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author | Mattes D <github@xoft.cz> | 2020-08-01 20:18:03 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@outlook.com> | 2020-08-01 21:04:31 +0200 |
commit | 46398f4671012a0d913bd7bc0c70ffdc2645f2ac (patch) | |
tree | 11d766b1ce592e526b6cbac8d7a245208bdce26e /src/World.cpp | |
parent | Added HandleCraftItem call to ShiftClickedResult to make sure achievements are awarded (#4791) (diff) | |
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Diffstat (limited to 'src/World.cpp')
-rw-r--r-- | src/World.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/World.cpp b/src/World.cpp index 6e7c066c9..d13081fb0 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -225,7 +225,7 @@ cWorld::cWorld( cFile::CreateFolderRecursive(m_DataPath); - m_ChunkMap = cpp14::make_unique<cChunkMap>(this); + m_ChunkMap = std::make_unique<cChunkMap>(this); m_ChunkMap->TrackInDeadlockDetect(a_DeadlockDetect, m_WorldName); // Load the scoreboard @@ -419,11 +419,11 @@ cWorld::cWorld( m_BlockTickQueueCopy.reserve(1000); // Simulators: - m_SimulatorManager = cpp14::make_unique<cSimulatorManager>(*this); + m_SimulatorManager = std::make_unique<cSimulatorManager>(*this); m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); - m_SandSimulator = cpp14::make_unique<cSandSimulator>(*this, IniFile); - m_FireSimulator = cpp14::make_unique<cFireSimulator>(*this, IniFile); + m_SandSimulator = std::make_unique<cSandSimulator>(*this, IniFile); + m_FireSimulator = std::make_unique<cFireSimulator>(*this, IniFile); m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile); // Water, Lava and Redstone simulators get registered in their initialize function. @@ -1988,7 +1988,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, Vector3d a_Pos, double a float SpeedY = static_cast<float>(a_FlyAwaySpeed * Random.RandInt(40, 50)); float SpeedZ = static_cast<float>(a_FlyAwaySpeed * Random.RandInt(-10, 10)); - auto Pickup = cpp14::make_unique<cPickup>(a_Pos, *itr, a_IsPlayerCreated, Vector3f{SpeedX, SpeedY, SpeedZ}); + auto Pickup = std::make_unique<cPickup>(a_Pos, *itr, a_IsPlayerCreated, Vector3f{SpeedX, SpeedY, SpeedZ}); auto PickupPtr = Pickup.get(); PickupPtr->Initialize(std::move(Pickup), *this); } @@ -2007,7 +2007,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, Vector3d a_Pos, Vector3d continue; } - auto pickup = cpp14::make_unique<cPickup>(a_Pos, *itr, a_IsPlayerCreated, a_Speed); + auto pickup = std::make_unique<cPickup>(a_Pos, *itr, a_IsPlayerCreated, a_Speed); auto pickupPtr = pickup.get(); pickupPtr->Initialize(std::move(pickup), *this); } @@ -2019,7 +2019,7 @@ void cWorld::SpawnItemPickups(const cItems & a_Pickups, Vector3d a_Pos, Vector3d UInt32 cWorld::SpawnItemPickup(Vector3d a_Pos, const cItem & a_Item, Vector3f a_Speed, int a_LifetimeTicks, bool a_CanCombine) { - auto pickup = cpp14::make_unique<cPickup>(a_Pos, a_Item, false, a_Speed, a_LifetimeTicks, a_CanCombine); + auto pickup = std::make_unique<cPickup>(a_Pos, a_Item, false, a_Speed, a_LifetimeTicks, a_CanCombine); auto pickupPtr = pickup.get(); if (!pickupPtr->Initialize(std::move(pickup), *this)) { @@ -2034,7 +2034,7 @@ UInt32 cWorld::SpawnItemPickup(Vector3d a_Pos, const cItem & a_Item, Vector3f a_ UInt32 cWorld::SpawnFallingBlock(Vector3d a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - auto fallingBlock = cpp14::make_unique<cFallingBlock>(a_Pos, a_BlockType, a_BlockMeta); + auto