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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-04-30 15:23:46 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-04-30 15:23:46 +0200 |
commit | 9b97d63f8f939dbc431cc2dcd9eddf959f86603a (patch) | |
tree | 98aada7aa4e7fc57e0fb0bf9a1bc84e996f483b1 /src/Chunk.h | |
parent | Fix: GetPhysicalRamUsage on FreeBSD (UNIX) - webadmin display (#5213) (diff) | |
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Diffstat (limited to 'src/Chunk.h')
-rw-r--r-- | src/Chunk.h | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/Chunk.h b/src/Chunk.h index 9178c6f1b..92e46cf5c 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -114,9 +114,6 @@ public: /** Writes the specified cBlockArea at the coords specified. Note that the coords may extend beyond the chunk! */ void WriteBlockArea(cBlockArea & a_Area, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes); - /** Returns true if there is a block entity at the coords specified */ - bool HasBlockEntityAt(Vector3i a_BlockPos); - /** Sets or resets the internal flag that prevents chunk from being unloaded. The flag is cumulative - it can be set multiple times and then needs to be un-set that many times before the chunk is unloadable again. */ @@ -493,7 +490,7 @@ private: /** Block entities that have been touched and need to be sent to all clients. Because block changes are buffered and we need to happen after them, this buffer exists too. - Pointers to block entities that were destroyed are guaranteed to be removed from this array by RemoveBlockEntity. */ + Pointers to block entities that were destroyed are guaranteed to be removed from this array by SetAllData, SetBlock, WriteBlockArea. */ std::vector<cBlockEntity *> m_PendingSendBlockEntities; /** A queue of relative positions to call cBlockHandler::Check on. @@ -543,8 +540,8 @@ private: void GetRandomBlockCoords(int & a_X, int & a_Y, int & a_Z); void GetThreeRandomNumbers(int & a_X, int & a_Y, int & a_Z, int a_MaxX, int a_MaxY, int a_MaxZ); - void RemoveBlockEntity(cBlockEntity * a_BlockEntity); - void AddBlockEntity (OwnedBlockEntity a_BlockEntity); + /** Takes ownership of a block entity, which MUST actually reside in this chunk. */ + void AddBlockEntity(OwnedBlockEntity a_BlockEntity); /** Wakes up each simulator for its specific blocks; through all the blocks in the chunk */ void WakeUpSimulators(void); |