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authorTiger Wang <ziwei.tiger@outlook.com>2020-07-29 01:12:45 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2020-08-02 16:52:06 +0200
commit99856df6869d32731e6fdcfeb1460297410f5820 (patch)
treec93afdb7dac377ff6c04732190a3efbe3a091c4b /src/Simulator/SandSimulator.h
parentDo not impose redstone wakup penalty for all blocks (diff)
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Diffstat (limited to 'src/Simulator/SandSimulator.h')
-rw-r--r--src/Simulator/SandSimulator.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h
index d7a27edd4..665208fbe 100644
--- a/src/Simulator/SandSimulator.h
+++ b/src/Simulator/SandSimulator.h
@@ -27,6 +27,7 @@ class cSandSimulator :
public cSimulator
{
public:
+
cSandSimulator(cWorld & a_World, cIniFile & a_IniFile);
// cSimulator overrides:
@@ -56,11 +57,12 @@ public:
);
protected:
+
bool m_IsInstantFall; // If set to true, blocks don't fall using cFallingBlock entity, but instantly instead
int m_TotalBlocks; // Total number of blocks currently in the queue for simulating
- virtual void AddBlock(Vector3i a_Block, cChunk * a_Chunk) override;
+ virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
/** Performs the instant fall of the block - removes it from top, Finishes it at the bottom */
void DoInstantFall(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ);