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authorMattes D <github@xoft.cz>2016-06-30 10:42:58 +0200
committerGitHub <noreply@github.com>2016-06-30 10:42:58 +0200
commit9af664dc739405726dd52f4fe7dce7b42f5ce18e (patch)
tree59bae2de637b5f3c629db8e55fb44a3106266709 /src/UI/Window.cpp
parentSelf tests (#3242) (diff)
parentConverted cLuaState::cCallbackPtr into a UniquePtr. (diff)
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Diffstat (limited to 'src/UI/Window.cpp')
-rw-r--r--src/UI/Window.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/UI/Window.cpp b/src/UI/Window.cpp
index 5a2e55feb..4582d6cf4 100644
--- a/src/UI/Window.cpp
+++ b/src/UI/Window.cpp
@@ -307,7 +307,7 @@ bool cWindow::ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse)
// Checks whether the player is still holding an item
if (!a_Player.GetDraggingItem().IsEmpty())
{
- LOGD("Player holds item! Dropping it...");
+ LOGD("Player is holding an item while closing their window, dropping it as a pickup...");
a_Player.TossHeldItem(a_Player.GetDraggingItem().m_ItemCount);
}