diff options
author | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
---|---|---|
committer | Julian Laubstein <julianlaubstein@yahoo.de> | 2016-02-06 11:37:34 +0100 |
commit | 6fdd7194c81be7234a126bdc3b48f0291fce3567 (patch) | |
tree | 7d5ac74b7385ce4ebf77588d80549c884c2b993c /src/Protocol/Protocol18x.cpp | |
parent | Merge pull request #2958 from LogicParrot/fence (diff) | |
parent | Bulk clearing of whitespace (diff) | |
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Diffstat (limited to 'src/Protocol/Protocol18x.cpp')
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index c80907ed8..eab6c4721 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -174,7 +174,7 @@ void cProtocol180::DataReceived(const char * a_Data, size_t a_Size) void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x1b); // Attach Entity packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt32((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); @@ -188,7 +188,7 @@ void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_ void cProtocol180::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x24); // Block Action packet Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); Pkt.WriteBEInt8(a_Byte1); @@ -203,7 +203,7 @@ void cProtocol180::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, cha void cProtocol180::SendBlockBreakAnim(UInt32 a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x25); // Block Break Animation packet Pkt.WriteVarInt32(a_EntityID); Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); @@ -250,7 +250,7 @@ void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV void cProtocol180::SendChat(const AString & a_Message, eChatType a_Type) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x02); // Chat Message packet Pkt.WriteString(Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str())); Pkt.WriteBEInt8(a_Type); @@ -294,7 +294,7 @@ void cProtocol180::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerialize void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x0d); // Collect Item packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteVarInt32(a_Player.GetUniqueID()); @@ -307,7 +307,7 @@ void cProtocol180::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a void cProtocol180::SendDestroyEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x13); // Destroy Entities packet Pkt.WriteVarInt32(1); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); @@ -345,7 +345,7 @@ void cProtocol180::SendDisconnect(const AString & a_Reason) void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x36); // Sign Editor Open packet Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); } @@ -357,7 +357,7 @@ void cProtocol180::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x1D); // Entity Effect packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID)); @@ -373,7 +373,7 @@ void cProtocol180::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, in void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x04); // Entity Equipment packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt16(a_SlotNum); @@ -387,7 +387,7 @@ void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x19); // Entity Head Look packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetHeadYaw()); @@ -400,7 +400,7 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity) void cProtocol180::SendEntityLook(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x16); // Entity Look packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteByteAngle(a_Entity.GetYaw()); @@ -415,7 +415,7 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity) void cProtocol180::SendEntityMetadata(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); WriteEntityMetadata(Pkt, a_Entity); @@ -429,7 +429,7 @@ void cProtocol180::SendEntityMetadata(const cEntity & a_Entity) void cProtocol180::SendEntityProperties(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x20); // Entity Properties packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); WriteEntityProperties(Pkt, a_Entity); @@ -442,7 +442,7 @@ void cProtocol180::SendEntityProperties(const cEntity & a_Entity) void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_RelX); @@ -458,7 +458,7 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_RelX); @@ -476,7 +476,7 