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authorTiger Wang <ziwei.tiger@outlook.com>2021-03-08 17:39:43 +0100
committerTiger Wang <ziwei.tiger@outlook.com>2021-03-18 00:44:42 +0100
commit5ca3a7c2e76bc91356aaa1c6bc3d12bb2a3c6e9c (patch)
treeea5f79ad71456dcbf4f658a61cc259ac4e6e7d79 /src/Generating/PrefabPiecePool.cpp
parentAdd heraldry names to banner pattern API docs (diff)
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Diffstat (limited to 'src/Generating/PrefabPiecePool.cpp')
-rw-r--r--src/Generating/PrefabPiecePool.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp
index 28355660c..88e670026 100644
--- a/src/Generating/PrefabPiecePool.cpp
+++ b/src/Generating/PrefabPiecePool.cpp
@@ -724,7 +724,7 @@ AString cPrefabPiecePool::GetMetadata(const AString & a_ParamName) const
-void cPrefabPiecePool::AssignGens(int a_Seed, cBiomeGenPtr & a_BiomeGen, cTerrainHeightGenPtr & a_HeightGen, int a_SeaLevel)
+void cPrefabPiecePool::AssignGens(int a_Seed, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_SeaLevel)
{
// Assign the generator linkage to all starting pieces' VerticalStrategies:
for (auto & piece: m_StartingPieces)
@@ -808,7 +808,3 @@ void cPrefabPiecePool::Reset(void)
{
// Do nothing
}
-
-
-
-