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-rw-r--r--MCServer/Plugins/APIDump/APIDesc.lua7
-rw-r--r--MCServer/Plugins/APIDump/Classes/Plugins.lua1
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnChat.lua3
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnEntityChangeWorld.lua29
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnEntityChangedWorld.lua28
-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua22
-rw-r--r--MCServer/Plugins/APIDump/main_APIDump.lua4
-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua28
-rw-r--r--MCServer/Plugins/InfoDump.lua21
-rw-r--r--MCServer/Plugins/InfoReg.lua68
10 files changed, 142 insertions, 69 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua
index ad86837e3..2c26ccecc 100644
--- a/MCServer/Plugins/APIDump/APIDesc.lua
+++ b/MCServer/Plugins/APIDump/APIDesc.lua
@@ -8,7 +8,8 @@
g_APIDesc =
{
Classes =
-F --[[
+ {
+ --[[
-- What the APIDump plugin understands / how to document stuff:
ExampleClassName =
{
@@ -2046,7 +2047,7 @@ a_Player:OpenWindow(Window);
BroadcastChatSuccess = { Params = "MessageText", Return = "", Notes = "Broadcasts the specified message to all players, with its message type set to mtSuccess. Use for success messages." },
BroadcastChatWarning = { Params = "MessageText", Return = "", Notes = "Broadcasts the specified message to all players, with its message type set to mtWarning. Use for concerning events, such as plugin reload etc." },
CreateAndInitializeWorld = { Params = "WorldName", Return = "{{cWorld|cWorld}}", Notes = "Creates a new world and initializes it. If there is a world whith the same name it returns nil.<br><br><b>NOTE</b>This function is currently unsafe, do not use!" },
- FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "", Notes = "Calls the given callback function for all players with names partially (or fully) matching the name string provided.<br>This function is not case-sensitive." },
+ FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "bool", Notes = "Calls the given callback function for the player with the name best matching the name string provided.<br>This function is case-insensitive and will match partial names.<br>Returns false if player not found or there is ambiguity, true otherwise. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}})</pre>" },
DoWithPlayerByUUID = { Params = "PlayerUUID, CallbackFunction", Return = "bool", Notes = "If there is the player with the uuid, calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}})</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found." },
ForEachPlayer = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each player. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|cPlayer}})</pre>" },
ForEachWorld = { Params = "CallbackFunction", Return = "", Notes = "Calls the given callback function for each world. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cWorld|cWorld}})</pre>" },
@@ -2330,7 +2331,7 @@ local CompressedString = cStringCompression.CompressStringGZIP("DataToCompress")
{ Params = "BlockX, BlockY, BlockZ, BlockType, BlockMeta", Return = "", Notes = "Sets the block at the specified coords, without waking up the simulators or replacing the block entities for the previous block type. Do not use if the block being replaced has a block entity tied to it!" },
{ Params = "{{Vector3i|BlockCoords}}, BlockType, BlockMeta", Return = "", Notes = "Sets the block at the specified coords, without waking up the simulators or replacing the block entities for the previous block type. Do not use if the block being replaced has a block entity tied to it!" },
},
- FindAndDoWithPlayer = { Params = "PlayerNameHint, CallbackFunction", Return = "bool", Notes = "If there is a player of a name similar to the specified name (weighted-match), calls the CallbackFunction with the {{cPlayer}} parameter representing the player. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}})</pre> The function returns false if the player was not found, or whatever bool value the callback returned if the player was found. Note that the name matching is very loose, so it is a good idea to check the player name in the callback function." },
+ FindAndDoWithPlayer = { Params = "PlayerName, CallbackFunction", Return = "bool", Notes = "Calls the given callback function for the player with the name best matching the name string provided.<br>This function is case-insensitive and will match partial names.<br>Returns false if player not found or there is ambiguity, true otherwise. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cPlayer|Player}})</pre>" },
ForEachBlockEntityInChunk = { Params = "ChunkX, ChunkZ, CallbackFunction", Return = "bool", Notes = "Calls the specified callback for each block entity in the chunk. Returns true if all block entities in the chunk have been processed (including when there are zero block entities), or false if the callback has aborted the enumeration by returning true. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cBlockEntity|BlockEntity}})</pre> The callback should return false or no value to continue with the next block entity, or true to abort the enumeration. Use {{tolua}}.cast() to cast the Callback's BlockEntity parameter to the correct {{cBlockEntity}} descendant." },
