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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2014-01-24 20:57:32 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2014-01-24 20:57:32 +0100
commit9c0e3615ce61dba0ae973b97807833bd6ddd5bda (patch)
treef19c645c9d41539064cb23b0448ed7794114c5d9 /src/MonsterConfig.cpp
parentFixed mobs too close to player not ticking (diff)
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Diffstat (limited to 'src/MonsterConfig.cpp')
-rw-r--r--src/MonsterConfig.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/MonsterConfig.cpp b/src/MonsterConfig.cpp
index 6165606f0..c06bd6b6f 100644
--- a/src/MonsterConfig.cpp
+++ b/src/MonsterConfig.cpp
@@ -12,9 +12,9 @@
struct cMonsterConfig::sAttributesStruct
{
AString m_Name;
- double m_SightDistance;
- double m_AttackDamage;
- double m_AttackRange;
+ int m_SightDistance;
+ int m_AttackDamage;
+ int m_AttackRange;
double m_AttackRate;
int m_MaxHealth;
};
@@ -67,9 +67,9 @@ void cMonsterConfig::Initialize()
sAttributesStruct Attributes;
AString Name = MonstersIniFile.GetKeyName(i);
Attributes.m_Name = Name;
- Attributes.m_AttackDamage = MonstersIniFile.GetValueF(Name, "AttackDamage", 0);
- Attributes.m_AttackRange = MonstersIniFile.GetValueF(Name, "AttackRange", 0);
- Attributes.m_SightDistance = MonstersIniFile.GetValueF(Name, "SightDistance", 0);
+ Attributes.m_AttackDamage = MonstersIniFile.GetValueI(Name, "AttackDamage", 0);
+ Attributes.m_AttackRange = MonstersIniFile.GetValueI(Name, "AttackRange", 0);
+ Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0);
Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
m_pState->AttributesList.push_front(Attributes);
@@ -87,10 +87,10 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
{
if (itr->m_Name.compare(a_Name) == 0)
{
- a_Monster->SetAttackDamage ((float)itr->m_AttackDamage);
- a_Monster->SetAttackRange ((float)itr->m_AttackRange);
- a_Monster->SetSightDistance((float)itr->m_SightDistance);
- a_Monster->SetAttackRate ((int)itr->m_AttackRate);
+ a_Monster->SetAttackDamage (itr->m_AttackDamage);
+ a_Monster->SetAttackRange (itr->m_AttackRange);
+ a_Monster->SetSightDistance(itr->m_SightDistance);
+ a_Monster->SetAttackRate ((float)itr->m_AttackRate);
a_Monster->SetMaxHealth (itr->m_MaxHealth);
return;
}