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authorHowaner <franzi.moos@googlemail.com>2015-02-06 21:54:47 +0100
committerHowaner <franzi.moos@googlemail.com>2015-02-06 21:54:47 +0100
commit7528230596dabc3aef975390caa6a55ec5d12a5c (patch)
treee945dedefb071cef0da4df832e121d5de9ada87f /src/UI/Window.h
parentMerge branch 'master' into Inventory (diff)
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Diffstat (limited to 'src/UI/Window.h')
-rw-r--r--src/UI/Window.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/UI/Window.h b/src/UI/Window.h
index 811cac812..9821aade1 100644
--- a/src/UI/Window.h
+++ b/src/UI/Window.h
@@ -157,6 +157,8 @@ public:
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) = 0;
/** Called from DistributeStack() to distribute the stack into a_AreasInOrder; Modifies a_ItemStack as it is distributed!
+ If a_ShouldApply is true, the changes are written into the slots;
+ if a_ShouldApply is false, only a_ItemStack is modified to reflect the number of fits (for fit-testing purposes)
If a_BackFill is true, the areas will be filled from the back (right side). (Example: Empty Hotbar -> Item get in slot 8, not slot 0) */
void DistributeStackToAreas(cItem & a_ItemStack, cPlayer & a_Player, cSlotAreas & a_AreasInOrder, bool a_ShouldApply, bool a_BackFill);