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authorSTRWarrior <niels.breuker@hotmail.nl>2014-01-28 16:26:44 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2014-01-28 16:26:44 +0100
commit8ca98e0c0e09706561ed54cf8be95a731157a59e (patch)
tree5194bbdaab9cab2b4dff427640aa3254a298292b /src/Mobs/Villager.h
parentVillager: NoCountDown and Action function don't check VillagersShouldHarvestCrops anymore because it shoudn't even be activated anywhere. (diff)
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Diffstat (limited to 'src/Mobs/Villager.h')
-rw-r--r--src/Mobs/Villager.h19
1 files changed, 13 insertions, 6 deletions
diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h
index 979d2a3ac..b99ae876f 100644
--- a/src/Mobs/Villager.h
+++ b/src/Mobs/Villager.h
@@ -34,17 +34,24 @@ public:
virtual void Tick (float a_Dt, cChunk & a_Chunk) override;
// cVillager functions
+ /** return true if the given blocktype are: crops, potatoes or carrots.*/
bool IsBlockFarmable(BLOCKTYPE a_BlockType);
+ //////////////////////////////////////////////////////////////////
// Farmer functions
- void HandleFarmerAttemptSpecialAction();
- void HandleFarmerAction();
- void HandleFarmerEndCountDown();
+ /** It searches in a 11x7x11 area for crops. If it found some it will navigate to them.*/
+ void HandleFarmerPrepareFarmCrops();
+
+ /** Looks if the farmer has reached it's destination, and if it's still crops and the destination is closer then 2 blocks it will harvest them.*/
+ void HandleFarmerTryHarvestCrops();
+
+ /** Replaces the crops he harvested.*/
+ void HandleFarmerPlaceCrops();
// Get and set functions.
- int GetVilType(void) const { return m_Type; }
- Vector3i GetCropsPos(void) const { return m_CropsPos; }
- bool DoesHaveActionActivated(void) const { return m_VillagerAction; }
+ int GetVilType(void) const { return m_Type; }
+ Vector3i GetCropsPos(void) const { return m_CropsPos; }
+ bool DoesHaveActionActivated(void) const { return m_VillagerAction; }
private: