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authorHowaner <franzi.moos@googlemail.com>2014-12-13 20:10:23 +0100
committerHowaner <franzi.moos@googlemail.com>2014-12-13 20:10:23 +0100
commita595a4a842123f10a4b27ae082794bad0250a307 (patch)
treeb0f50e06e6f7a55a8d5a18cfb37a53234f527236 /src/OSSupport/IsThread.cpp
parentAdded cocoa pod. (diff)
parentMerge pull request #1663 from mc-server/APIDumpSize (diff)
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Diffstat (limited to 'src/OSSupport/IsThread.cpp')
-rw-r--r--src/OSSupport/IsThread.cpp174
1 files changed, 58 insertions, 116 deletions
diff --git a/src/OSSupport/IsThread.cpp b/src/OSSupport/IsThread.cpp
index 1a436623a..94bed1f56 100644
--- a/src/OSSupport/IsThread.cpp
+++ b/src/OSSupport/IsThread.cpp
@@ -5,49 +5,40 @@
// This class will eventually suupersede the old cThread class
#include "Globals.h"
-
#include "IsThread.h"
-// When in MSVC, the debugger provides "thread naming" by catching special exceptions. Interface here:
#if defined(_MSC_VER) && defined(_DEBUG)
-//
-// Usage: SetThreadName (-1, "MainThread");
-//
-
-// Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
-
-const DWORD MS_VC_EXCEPTION = 0x406D1388;
-
-#pragma pack(push, 8)
-typedef struct tagTHREADNAME_INFO
-{
- DWORD dwType; // Must be 0x1000.
- LPCSTR szName; // Pointer to name (in user addr space).
- DWORD dwThreadID; // Thread ID (-1 = caller thread).
- DWORD dwFlags; // Reserved for future use, must be zero.
-} THREADNAME_INFO;
-#pragma pack(pop)
-
-static void SetThreadName(DWORD dwThreadID, const char * threadName)
-{
- THREADNAME_INFO info;
- info.dwType = 0x1000;
- info.szName = threadName;
- info.dwThreadID = dwThreadID;
- info.dwFlags = 0;
+ // Code adapted from MSDN: http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
- __try
- {
- RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
- }
- __except (EXCEPTION_EXECUTE_HANDLER)
+ const DWORD MS_VC_EXCEPTION = 0x406D1388;
+ #pragma pack(push, 8)
+ struct THREADNAME_INFO
+ {
+ DWORD dwType; // Must be 0x1000.
+ LPCSTR szName; // Pointer to name (in user addr space).
+ DWORD dwThreadID; // Thread ID (-1 = caller thread).
+ DWORD dwFlags; // Reserved for future use, must be zero.
+ };
+ #pragma pack(pop)
+
+ /** Sets the name of a thread with the specified ID
+ (When in MSVC, the debugger provides "thread naming" by catching special exceptions)
+ */
+ static void SetThreadName(std::thread * a_Thread, const char * a_ThreadName)
{
+ THREADNAME_INFO info { 0x1000, a_ThreadName, GetThreadId(a_Thread->native_handle()), 0 };
+ __try
+ {
+ RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR *)&info);
+ }
+ __except (EXCEPTION_EXECUTE_HANDLER)
+ {
+ }
}
-}
#endif // _MSC_VER && _DEBUG
@@ -57,13 +48,9 @@ static void SetThreadName(DWORD dwThreadID, const char * threadName)
////////////////////////////////////////////////////////////////////////////////
// cIsThread:
-cIsThread::cIsThread(const AString & iThreadName) :
+cIsThread::cIsThread(const AString & a_ThreadName) :
m_ShouldTerminate(false),
- m_ThreadName(iThreadName),
- #ifdef _WIN32
- m_ThreadID(0),
- #endif
- m_Handle(NULL_HANDLE)
+ m_ThreadName(a_ThreadName)
{
}
@@ -83,35 +70,24 @@ cIsThread::~cIsThread()
bool cIsThread::Start(void)
{
- ASSERT(m_Handle == NULL_HANDLE); // Has already started one thread?
