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authorTiger Wang <ziwei.tiger@outlook.com>2020-07-29 02:18:59 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-08-02 16:52:06 +0200
commit225c2fa9f6bc2ebffcc9160090482e6833a220ce (patch)
treeb72a5b27b49e38fe160da580a6f659a1a9d93308 /src/Simulator/FloodyFluidSimulator.cpp
parentAdd WakeUp/AddBlock distinction (diff)
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Diffstat (limited to 'src/Simulator/FloodyFluidSimulator.cpp')
-rw-r--r--src/Simulator/FloodyFluidSimulator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Simulator/FloodyFluidSimulator.cpp b/src/Simulator/FloodyFluidSimulator.cpp
index c63d7e965..5f4d5ba85 100644
--- a/src/Simulator/FloodyFluidSimulator.cpp
+++ b/src/Simulator/FloodyFluidSimulator.cpp
@@ -309,7 +309,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
// Spread:
FLUID_FLOG(" Spreading to {0} with meta {1}", absPos, a_NewMeta);
a_NearChunk->SetBlock(relPos, m_FluidBlock, a_NewMeta);
- m_World.GetSimulatorManager()->WakeUp(absPos, a_NearChunk);
+ m_World.GetSimulatorManager()->WakeUp(*a_NearChunk, relPos);
HardenBlock(a_NearChunk, relPos, m_FluidBlock, a_NewMeta);
}