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author | Franz Reiter <franzi.moos@googlemail.com> | 2014-09-23 15:54:07 +0200 |
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committer | Franz Reiter <franzi.moos@googlemail.com> | 2014-09-23 15:54:07 +0200 |
commit | 33f8091d5f550a91b1fbe24f07a397aa5a336093 (patch) | |
tree | 4fe1be83dd4212e010fed749cd444c4deecc64e6 /src/Protocol/Protocol125.cpp | |
parent | QtBiomeVisualiser: Fixed confusion about Globals.h. (diff) | |
parent | Fixed SQLiteCpp downgrade (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol125.cpp')
-rw-r--r-- | src/Protocol/Protocol125.cpp | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/Protocol/Protocol125.cpp b/src/Protocol/Protocol125.cpp index 4378ef466..ba4cfa7ef 100644 --- a/src/Protocol/Protocol125.cpp +++ b/src/Protocol/Protocol125.cpp @@ -723,7 +723,7 @@ void cProtocol125::SendPlayerListAddPlayer(const cPlayer & a_Player) { cCSLock Lock(m_CSPacket); WriteByte (PACKET_PLAYER_LIST_ITEM); - WriteString(a_Player.GetName()); + WriteString(a_Player.GetPlayerListName()); WriteBool (true); WriteShort (a_Player.GetClientHandle()->GetPing()); Flush(); @@ -737,7 +737,7 @@ void cProtocol125::SendPlayerListRemovePlayer(const cPlayer & a_Player) { cCSLock Lock(m_CSPacket); WriteByte (PACKET_PLAYER_LIST_ITEM); - WriteString(a_Player.GetName()); + WriteString(a_Player.GetPlayerListName()); WriteBool (false); WriteShort (0); Flush(); @@ -769,7 +769,7 @@ void cProtocol125::SendPlayerListUpdatePing(const cPlayer & a_Player) void cProtocol125::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_OldListName) { - if (a_OldListName == a_Player.GetName()) + if (a_OldListName == a_Player.GetPlayerListName()) { return; } @@ -843,7 +843,14 @@ void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player) cCSLock Lock(m_CSPacket); WriteByte (PACKET_PLAYER_SPAWN); WriteInt (a_Player.GetUniqueID()); - WriteString(a_Player.GetName()); + if (a_Player.HasCustomName()) + { + WriteString(a_Player.GetCustomName()); + } + else + { + WriteString(a_Player.GetName()); + } WriteInt ((int)(a_Player.GetPosX() * 32)); WriteInt ((int)(a_Player.GetPosY() * 32)); WriteInt ((int)(a_Player.GetPosZ() * 32)); |