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authorTiger Wang <ziwei.tiger@outlook.com>2020-09-20 15:50:52 +0200
committerGitHub <noreply@github.com>2020-09-20 15:50:52 +0200
commit68cced73afe546328cf94ed07c57deee47bfadec (patch)
tree88be88e3fd4a208b9849e526f1877caa44058ab5 /src/Entities/Pawn.cpp
parentAdded armor and shulker box cleaning (#4875) (diff)
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Diffstat (limited to 'src/Entities/Pawn.cpp')
-rw-r--r--src/Entities/Pawn.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp
index 550d86e35..9857fa29c 100644
--- a/src/Entities/Pawn.cpp
+++ b/src/Entities/Pawn.cpp
@@ -370,7 +370,7 @@ void cPawn::HandleFalling(void)
}
/* If the block is solid, and the blockhandler confirms the block to be inside, we're officially on the ground. */
- if ((cBlockInfo::IsSolid(BlockType)) && (cBlockInfo::GetHandler(BlockType)->IsInsideBlock(CrossTestPosition - BlockTestPosition, BlockMeta)))
+ if ((cBlockInfo::IsSolid(BlockType)) && (cBlockHandler::For(BlockType).IsInsideBlock(CrossTestPosition - BlockTestPosition, BlockMeta)))
{
OnGround = true;
}