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author | peterbell10 <peterbell10@live.co.uk> | 2017-09-22 18:16:47 +0200 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2017-10-21 19:33:22 +0200 |
commit | c54bf40ef96806bf836db205f79e60d016b7eee9 (patch) | |
tree | 935dc6f8f18d86f21e6309947d4d09254f4c632a /src/LightingThread.cpp | |
parent | cWorld: Move Initialization from Start to the constructor. (diff) | |
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Diffstat (limited to 'src/LightingThread.cpp')
-rw-r--r-- | src/LightingThread.cpp | 26 |
1 files changed, 6 insertions, 20 deletions
diff --git a/src/LightingThread.cpp b/src/LightingThread.cpp index 302a7ba01..39b22f748 100644 --- a/src/LightingThread.cpp +++ b/src/LightingThread.cpp @@ -88,9 +88,9 @@ public: //////////////////////////////////////////////////////////////////////////////// // cLightingThread: -cLightingThread::cLightingThread(void) : +cLightingThread::cLightingThread(cWorld & a_World): super("cLightingThread"), - m_World(nullptr), + m_World(a_World), m_MaxHeight(0), m_NumSeeds(0) { @@ -109,18 +109,6 @@ cLightingThread::~cLightingThread() -bool cLightingThread::Start(cWorld * a_World) -{ - ASSERT(m_World == nullptr); // Not started yet - m_World = a_World; - - return super::Start(); -} - - - - - void cLightingThread::Stop(void) { { @@ -150,8 +138,6 @@ void cLightingThread::Stop(void) void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cChunkCoordCallback> a_CallbackAfter) { - ASSERT(m_World != nullptr); // Did you call Start() properly? - cChunkStay * ChunkStay = new cLightingChunkStay(*this, a_ChunkX, a_ChunkZ, std::move(a_CallbackAfter)); { // The ChunkStay will enqueue itself using the QueueChunkStay() once it is fully loaded @@ -159,7 +145,7 @@ void cLightingThread::QueueChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr<cCh cCSLock Lock(m_CS); m_PendingQueue.push_back(ChunkStay); } - ChunkStay->Enable(*m_World->GetChunkMap()); + ChunkStay->Enable(*m_World.GetChunkMap()); } @@ -238,7 +224,7 @@ void cLightingThread::Execute(void) void cLightingThread::LightChunk(cLightingChunkStay & a_Item) { // If the chunk is already lit, skip it (report as success): - if (m_World->IsChunkLighted(a_Item.m_ChunkX, a_Item.m_ChunkZ)) + if (m_World.IsChunkLighted(a_Item.m_ChunkX, a_Item.m_ChunkZ)) { if (a_Item.m_CallbackAfter != nullptr) { @@ -319,7 +305,7 @@ void cLightingThread::LightChunk(cLightingChunkStay & a_Item) CompressLight(m_BlockLight, BlockLight); CompressLight(m_SkyLight, SkyLight); - m_World->ChunkLighted(a_Item.m_ChunkX, a_Item.m_ChunkZ, BlockLight, SkyLight); + m_World.ChunkLighted(a_Item.m_ChunkX, a_Item.m_ChunkZ, BlockLight, SkyLight); if (a_Item.m_CallbackAfter != nullptr) { @@ -341,7 +327,7 @@ void cLightingThread::ReadChunks(int a_ChunkX, int a_ChunkZ) for (int x = 0; x < 3; x++) { Reader.m_ReadingChunkX = x; - VERIFY(m_World->GetChunkData(a_ChunkX + x - 1, a_ChunkZ + z - 1, Reader)); + VERIFY(m_World.GetChunkData(a_ChunkX + x - 1, a_ChunkZ + z - 1, Reader)); } // for z } // for x |