summaryrefslogtreecommitdiffstats
path: root/src/Mobs/Enderman.cpp
diff options
context:
space:
mode:
authorHowaner <franzi.moos@googlemail.com>2014-10-23 14:59:42 +0200
committerHowaner <franzi.moos@googlemail.com>2014-10-23 14:59:42 +0200
commit72bb299a4a4f74840c3b368c6669ddc3d32006ee (patch)
tree748fee756010b1f36aa95162f762e21ee0d19c0a /src/Mobs/Enderman.cpp
parentMerge branch 'master' into ChunkLoader (diff)
parentFixed a crash in redstone simulator. (diff)
downloadcuberite-72bb299a4a4f74840c3b368c6669ddc3d32006ee.tar
cuberite-72bb299a4a4f74840c3b368c6669ddc3d32006ee.tar.gz
cuberite-72bb299a4a4f74840c3b368c6669ddc3d32006ee.tar.bz2
cuberite-72bb299a4a4f74840c3b368c6669ddc3d32006ee.tar.lz
cuberite-72bb299a4a4f74840c3b368c6669ddc3d32006ee.tar.xz
cuberite-72bb299a4a4f74840c3b368c6669ddc3d32006ee.tar.zst
cuberite-72bb299a4a4f74840c3b368c6669ddc3d32006ee.zip
Diffstat (limited to 'src/Mobs/Enderman.cpp')
-rw-r--r--src/Mobs/Enderman.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp
index 567714382..56ea10245 100644
--- a/src/Mobs/Enderman.cpp
+++ b/src/Mobs/Enderman.cpp
@@ -15,7 +15,7 @@ class cPlayerLookCheck :
{
public:
cPlayerLookCheck(Vector3d a_EndermanPos, int a_SightDistance) :
- m_Player(NULL),
+ m_Player(nullptr),
m_EndermanPos(a_EndermanPos),
m_SightDistance(a_SightDistance)
{
@@ -92,7 +92,7 @@ cEnderman::cEnderman(void) :
void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
int LootingLevel = 0;
- if (a_Killer != NULL)
+ if (a_Killer != nullptr)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
@@ -104,7 +104,7 @@ void cEnderman::GetDrops(cItems & a_Drops, cEntity * a_Killer)
void cEnderman::CheckEventSeePlayer()
{
- if (m_Target != NULL)
+ if (m_Target != nullptr)
{
return;
}
@@ -115,7 +115,7 @@ void cEnderman::CheckEventSeePlayer()
return;
}
- ASSERT(Callback.GetPlayer() != NULL);
+ ASSERT(Callback.GetPlayer() != nullptr);
if (!CheckLight())
{
@@ -196,7 +196,7 @@ void cEnderman::Tick(float a_Dt, cChunk & a_Chunk)
if (IsSwimming())
{
EventLosePlayer();
- TakeDamage(dtDrowning, NULL, 1, 0);
+ TakeDamage(dtDrowning, nullptr, 1, 0);
// TODO teleport to a safe location
}