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author | Mattes D <github@xoft.cz> | 2016-06-30 10:42:58 +0200 |
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committer | GitHub <noreply@github.com> | 2016-06-30 10:42:58 +0200 |
commit | 9af664dc739405726dd52f4fe7dce7b42f5ce18e (patch) | |
tree | 59bae2de637b5f3c629db8e55fb44a3106266709 /src/UI/Window.cpp | |
parent | Self tests (#3242) (diff) | |
parent | Converted cLuaState::cCallbackPtr into a UniquePtr. (diff) | |
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Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r-- | src/UI/Window.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp index 5a2e55feb..4582d6cf4 100644 --- a/src/UI/Window.cpp +++ b/src/UI/Window.cpp @@ -307,7 +307,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) // Checks whether the player is still holding an item if (!a_Player.GetDraggingItem().IsEmpty()) { - LOGD("Player holds item! Dropping it..."); + LOGD("Player is holding an item while closing their window, dropping it as a pickup..."); a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount); } |