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x1a); // Entity Status packet Pkt.WriteBEUInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_Status); @@ -489,7 +489,7 @@ void cProtocol180::SendEntityStatus(const cEntity & a_Entity, char a_Status) void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x12); // Entity Velocity packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); // 400 = 8000 / 20 ... Conversion from our speed in m / s to 8000 m / tick @@ -505,7 +505,7 @@ void cProtocol180::SendEntityVelocity(const cEntity & a_Entity) void cProtocol180::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x27); // Explosion packet Pkt.WriteBEFloat(static_cast<float>(a_BlockX)); Pkt.WriteBEFloat(static_cast<float>(a_BlockY)); @@ -530,7 +530,7 @@ void cProtocol180::SendExplosion(double a_BlockX, double a_BlockY, double a_Bloc void cProtocol180::SendGameMode(eGameMode a_GameMode) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x2b); // Change Game State packet Pkt.WriteBEUInt8(3); // Reason: Change game mode Pkt.WriteBEFloat(static_cast<float>(a_GameMode)); // The protocol really represents the value with a float! @@ -570,7 +570,7 @@ void cProtocol180::SendHideTitle(void) void cProtocol180::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x2f); // Set Slot packet Pkt.WriteBEInt8(a_WindowID); Pkt.WriteBEInt16(a_SlotNum); @@ -589,7 +589,7 @@ void cProtocol180::SendKeepAlive(UInt32 a_PingID) LOGWARNING("Trying to send a KeepAlive packet to a player who's not yet fully logged in (%d). The protocol class prevented the packet.", m_State); return; } - + cPacketizer Pkt(*this, 0x00); // Keep Alive packet Pkt.WriteVarInt32(a_PingID); } @@ -613,7 +613,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) Pkt.WriteBool(false); // Reduced Debug Info - wtf? } m_LastSentDimension = a_World.GetDimension(); - + // Send the spawn position: { cPacketizer Pkt(*this, 0x05); // Spawn Position packet @@ -625,7 +625,7 @@ void cProtocol180::SendLogin(const cPlayer & a_Player, const cWorld & a_World) cPacketizer Pkt(*this, 0x41); Pkt.WriteBEInt8(1); } - + // Send player abilities: SendPlayerAbilities(); } @@ -677,7 +677,7 @@ void cProtocol180::SendPaintingSpawn(const cPainting & a_Painting) void cProtocol180::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataStartY) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x34); Pkt.WriteVarInt32(a_Map.GetID()); Pkt.WriteBEUInt8(static_cast<UInt8>(a_Map.GetScale())); @@ -708,7 +708,7 @@ void cProtocol180::SendMapData(const cMap & a_Map, int a_DataStartX, int a_DataS void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup) { ASSERT(m_State == 3); // In game mode? - + { cPacketizer Pkt(*this, 0x0e); // Spawn Object packet Pkt.WriteVarInt32(a_Pickup.GetUniqueID()); @@ -737,7 +737,7 @@ void cProtocol180::SendPickupSpawn(const cPickup & a_Pickup) void cProtocol180::SendPlayerAbilities(void) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x39); // Player Abilities packet Byte Flags = 0; cPlayer * Player = m_Client->GetPlayer(); @@ -766,7 +766,7 @@ void cProtocol180::SendPlayerAbilities(void) void cProtocol180::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x0b); // Animation packet Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEInt8(a_Animation); @@ -954,7 +954,7 @@ void cProtocol180::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, con void cProtocol180::SendPlayerMaxSpeed(void) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x20); // Entity Properties cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteVarInt32(Player->GetUniqueID()); @@ -983,7 +983,7 @@ void cProtocol180::SendPlayerMaxSpeed(void) void cProtocol180::SendPlayerMoveLook(void) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x08); // Player Position And Look packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEDouble(Player->GetPosX()); @@ -1035,7 +1035,7 @@ void cProtocol180::SendPlayerSpawn(const cPlayer & a_Player) void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & a_Message) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x3f); Pkt.WriteString(a_Channel); Pkt.WriteBuf(a_Message.data(), a_Message.size()); @@ -1048,7 +1048,7 @@ void cProtocol180::SendPluginMessage(const AString & a_Channel, const AString & void