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authorAlexander Harkness <me@bearbin.net>2015-06-07 21:47:47 +0200
committerAlexander Harkness <me@bearbin.net>2015-06-07 21:47:47 +0200
commit2ea316b74664539744c3f32f7062df80cbd321b3 (patch)
tree57deef6f15be95c6f1f1e27186a9f7ea8a0e2cf6 /src/ClientHandle.h
parentMerge pull request #2210 from nounoursheureux/bucket-craft (diff)
parentRevert "Chunk queue collapsing" (diff)
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Diffstat (limited to 'src/ClientHandle.h')
-rw-r--r--src/ClientHandle.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 27acc4d37..13b5f87e4 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -377,10 +377,10 @@ private:
AString m_Password;
Json::Value m_Properties;
- cCriticalSection m_CSChunkLists;
- cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
- std::unordered_set<cChunkCoords, cChunkCoordsHash> m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
- cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
+ cCriticalSection m_CSChunkLists;
+ cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
+ cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
+ cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client
cProtocol * m_Protocol;