(m_ToTickBlocks, ToTickBlocks); - + cChunkInterface ChunkInterface(m_World->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*m_World); - + for (std::vector<Vector3i>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr) { Vector3i Pos = (*itr); @@ -788,17 +788,17 @@ void cChunk::TickBlocks(void) int TickX = m_BlockTickX; int TickY = m_BlockTickY; int TickZ = m_BlockTickZ; - + cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap()); cBlockInServerPluginInterface PluginInterface(*this->GetWorld()); // This for loop looks disgusting, but it actually does a simple thing - first processes m_BlockTick, then adds random to it // This is so that SetNextBlockTick() works for (int i = 0; i < 50; i++, - + // This weird construct (*2, then /2) is needed, // otherwise the blocktick distribution is too biased towards even coords! - + TickX = (TickX + RandomX) % (Width * 2), TickY = (TickY + RandomY) % (Height * 2), TickZ = (TickZ + RandomZ) % (Width * 2), @@ -836,7 +836,7 @@ void cChunk::ApplyWeatherToTop() // Not the right weather, or not at this tick; bail out return; } - + int X = m_World->GetTickRandomNumber(15); int Z = m_World->GetTickRandomNumber(15); @@ -944,7 +944,7 @@ void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl // Neighbors not valid or already taken by the same produce return; } - + // Pick a direction in which to place the produce: int x = 0, z = 0; int CheckType = a_TickRandom.randInt(3); // The index to the neighbors array which should be checked for emptiness @@ -955,7 +955,7 @@ void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl case 2: z = 1; break; case 3: z = -1; break; } - + // Check that the block in that direction is empty: switch (BlockType[CheckType]) { @@ -968,7 +968,7 @@ void cChunk::GrowMelonPumpkin(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_Bl } default: return; } - + // Check if there's soil under the neighbor. We already know the neighbors are valid. Place produce if ok BLOCKTYPE Soil; VERIFY(UnboundedRelGetBlock(a_RelX + x, a_RelY - 1, a_RelZ + z, Soil, BlockMeta)); @@ -1019,7 +1019,7 @@ void cChunk::GrowSugarcane(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) { --Bottom; } - + // Grow by at most a_NumBlocks, but no more than max height: int ToGrow = std::min(a_NumBlocks, m_World->GetMaxSugarcaneHeight() + 1 - (Top - Bottom)); for (int i = 0; i < ToGrow; i++) @@ -1060,7 +1060,7 @@ void cChunk::GrowCactus(int a_RelX, int a_RelY, int a_RelZ, int a_NumBlocks) { --Bottom; } - + // Grow by at most a_NumBlocks, but no more than max height: int ToGrow = std::min(a_NumBlocks, m_World->GetMaxCactusHeight() + 1 - (Top - Bottom)); for (int i = 0; i < ToGrow; i++) @@ -1273,7 +1273,7 @@ void cChunk::UnboundedQueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) int cChunk::GetHeight(int a_X, int a_Z) { ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)); - + if ((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width)) { return m_HeightMap[a_X + a_Z * Width]; @@ -1410,7 +1410,7 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes) void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients) { FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_SendToClients); - + // Tick this block and its neighbors: m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ)); QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ); @@ -1425,7 +1425,7 @@ void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, delete BlockEntity; BlockEntity = nullptr; } - + // If the new block is a block entity, create the entity object: switch (a_BlockType) { @@ -1470,7 +1470,7 @@ void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) { return; } - + m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ)); } @@ -1508,7 +1508,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width))); ASSERT(IsValid()); - + const BLOCKTYPE OldBlockType = GetBlock(a_RelX, a_RelY, a_RelZ); const BLOCKTYPE OldBlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ); if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta)) @@ -1543,7 +1543,7 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT { m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta)); } - + m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta); // ONLY recalculate lighting if it's necessary! @@ -1593,7 +1593,7 @@ void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_C Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ); a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ)); - + // FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client: for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr) { @@ -1637,7 +1637,7 @@ cBlockEntity * cChunk::GetBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ) return *itr; } } // for itr - m_BlockEntities[] - + return nullptr; } @@ -1704,7 +1704,7 @@ void cChunk::SetAreaBiome(int a_MinRelX, int a_MaxRelX, int a_MinRelZ, int a_Max } } MarkDirty(); - + // Re-send the chunk to all clients: for (auto ClientHandle : m_LoadedByClient) { @@ -1721,7 +1721,7 @@ void cChunk::CollectPickupsByPlayer(cPlayer & a_Player) double PosX = a_Player.GetPosX(); double PosY = a_Player.GetPosY(); double PosZ = a_Player.GetPosZ(); - + for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr) { if ((!(*itr)->IsPickup()) && (!