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authortumultenrx <tumultenrx@gmail.com>2015-03-12 19:37:39 +0100
committertumultenrx <tumultenrx@gmail.com>2015-03-13 00:02:36 +0100
commita215070cf22472299a848111692dc1a864106a4f (patch)
treee2981f63e8a69d1c0d48d3eab926f35029e5027e /src/Mobs/Skeleton.cpp
parentMerge pull request #1761 from mc-server/NetworkIPEnum (diff)
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Diffstat (limited to 'src/Mobs/Skeleton.cpp')
-rw-r--r--src/Mobs/Skeleton.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp
index dd59d6454..331c8e8ad 100644
--- a/src/Mobs/Skeleton.cpp
+++ b/src/Mobs/Skeleton.cpp
@@ -69,8 +69,7 @@ void cSkeleton::MoveToPosition(const Vector3d & a_Position)
void cSkeleton::Attack(std::chrono::milliseconds a_Dt)
{
- m_AttackInterval += a_Dt.count() * m_AttackRate;
-
+ m_AttackInterval += (static_cast<float>(a_Dt.count()) / 1000) * m_AttackRate;
if ((m_Target != nullptr) && (m_AttackInterval > 3.0))
{
// Setting this higher gives us more wiggle room for attackrate