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author | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
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committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
commit | 6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch) | |
tree | 7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/MobCensus.h | |
parent | Merge pull request #2958 from LogicParrot/fence (diff) | |
parent | Bulk clearing of whitespace (diff) | |
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Diffstat (limited to 'src/MobCensus.h')
-rw-r--r-- | src/MobCensus.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/MobCensus.h b/src/MobCensus.h index 259f987ce..1d1123cfa 100644 --- a/src/MobCensus.h +++ b/src/MobCensus.h @@ -31,16 +31,16 @@ public: // collect an elligible Chunk for Mob Spawning // MG TODO : code the correct rule (not loaded chunk but short distant from players) void CollectSpawnableChunk(cChunk & a_Chunk); - + /** Collect a mob - its distance to player, its family ... */ void CollectMob(cMonster & a_Monster, cChunk & a_Chunk, double a_Distance); /** Returns true if the family is capped (i.e. there are more mobs of this family than max) */ bool IsCapped(cMonster::eFamily a_MobFamily); - + /** log the results of census to server console */ void Logd(void); - + protected : cMobProximityCounter m_ProximityCounter; cMobFamilyCollecter m_MobFamilyCollecter; |