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authorpeterbell10 <peterbell10@live.co.uk>2017-07-13 15:43:48 +0200
committerMattes D <github@xoft.cz>2017-07-13 15:43:48 +0200
commit41d016cf5bdae46d478559f50a48a86723db80f8 (patch)
tree445d6f414374399780df670c927039b68685933b /src/UI/Window.cpp
parentAdded basic ocelot behavior (#3829) (diff)
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Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r--src/UI/Window.cpp43
1 files changed, 35 insertions, 8 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 4582d6cf4..8bbc4f482 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -242,12 +242,15 @@ void cWindow::Clicked(
// Nothing needed
return;
}
- case caLeftPaintBegin: OnPaintBegin (a_Player); return;
- case caRightPaintBegin: OnPaintBegin (a_Player); return;
- case caLeftPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return;
- case caRightPaintProgress: OnPaintProgress(a_Player, a_SlotNum); return;
- case caLeftPaintEnd: OnLeftPaintEnd (a_Player); return;
- case caRightPaintEnd: OnRightPaintEnd(a_Player); return;
+ case caLeftPaintBegin: OnPaintBegin (a_Player); return;
+ case caRightPaintBegin: OnPaintBegin (a_Player); return;
+ case caMiddlePaintBegin: OnPaintBegin (a_Player); return;
+ case caLeftPaintProgress: OnPaintProgress (a_Player, a_SlotNum); return;
+ case caRightPaintProgress: OnPaintProgress (a_Player, a_SlotNum); return;
+ case caMiddlePaintProgress: OnPaintProgress (a_Player, a_SlotNum); return;
+ case caLeftPaintEnd: OnLeftPaintEnd (a_Player); return;
+ case caRightPaintEnd: OnRightPaintEnd (a_Player); return;
+ case caMiddlePaintEnd: OnMiddlePaintEnd(a_Player); return;
default:
{
break;
@@ -643,9 +646,33 @@ void cWindow::OnRightPaintEnd(cPlayer & a_Player)
-int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums)
+void cWindow::OnMiddlePaintEnd(cPlayer & a_Player)
{
- if (static_cast<size_t>(a_Item.m_ItemCount) < a_SlotNums.size())
+ if (!a_Player.IsGameModeCreative())
+ {
+ // Midle click paint is only valid for creative mode
+ return;
+ }
+
+ // Fill available slots with full stacks of the dragging item
+ const auto & DraggingItem = a_Player.GetDraggingItem();
+ auto StackSize = ItemHandler(DraggingItem.m_ItemType)->GetMaxStackSize();
+ if (0 < DistributeItemToSlots(a_Player, DraggingItem, StackSize, a_Player.GetInventoryPaintSlots(), false))
+ {
+ // If any items were distibuted, set dragging item empty
+ a_Player.GetDraggingItem().Empty();
+ }
+
+ SendWholeWindow(*a_Player.GetClientHandle());
+}
+
+
+
+
+
+int cWindow::DistributeItemToSlots(cPlayer & a_Player, const cItem & a_Item, int a_NumToEachSlot, const cSlotNums & a_SlotNums, bool a_LimitItems)
+{
+ if (a_LimitItems && (static_cast<size_t>(a_Item.m_ItemCount) < a_SlotNums.size()))
{
LOGWARNING("%s: Distributing less items (%d) than slots (" SIZE_T_FMT ")", __FUNCTION__, static_cast<int>(a_Item.m_ItemCount), a_SlotNums.size());
// This doesn't seem to happen with the 1.5.1 client, so we don't worry about it for now