cProtocol180::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x1e); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteBEUInt8(static_cast<UInt8>(a_EffectID)); @@ -1094,7 +1094,7 @@ void cProtocol180::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimens void cProtocol180::SendExperience(void) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x1f); // Experience Packet cPlayer * Player = m_Client->GetPlayer(); Pkt.WriteBEFloat(Player->GetXpPercentage()); @@ -1109,7 +1109,7 @@ void cProtocol180::SendExperience(void) void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x11); Pkt.WriteVarInt32(a_ExpOrb.GetUniqueID()); Pkt.WriteFPInt(a_ExpOrb.GetPosX()); @@ -1125,7 +1125,7 @@ void cProtocol180::SendExperienceOrb(const cExpOrb & a_ExpOrb) void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x3b); Pkt.WriteString(a_Name); Pkt.WriteBEUInt8(a_Mode); @@ -1143,7 +1143,7 @@ void cProtocol180::SendScoreboardObjective(const AString & a_Name, const AString void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x3c); Pkt.WriteString(a_Player); Pkt.WriteBEUInt8(a_Mode); @@ -1162,7 +1162,7 @@ void cProtocol180::SendScoreUpdate(const AString & a_Objective, const AString & void cProtocol180::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x3d); Pkt.WriteBEUInt8(static_cast<UInt8>(a_Display)); Pkt.WriteString(a_Objective); @@ -1238,7 +1238,7 @@ void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, doub void cProtocol180::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x28); // Effect packet Pkt.WriteBEInt32(static_cast<int>(a_EffectID)); Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ); @@ -1253,7 +1253,7 @@ void cProtocol180::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x0e); // Spawn Object packet Pkt.WriteVarInt32(a_FallingBlock.GetUniqueID()); Pkt.WriteBEUInt8(70); // Falling block @@ -1275,7 +1275,7 @@ void cProtocol180::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) void cProtocol180::SendSpawnMob(const cMonster & a_Mob) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x0f); // Spawn Mob packet Pkt.WriteVarInt32(a_Mob.GetUniqueID()); Pkt.WriteBEUInt8(static_cast<Byte>(a_Mob.GetMobType())); @@ -1331,7 +1331,7 @@ void cProtocol180::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0xe); // Spawn Object packet Pkt.WriteVarInt32(a_Vehicle.GetUniqueID()); Pkt.WriteBEUInt8(static_cast<UInt8>(a_VehicleType)); @@ -1356,7 +1356,7 @@ void cProtocol180::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp void cProtocol180::SendStatistics(const cStatManager & a_Manager) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x37); Pkt.WriteVarInt32(statCount); // TODO 2014-05-11 xdot: Optimization: Send "dirty" statistics only @@ -1378,7 +1378,7 @@ void cProtocol180::SendStatistics(const cStatManager & a_Manager) void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x3a); // Tab-Complete packet Pkt.WriteVarInt32(static_cast<UInt32>(a_Results.size())); @@ -1395,7 +1395,7 @@ void cProtocol180::SendTabCompletionResults(const AStringVector & a_Results) void cProtocol180::SendTeleportEntity(const cEntity & a_Entity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x18); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WriteFPInt(a_Entity.GetPosX()); @@ -1413,7 +1413,7 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity) void cProtocol180::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x2c); // Spawn Global Entity packet Pkt.WriteVarInt32(0); // EntityID = 0, always Pkt.WriteBEUInt8(1); // Type = Thunderbolt @@ -1450,7 +1450,7 @@ void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do // When writing a "-" before the number the client ignores it but it will stop the client-side time expiration. a_TimeOfDay = std::min(-a_TimeOfDay, -1LL); } - + cPacketizer Pkt(*this, 0x03); Pkt.WriteBEInt64(a_WorldAge); Pkt.WriteBEInt64(a_TimeOfDay); @@ -1463,7 +1463,7 @@ void cProtocol180::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_Do void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x21); // Chunk Data packet Pkt.WriteBEInt32(a_ChunkX); Pkt.WriteBEInt32(a_ChunkZ); @@ -1478,7 +1478,7 @@ void cProtocol180::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) void cProtocol180::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x35); // Update tile entity packet Pkt.WritePosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ()); @@ -1525,7 +1525,7 @@ void cProtocol180::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, cons void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x0a); Pkt.WriteVarInt32(a_Entity.GetUniqueID()); Pkt.WritePosition64(a_BlockX, a_BlockY, a_BlockZ); @@ -1538,7 +1538,7 @@ void cProtocol180::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_Bloc void cProtocol180::SendWeather(eWeather a_Weather) { ASSERT(m_State == 3); // In game mode? - + { cPacketizer Pkt(*this, 0x2b); // Change Game State packet Pkt.WriteBEUInt8((a_Weather == wSunny) ? 