(*itr)->IsProjectile())) @@ -2150,14 +2150,14 @@ bool cChunk::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBloc { continue; } - + if (a_Callback.Item(*itr)) { return false; } return true; } // for itr - m_BlockEntitites[] - + // Not found: return false; } @@ -2180,7 +2180,7 @@ bool cChunk::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCal // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } - + // The correct block entity is here if (a_Callback.Item(reinterpret_cast<cBeaconEntity *>(*itr))) { @@ -2188,7 +2188,7 @@ bool cChunk::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCal } return true; } // for itr - m_BlockEntitites[] - + // Not found: return false; } @@ -2244,7 +2244,7 @@ bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallb // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } - + // The correct block entity is here if (a_Callback.Item(reinterpret_cast<cChestEntity *>(*itr))) { @@ -2252,7 +2252,7 @@ bool cChunk::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallb } return true; } // for itr - m_BlockEntitites[] - + // Not found: return false; } @@ -2276,7 +2276,7 @@ bool cChunk::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispen // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } - + // The correct block entity is here if (a_Callback.Item(reinterpret_cast<cDispenserEntity *>(*itr))) { @@ -2284,7 +2284,7 @@ bool cChunk::DoWithDispenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDispen } return true; } // for itr - m_BlockEntitites[] - + // Not found: return false; } @@ -2308,7 +2308,7 @@ bool cChunk::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperC // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } - + // The correct block entity is here if (a_Callback.Item(reinterpret_cast<cDropperEntity *>(*itr))) { @@ -2316,7 +2316,7 @@ bool cChunk::DoWithDropperAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDropperC } return true; } // for itr - m_BlockEntitites[] - + // Not found: return false; } @@ -2340,7 +2340,7 @@ bool cChunk::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDrop // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } - + // The correct block entity is here if (a_Callback.Item(reinterpret_cast<cDropSpenserEntity *>(*itr))) { @@ -2348,7 +2348,7 @@ bool cChunk::DoWithDropSpenserAt(int a_BlockX, int a_BlockY, int a_BlockZ, cDrop } return true; } // for itr - m_BlockEntitites[] - + // Not found: return false; } @@ -2380,7 +2380,7 @@ bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceC return false; } } // switch (BlockType) - + // The correct block entity is here, if (a_Callback.Item(reinterpret_cast<cFurnaceEntity *>(*itr))) { @@ -2388,7 +2388,7 @@ bool cChunk::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceC } return true; } // for itr - m_BlockEntitites[] - + // Not found: return false; } @@ -2412,7 +2412,7 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } - + // The correct block entity is here if (a_Callback.Item(reinterpret_cast<cNoteEntity *>(*itr))) { @@ -2420,7 +2420,7 @@ bool cChunk::DoWithNoteBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cNoteBl } return true; } // for itr - m_BlockEntitites[] - + // Not found: return false; } @@ -2444,7 +2444,7 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } - + // The correct block entity is here, if (a_Callback.Item(reinterpret_cast<cCommandBlockEntity *>(*itr))) { @@ -2452,7 +2452,7 @@ bool cChunk::DoWithCommandBlockAt(int a_BlockX, int a_BlockY, int a_BlockZ, cCom } return true; } // for itr - m_BlockEntitites[] - + // Not found: return false; } @@ -2476,7 +2476,7 @@ bool cChunk::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadC // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } - + // The correct block entity is here, if (a_Callback.Item(reinterpret_cast<cMobHeadEntity *>(*itr))) { @@ -2484,7 +2484,7 @@ bool cChunk::DoWithMobHeadAt(int a_BlockX, int a_BlockY, int a_BlockZ, cMobHeadC } return true; } // for itr - m_BlockEntitites[] - + // Not found: return false; } @@ -2508,7 +2508,7 @@ bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlower // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } - + // The correct block entity is here if (a_Callback.Item(reinterpret_cast<cFlowerPotEntity *>(*itr))) { @@ -2516,7 +2516,7 @@ bool cChunk::DoWithFlowerPotAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFlower } return true; } // for itr - m_BlockEntitites[] - + // Not found: return false; } @@ -2546,11 +2546,11 @@ bool cChunk::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_ return true; } } // switch (BlockType) - + // There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out return false; } // for itr - m_BlockEntitites[] - + // Not found: return false; } @@ -2600,6 +2600,31 @@ void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_Bloc + +bool cChunk::GetChunkAndRelByAbsolute(const Vector3d & a_Position, cChunk ** a_Chunk, Vector3i & a_Rel) +{ + return GetChunkAndRelByAbsolute(Vector3i(FloorC(a_Position.x), FloorC(a_Position.y), FloorC(a_Position.z)), a_Chunk, a_Rel); +} + + + + + +bool cChunk::GetChunkAndRelByAbsolute(const Vector3i & a_Position, cChunk ** a_Chunk, Vector3i & a_Rel) +{ + *a_Chunk = this->GetNeighborChunk(a_Position.x, a_Position.z); + if ((*a_Chunk == nullptr) || !(*a_Chunk)->IsValid()) + { + return false; + } + + a_Rel.x = a_Position.x - (*a_Chunk)->GetPosX() * cChunkDef::Width; + a_Rel.y = a_Position.y; + a_Rel.z = a_Position.z - (*a_Chunk)->GetPosZ() * cChunkDef::Width; + return true; +} + + cChunk * cChunk::GetNeighborChunk(int a_BlockX, int a_BlockZ) { // Convert coords to relative, then call the relative version: @@ -2652,7 +2677,7 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) // Going X first failed, but if the request is crossing Z as well, let's try the Z first later on. ReturnThis = false; } - + if (a_RelZ < 0) { if (m_NeighborZM != nullptr) @@ -2671,7 +2696,7 @@ cChunk * cChunk::GetRelNeighborChunk(int a_RelX, int a_RelZ) } return nullptr; } - + return (ReturnThis ? this : nullptr); } @@ -2691,7 +2716,7 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) con { return ToReturn; } - + // Request for a different chunk, calculate chunk offset: int RelX = a_RelX; // Make a local copy of the coords (faster access) int RelZ = a_RelZ; @@ -2721,7 +2746,7 @@ cChunk * cChunk::GetRelNeighborChunkAdjustCoords(int & a_RelX, int & a_RelZ) con a_RelZ = RelZ; return ToReturn; } - + // The chunk cannot be walked through neighbors, find it through the chunkmap: int AbsX = a_RelX + m_PosX * Width; int AbsZ = a_RelZ + m_PosZ * Width; |