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authorLogicParrot <LogicParrot@users.noreply.github.com>2016-04-04 13:53:46 +0200
committerLogicParrot <LogicParrot@users.noreply.github.com>2016-04-04 13:53:46 +0200
commitb4a6edc958fbb011e2d7edda514c394e012b4721 (patch)
treea5111ba75442f299bdbb892e4adc73e9522a1f7e /src/Entities/Player.h
parentMerge pull request #3118 from LogicParrot/fixWorld (diff)
parentPlayers never fall through unloaded chunks or end up inside solids on teleport (diff)
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Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r--src/Entities/Player.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index fae0e6177..777a533c9 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -50,6 +50,8 @@ public:
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
+ void TickFreezeCode(bool a_MyChunkIsSent);
+
virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); }
/** Returns the currently equipped weapon; empty item if none */