1 : 2); // End rain / begin rain @@ -1555,7 +1555,7 @@ void cProtocol180::SendWeather(eWeather a_Weather) void cProtocol180::SendWholeInventory(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x30); // Window Items packet Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteBEInt16(static_cast<Int16>(a_Window.GetNumSlots())); @@ -1574,7 +1574,7 @@ void cProtocol180::SendWholeInventory(const cWindow & a_Window) void cProtocol180::SendWindowClose(const cWindow & a_Window) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x2e); Pkt.WriteBEInt8(a_Window.GetWindowID()); } @@ -1627,7 +1627,7 @@ void cProtocol180::SendWindowOpen(const cWindow & a_Window) void cProtocol180::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { ASSERT(m_State == 3); // In game mode? - + cPacketizer Pkt(*this, 0x31); // Window Property packet Pkt.WriteBEInt8(a_Window.GetWindowID()); Pkt.WriteBEInt16(a_Property); @@ -1832,7 +1832,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) m_ReceivedData.ResetRead(); break; } - + // Check packet for compression: UInt32 UncompressedSize = 0; AString UncompressedData; @@ -1868,7 +1868,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) } } } - + // Move the packet payload to a separate cByteBuffer, bb: cByteBuffer bb(PacketLen + 1); if (UncompressedSize == 0) @@ -1892,7 +1892,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) // Write one NUL extra, so that we can detect over-reads bb.Write("\0", 1); - + // Log the packet info into the comm log file: if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) { @@ -1913,7 +1913,7 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) { // Unknown packet, already been reported, but without the length. Log the length here: LOGWARNING("Unhandled packet: type 0x%x, state %d, length %u", PacketType, m_State, PacketLen); - + #ifdef _DEBUG // Dump the packet contents into the log: bb.ResetRead(); @@ -1924,13 +1924,13 @@ void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size) CreateHexDump(Out, Packet.data(), Packet.size(), 24); LOGD("Packet contents:\n%s", Out.c_str()); #endif // _DEBUG - + // Put a message in the comm log: if (g_ShouldLogCommIn && m_CommLogFile.IsOpen()) { m_CommLogFile.Printf("^^^^^^ Unhandled packet ^^^^^^\n\n\n"); } - + return; } @@ -1991,7 +1991,7 @@ bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) } break; } - + case 2: { // Login @@ -2002,7 +2002,7 @@ bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) } break; } - + case 3: { // Game @@ -2039,9 +2039,9 @@ bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) { // Received a packet in an unknown state, report: LOGWARNING("Received a packet in an unknown protocol state %d. Ignoring further packets.", m_State); - + // Cannot kick the client - we don't know this state and thus the packet number for the kick packet - + // Switch to a state when all further packets are silently ignored: m_State = 255; return false; @@ -2053,7 +2053,7 @@ bool cProtocol180::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) return false; } } // switch (m_State) - + // Unknown packet type, report to the ClientHandle: m_Client->PacketUnknown(a_PacketType); return false; @@ -2164,7 +2164,7 @@ void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe m_Client->Kick("Hacked client"); return; } - + // Decrypt the symmetric encryption key using privkey: Byte DecryptedKey[MAX_ENC_LEN]; res = rsaDecryptor.Decrypt(reinterpret_cast<const Byte *>(EncKey.data()), EncKey.size(), DecryptedKey, sizeof(DecryptedKey)); @@ -2174,7 +2174,7 @@ void cProtocol180::HandlePacketLoginEncryptionResponse(cByteBuffer & a_ByteBuffe m_Client->Kick("Hacked client"); return; } - + StartEncryption(DecryptedKey); m_Client->HandleLogin(4, m_Client->GetUsername()); } @@ -2191,13 +2191,13 @@ void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) m_Client->Kick("Bad username"); return; } - + if (!m_Client->HandleHandshake(Username)) { // The client is not welcome here, they have been sent a Kick packet already return; } - + cServer * Server = cRoot::Get()->GetServer(); // If auth is required, then send the encryption request: if (Server->ShouldAuthenticate()) @@ -2212,7 +2212,7 @@ void cProtocol180::HandlePacketLoginStart(cByteBuffer & a_ByteBuffer) m_Client->SetUsername(Username); return; } - + m_Client->HandleLogin(4, Username); } @@ -2287,7 +2287,7 @@ void cProtocol180::HandlePacketClientSettings(cByteBuffer & a_ByteBuffer) HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, ChatFlags); HANDLE_READ(a_ByteBuffer, ReadBool, bool, ChatColors); HANDLE_READ(a_ByteBuffer, ReadBEUInt8, UInt8, SkinFlags); - + m_Client->SetLocale(Locale); m_Client->SetViewDistance(ViewDistance); // TODO: Handle other values @@ -2451,7 +2451,7 @@ void cProtocol180::HandlePacketPlayerPosLook(cByteBuffer & a_ByteBuffer) void cProtocol180::HandlePacketPluginMessage(cByteBuffer & a_ByteBuffer) { HANDLE_READ(a_ByteBuffer, ReadVarUTF8String, AString, Channel); - + // If the plugin channel is recognized vanilla, handle it directly: if (Channel.substr(0, 3) == "MC|") { @@ -2723,7 +2723,7 @@ void cProtocol180::HandleVanillaPluginMessage(cByteBuffer & a_ByteBuffer, const return; } LOG("Unhandled vanilla plugin channel: \"%s\".", a_Channel.c_str()); - + // Read the payload and send it through to the clienthandle: AString Message; VERIFY(a_ByteBuffer.ReadString(Message, a_ByteBuffer.GetReadableSpace() - 1)); @@ -2768,7 +2768,7 @@ bool cProtocol180::ReadItem(cByteBuffer & a_ByteBuffer, cItem & a_Item, size_t a return true; } a_Item.m_ItemType = ItemType; - + HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt8, Int8, ItemCount); HANDLE_PACKET_READ(a_ByteBuffer, ReadBEInt16, Int16, ItemDamage); a_Item.m_ItemCount = ItemCount; @@ -2804,7 +2804,7 @@ void cProtocol180::ParseItemMetadata(cItem & a_Item, const AString & a_Metadata) LOGWARNING("Cannot parse NBT item metadata: (" SIZE_T_FMT " bytes)\n%s", a_Metadata.size(), HexDump.c_str()); return; } - + // Load enchantments and custom display names from the NBT data: for (int tag = NBT.GetFirstChild(NBT.GetRoot()); tag >= 0; tag = NBT.GetNextSibling(tag)) { @@ -2873,7 +2873,7 @@ void cProtocol180::StartEncryption(const Byte * a_Key) m_Encryptor.Init(a_Key, a_Key); m_Decryptor.Init(a_Key, a_Key); m_IsEncrypted = true; - + // Prepare the m_AuthServerID: cSha1Checksum Checksum; cServer * Server = cRoot::Get()->GetServer(); @@ -2982,17 +2982,17 @@ void cProtocol180::WriteItem(cPacketizer & a_Pkt, const cItem & a_Item) // Fix, to make sure no invalid values are sent. ItemType = -1; } - + if (a_Item.IsEmpty()) { a_Pkt.WriteBEInt16(-1); return; } - + a_Pkt.WriteBEInt16(ItemType); a_Pkt.WriteBEInt8(a_Item.m_ItemCount); a_Pkt.WriteBEInt16(a_Item.m_ItemDamage); - + if (a_Item.m_Enchantments.IsEmpty() && a_Item.IsBothNameAndLoreEmpty() && (a_Item.m_ItemType != E_ITEM_FIREWORK_ROCKET) && (a_Item.m_ItemType != E_ITEM_FIREWORK_STAR) && !a_Item.m_ItemColor.IsValid()) { a_Pkt.WriteBEInt8(0); @@ -3218,7 +3218,7 @@ void cProtocol180::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_En a_Pkt.WriteBEInt32(1); // Shaking direction, doesn't seem to affect anything a_Pkt.WriteBEUInt8(0x73); a_Pkt.WriteBEFloat(static_cast<float>(Minecart.LastDamage() + 10)); // Damage taken / shake effect multiplyer - + if (Minecart.GetPayload() == cMinecart::mpNone) { auto & RideableMinecart = reinterpret_cast<const cRideableMinecart &>(Minecart); @@ -3441,7 +3441,7 @@ void cProtocol180::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_Mob) auto & Sheep = reinterpret_cast<const cSheep &>(a_Mob); a_Pkt.WriteBEUInt8(0x0c); a_Pkt.WriteBEInt8(Sheep.IsBaby() ? -1 : (Sheep.IsInLoveCooldown() ? 1 : 0)); - + a_Pkt.WriteBEUInt8(0x10); Byte SheepMetadata = 0; SheepMetadata = static_cast<Byte>(Sheep.GetFurColor()); @@ -3575,7 +3575,7 @@ void cProtocol180::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_ // const cMonster & Mob = (const cMonster &)a_Entity; // TODO: Send properties and modifiers based on the mob type - + a_Pkt.WriteBEInt32(0); // NumProperties } |