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author | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-08 17:39:43 +0100 |
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committer | Tiger Wang <ziwei.tiger@outlook.com> | 2021-03-18 00:44:42 +0100 |
commit | 5ca3a7c2e76bc91356aaa1c6bc3d12bb2a3c6e9c (patch) | |
tree | ea5f79ad71456dcbf4f658a61cc259ac4e6e7d79 /src/Generating/DungeonRoomsFinisher.h | |
parent | Add heraldry names to banner pattern API docs (diff) | |
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Diffstat (limited to 'src/Generating/DungeonRoomsFinisher.h')
-rw-r--r-- | src/Generating/DungeonRoomsFinisher.h | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/Generating/DungeonRoomsFinisher.h b/src/Generating/DungeonRoomsFinisher.h index 72ac5cb51..bd5380448 100644 --- a/src/Generating/DungeonRoomsFinisher.h +++ b/src/Generating/DungeonRoomsFinisher.h @@ -27,12 +27,12 @@ public: a_ShapeGen is the underlying terrain shape generator, so that the rooms can always be placed under the terrain. a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across. a_HeightDistrib is the string defining the height distribution for the rooms (cProbabDistrib format). */ - cDungeonRoomsFinisher(cTerrainShapeGenPtr a_ShapeGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); + cDungeonRoomsFinisher(cTerrainShapeGen & a_ShapeGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); protected: /** The shape gen that is used for limiting the rooms' Y coords */ - cTerrainShapeGenPtr m_ShapeGen; + cTerrainShapeGen & m_ShapeGen; /** Maximum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 3 (vanilla). */ int m_MaxHalfSize; @@ -47,7 +47,3 @@ protected: // cGridStructGen overrides: virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override; } ; - - - - |