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authorTycho <work.tycho+git@gmail.com>2014-09-17 19:40:10 +0200
committerTycho <work.tycho+git@gmail.com>2014-09-17 19:40:10 +0200
commit6e7c0e33b5dd6d86d66ac2eb1a07a33652a708fd (patch)
tree69681d2a6bd1f3572305f7120d9231b394ac9c88 /src/MobSpawner.h
parentIncrementalRedstoneSimulator now has no dependencies on cChunk (diff)
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Diffstat (limited to 'src/MobSpawner.h')
-rw-r--r--src/MobSpawner.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/MobSpawner.h b/src/MobSpawner.h
index f3c56fe2d..6b3a913ec 100644
--- a/src/MobSpawner.h
+++ b/src/MobSpawner.h
@@ -30,7 +30,7 @@ public :
// a_AllowedTypes is the set of types allowed for mobs it will spawn. Empty set
// would result in no spawn at all
// Allowed mobs thah are not of the right Family will not be include (no warning)
- cMobSpawner(cMonster::eFamily MobFamily, const std::set<cMonster::eType> & a_AllowedTypes);
+ cMobSpawner(cMonster::eFamily MobFamily, const std::set<eMonsterType> & a_AllowedTypes);
/// Check if specified block can be a Pack center for this spawner
bool CheckPackCenter(BLOCKTYPE a_BlockType);
@@ -53,20 +53,20 @@ public :
protected :
// return true if specified type of mob can spawn on specified block
- bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, cMonster::eType a_MobType, EMCSBiome a_Biome);
+ bool CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, eMonsterType a_MobType, EMCSBiome a_Biome);
// return a random type that can spawn on specified biome.
// returns E_ENTITY_TYPE_DONOTUSE if none is possible
- cMonster::eType ChooseMobType(EMCSBiome a_Biome);
+ eMonsterType ChooseMobType(EMCSBiome a_Biome);
// add toAdd inside toAddIn, if toAdd is in m_AllowedTypes
- void addIfAllowed(cMonster::eType toAdd, std::set<cMonster::eType> & toAddIn);
+ void addIfAllowed(eMonsterType toAdd, std::set<eMonsterType> & toAddIn);
protected :
cMonster::eFamily m_MonsterFamily;
- std::set<cMonster::eType> m_AllowedTypes;
+ std::set<eMonsterType> m_AllowedTypes;
bool m_NewPack;
- cMonster::eType m_MobType;
+ eMonsterType m_MobType;
std::set<cMonster*> m_Spawned;
cFastRandom m_Random;
} ;