- #ifdef _WIN32
- // Create the thread suspended, so that the mHandle variable is valid in the thread procedure
- m_ThreadID = 0;
- m_Handle = CreateThread(NULL, 0, thrExecute, this, CREATE_SUSPENDED, &m_ThreadID);
- if (m_Handle == NULL)
- {
- LOGERROR("ERROR: Could not create thread \"%s\", GLE = %u!", m_ThreadName.c_str(), (unsigned)GetLastError());
- return false;
- }
- ResumeThread(m_Handle);
-
- #if defined(_DEBUG) && defined(_MSC_VER)
- // Thread naming is available only in MSVC
- if (!m_ThreadName.empty())
- {
- SetThreadName(m_ThreadID, m_ThreadName.c_str());
- }
- #endif // _DEBUG and _MSC_VER
-
- #else // _WIN32
- if (pthread_create(&m_Handle, NULL, thrExecute, this))
+ try
+ {
+ m_Thread = std::thread(&cIsThread::Execute, this);
+
+ #if defined (_MSC_VER) && defined(_DEBUG)
+ if (!m_ThreadName.empty())
{
- LOGERROR("ERROR: Could not create thread \"%s\", !", m_ThreadName.c_str());
- return false;
+ SetThreadName(&m_Thread, m_ThreadName.c_str());
}
- #endif // else _WIN32
+ #endif
- return true;
+ return true;
+ }
+ catch (std::system_error & a_Exception)
+ {
+ LOGERROR("cIsThread::Start error %i: could not construct thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.code().message().c_str());
+ return false;
+ }
}
@@ -120,10 +96,12 @@ bool cIsThread::Start(void)
void cIsThread::Stop(void)
{
- if (m_Handle == NULL_HANDLE)
+ if (!m_Thread.joinable())
{
+ // The thread hasn't been started or has already been joined
return;
}
+
m_ShouldTerminate = true;
Wait();
}
@@ -134,59 +112,23 @@ void cIsThread::Stop(void)
bool cIsThread::Wait(void)
{
- if (m_Handle == NULL_HANDLE)
+ LOGD("Waiting for thread %s to finish", m_ThreadName.c_str());
+ if (m_Thread.joinable())
{
- return true;
+ try
+ {
+ m_Thread.join();
+ return true;
+ }
+ catch (std::system_error & a_Exception)
+ {
+ LOGERROR("cIsThread::Wait error %i: could not join thread %s; %s", a_Exception.code().value(), m_ThreadName.c_str(), a_Exception.code().message().c_str());
+ return false;
+ }
}
-
- #ifdef LOGD // ProtoProxy doesn't have LOGD
- LOGD("Waiting for thread %s to finish", m_ThreadName.c_str());
- #endif // LOGD
-
- #ifdef _WIN32
- int res = WaitForSingleObject(m_Handle, INFINITE);
- m_Handle = NULL;
-
- #ifdef LOGD // ProtoProxy doesn't have LOGD
- LOGD("Thread %s finished", m_ThreadName.c_str());
- #endif // LOGD
-
- return (res == WAIT_OBJECT_0);
- #else // _WIN32
- int res = pthread_join(m_Handle, NULL);
- m_Handle = NULL_HANDLE;
-
- #ifdef LOGD // ProtoProxy doesn't have LOGD
- LOGD("Thread %s finished", m_ThreadName.c_str());
- #endif // LOGD
-
- return (res == 0);
- #endif // else _WIN32
-}
-
-
-
-
-unsigned long cIsThread::GetCurrentID(void)
-{
- #ifdef _WIN32
- return (unsigned long) GetCurrentThreadId();
- #else
- return (unsigned long) pthread_self();
- #endif
-}
-
-
-
-
-bool cIsThread::IsCurrentThread(void) const
-{
- #ifdef _WIN32
- return (GetCurrentThreadId() == m_ThreadID);
- #else
- return (m_Handle == pthread_self());
- #endif
+ LOGD("Thread %s finished", m_ThreadName.c_str());
+ return true;
}