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authorVincent <vincent.leung60@gmail.com>2014-12-08 23:33:59 +0100
committerVincent <vincent.leung60@gmail.com>2014-12-08 23:33:59 +0100
commit12c012fa01e719c7c103e36ae0407294a0d11bfb (patch)
tree0a7e64a44a7662c5a2eb3f17990c8bc918a1e8d4 /src/ClientHandle.h
parentcreated callback in Root and changed CheckMultiLogin() to use the DoWithPlayer function at Root instead of World. (diff)
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index add004bd5..cd63aa308 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -282,6 +282,7 @@ public:
/** Kicks the current player if the same username is already logged in. */
bool CheckMultiLogin(const AString & a_Username);
+
/** Called when the protocol handshake has been received (for protocol versions that support it;
otherwise the first instant when a username is received).
Returns true if the player is to be let in, false if they were disconnected