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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-04-06 11:13:14 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-04-06 11:13:14 +0200
commitdc15d274b50a4a3743245b1e322c5a7298c7c8ed (patch)
tree0066ddc00f73bf3e84b209a58ac445dce4611e2c /src/Chunk.cpp
parentMerge pull request #3102 from LogicParrot/burn (diff)
parentMove mob tick code to cChunk (diff)
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Diffstat (limited to 'src/Chunk.cpp')
-rw-r--r--src/Chunk.cpp50
1 files changed, 40 insertions, 10 deletions
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index bc0de0516..837e169c2 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -40,6 +40,7 @@
#include "SetChunkData.h"
#include "BoundingBox.h"
#include "Blocks/ChunkInterface.h"
+#include "Mobs/Wolf.h"
#include "json/json.h"
@@ -641,13 +642,11 @@ void cChunk::Tick(std::chrono::milliseconds a_Dt)
continue;
}
- if (!((*itr)->IsMob())) // Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players)
- {
- // Tick all entities in this chunk (except mobs):
- ASSERT((*itr)->GetParentChunk() == this);
- (*itr)->Tick(a_Dt, *this);
- ASSERT((*itr)->GetParentChunk() == this);
- }
+ // Tick all entities in this chunk - including mobs.
+ // In the past Cuberite ticked mobs in cWorld. This is no longer the case.
+ ASSERT((*itr)->GetParentChunk() == this);
+ (*itr)->Tick(a_Dt, *this);
+ ASSERT((*itr)->GetParentChunk() == this);
// Do not move mobs that are detached from the world to neighbors. They're either scheduled for teleportation or for removal.
// Because the schedulded destruction is going to look for them in this chunk. See cEntity::destroy.
@@ -1853,11 +1852,11 @@ bool cChunk::AddClient(cClientHandle * a_Client)
void cChunk::RemoveClient(cClientHandle * a_Client)
{
- auto itr = std::remove(m_LoadedByClient.begin(), m_LoadedByClient.end(), a_Client);
+ auto ClientItr = std::remove(m_LoadedByClient.begin(), m_LoadedByClient.end(), a_Client);
// We should always remove at most one client.
- ASSERT(std::distance(itr, m_LoadedByClient.end()) <= 1);
+ ASSERT(std::distance(ClientItr, m_LoadedByClient.end()) <= 1);
// Note: itr can equal m_LoadedByClient.end()
- m_LoadedByClient.erase(itr, m_LoadedByClient.end());
+ m_LoadedByClient.erase(ClientItr, m_LoadedByClient.end());
if (!a_Client->IsDestroyed())
{
@@ -1874,6 +1873,37 @@ void cChunk::RemoveClient(cClientHandle * a_Client)
}
}
+ // All clients were removed. No one sees this chunk any more.
+ // Delete all hostiles inside it.
+ if (!HasAnyClients())
+ {
+ for (auto Entity : m_Entities)
+ {
+ if (Entity->IsTicking() && Entity->IsMob())
+ {
+ auto Monster = static_cast<cMonster *>(Entity);
+ if (
+ (Monster->GetMobFamily() == cMonster::eFamily::mfHostile) &&
+ (Monster->GetCustomName().empty()) // Monsters that have name tags are never removed
+ )
+ {
+ // Non-hostile wolves should not be removed when player is too far
+ if (Monster->GetMobType() != eMonsterType::mtWolf)
+ {
+ Monster->Destroy(true);
+ }
+ else
+ {
+ auto Wolf = static_cast<cWolf *>(Monster);
+ if (Wolf->IsAngry())
+ {
+ Monster->Destroy(true);
+ }
+ }
+ }
+ }
+ }
+ }
return;
}