fallingBlock = std::make_unique<cFallingBlock>(a_Pos, a_BlockType, a_BlockMeta); auto fallingBlockPtr = fallingBlock.get(); auto ID = fallingBlock->GetUniqueID(); if (!fallingBlockPtr->Initialize(std::move(fallingBlock), *this)) @@ -2056,7 +2056,7 @@ UInt32 cWorld::SpawnExperienceOrb(Vector3d a_Pos, int a_Reward) return cEntity::INVALID_ID; } - auto expOrb = cpp14::make_unique<cExpOrb>(a_Pos, a_Reward); + auto expOrb = std::make_unique<cExpOrb>(a_Pos, a_Reward); auto expOrbPtr = expOrb.get(); if (!expOrbPtr->Initialize(std::move(expOrb), *this)) { @@ -2091,7 +2091,7 @@ std::vector<UInt32> cWorld::SpawnSplitExperienceOrbs(Vector3d a_Pos, int a_Rewar auto & Random = GetRandomProvider(); for (auto Reward : Rewards) { - auto ExpOrb = cpp14::make_unique<cExpOrb>(a_Pos, Reward); + auto ExpOrb = std::make_unique<cExpOrb>(a_Pos, Reward); auto ExpOrbPtr = ExpOrb.get(); double SpeedX = Random.RandReal(-SpeedLimit, SpeedLimit); double SpeedY = Random.RandReal(0.5); @@ -2117,11 +2117,11 @@ UInt32 cWorld::SpawnMinecart(Vector3d a_Pos, int a_MinecartType, const cItem & a std::unique_ptr<cMinecart> Minecart; switch (a_MinecartType) { - case E_ITEM_MINECART: Minecart = cpp14::make_unique<cRideableMinecart> (a_Pos, a_Content, a_BlockHeight); break; - case E_ITEM_CHEST_MINECART: Minecart = cpp14::make_unique<cMinecartWithChest> (a_Pos); break; - case E_ITEM_FURNACE_MINECART: Minecart = cpp14::make_unique<cMinecartWithFurnace>(a_Pos); break; - case E_ITEM_MINECART_WITH_TNT: Minecart = cpp14::make_unique<cMinecartWithTNT> (a_Pos); break; - case E_ITEM_MINECART_WITH_HOPPER: Minecart = cpp14::make_unique<cMinecartWithHopper> (a_Pos); break; + case E_ITEM_MINECART: Minecart = std::make_unique<cRideableMinecart> (a_Pos, a_Content, a_BlockHeight); break; + case E_ITEM_CHEST_MINECART: Minecart = std::make_unique<cMinecartWithChest> (a_Pos); break; + case E_ITEM_FURNACE_MINECART: Minecart = std::make_unique<cMinecartWithFurnace>(a_Pos); break; + case E_ITEM_MINECART_WITH_TNT: Minecart = std::make_unique<cMinecartWithTNT> (a_Pos); break; + case E_ITEM_MINECART_WITH_HOPPER: Minecart = std::make_unique<cMinecartWithHopper> (a_Pos); break; default: { return cEntity::INVALID_ID; @@ -2142,7 +2142,7 @@ UInt32 cWorld::SpawnMinecart(Vector3d a_Pos, int a_MinecartType, const cItem & a UInt32 cWorld::SpawnBoat(Vector3d a_Pos, cBoat::eMaterial a_Material) { - auto Boat = cpp14::make_unique<cBoat>(a_Pos, a_Material); + auto Boat = std::make_unique<cBoat>(a_Pos, a_Material); auto BoatPtr = Boat.get(); if (!BoatPtr->Initialize(std::move(Boat), *this)) { @@ -2157,7 +2157,7 @@ UInt32 cWorld::SpawnBoat(Vector3d a_Pos, cBoat::eMaterial a_Material) UInt32 cWorld::SpawnPrimedTNT(Vector3d a_Pos, int a_FuseTicks, double a_InitialVelocityCoeff, bool a_ShouldPlayFuseSound) { - auto TNT = cpp14::make_unique<cTNTEntity>(a_Pos, a_FuseTicks); + auto TNT = std::make_unique<cTNTEntity>(a_Pos, a_FuseTicks); auto TNTPtr = TNT.get(); if (!TNTPtr->Initialize(std::move(TNT), *this)) { @@ -3594,7 +3594,7 @@ void cWorld::cChunkGeneratorCallbacks::OnChunkGenerated(cChunkDesc & a_ChunkDesc cChunkDef::BlockNibbles BlockMetas; a_ChunkDesc.CompressBlockMetas(BlockMetas); - auto SetChunkData = cpp14::make_unique<cSetChunkData>( + auto SetChunkData = std::make_unique<cSetChunkData>( a_ChunkDesc.GetChunkX(), a_ChunkDesc.GetChunkZ(), a_ChunkDesc.GetBlockTypes(), BlockMetas, nullptr, nullptr, // We don't have lighting, chunk will be lighted when needed |