ForEachChestInChunk = { Params = "ChunkX, ChunkZ, CallbackFunction", Return = "bool", Notes = "Calls the specified callback for each chest in the chunk. Returns true if all chests in the chunk have been processed (including when there are zero chests), or false if the callback has aborted the enumeration by returning true. The CallbackFunction has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cChestEntity|ChestEntity}})</pre> The callback should return false or no value to continue with the next chest, or true to abort the enumeration." },
ForEachEntity = { Params = "CallbackFunction", Return = "bool", Notes = "Calls the specified callback for each entity in the loaded world. Returns true if all the entities have been processed (including when there are zero entities), or false if the callback function has aborted the enumeration by returning true. The callback function has the following signature: <pre class=\"prettyprint lang-lua\">function Callback({{cEntity|Entity}})</pre> The callback should return false or no value to continue with the next entity, or true to abort the enumeration." },
diff --git a/MCServer/Plugins/APIDump/Classes/Plugins.lua b/MCServer/Plugins/APIDump/Classes/Plugins.lua
index ff5d4a180..87f864950 100644
--- a/MCServer/Plugins/APIDump/Classes/Plugins.lua
+++ b/MCServer/Plugins/APIDump/Classes/Plugins.lua
@@ -68,6 +68,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
CallPlugin = { Params = "PluginName, FunctionName, [FunctionArgs...]", Return = "[FunctionRets]", Notes = "(STATIC) Calls the specified function in the specified plugin, passing all the given arguments to it. If it succeeds, it returns all the values returned by that function. If it fails, returns no value at all. Note that only strings, numbers, bools, nils and classes can be used for parameters and return values; tables and functions cannot be copied across plugins." },
DoWithPlugin = { Params = "PluginName, CallbackFn", Return = "bool", Notes = "(STATIC) Calls the CallbackFn for the specified plugin, if found. A plugin can be found even if it is currently unloaded, disabled or errored, the callback should check the plugin status. If the plugin is not found, this function returns false, otherwise it returns the bool value that the callback has returned. The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function ({{cPlugin|Plugin}})</pre>" },
ExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "{{cPluginManager#CommandResult|CommandResult}}", Notes = "Executes the command as if given by the specified Player. Checks permissions." },
+ ExecuteConsoleCommand = { Params = "CommandStr", Return = "bool, string", Notes = "Executes the console command as if given by the admin on the console. If the command is successfully executed, returns true and the text that would be output to the console normally. On error it returns false and an error message." },
FindPlugins = { Params = "", Return = "", Notes = "<b>OBSOLETE</b>, use RefreshPluginList() instead"},
ForceExecuteCommand = { Params = "{{cPlayer|Player}}, CommandStr", Return = "{{cPluginManager#CommandResult|CommandResult}}", Notes = "Same as ExecuteCommand, but doesn't check permissions" },
ForEachCommand = { Params = "CallbackFn", Return = "bool", Notes = "Calls the CallbackFn function for each command that has been bound using BindCommand(). The CallbackFn has the following signature: <pre class=\"prettyprint lang-lua\">function(Command, Permission, HelpString)</pre> If the callback returns true, the enumeration is aborted and this API function returns false; if it returns false or no value, the enumeration continues with the next command, and the API function returns true." },
diff --git a/MCServer/Plugins/APIDump/Hooks/OnChat.lua b/MCServer/Plugins/APIDump/Hooks/OnChat.lua
index d98df008a..a15d09cc7 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnChat.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnChat.lua
@@ -7,7 +7,8 @@ return
Desc = [[
A plugin may implement an OnChat() function and register it as a Hook to process chat messages from
the players. The function is then called for every in-game message sent from any player. Note that
- commands are handled separately using a command framework API.
+ registered in-game commands are not sent through this hook. Use the
+ {{OnExecuteCommand|HOOK_EXECUTE_COMMAND}} to intercept registered in-game commands.
]],
Params = {
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" },
diff --git a/MCServer/Plugins/APIDump/Hooks/OnEntityChangeWorld.lua b/MCServer/Plugins/APIDump/Hooks/OnEntityChangeWorld.lua
new file mode 100644
index 000000000..25072ca5c
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnEntityChangeWorld.lua
@@ -0,0 +1,29 @@
+return
+{
+ HOOK_ENTITY_CHANGE_WORLD =
+ {
+ CalledWhen = "Before a entity is changing the world.",
+ DefaultFnName = "OnEntityChangeWorld", -- also used as pagename
+ Desc = [[
+ This hook is called before the server moves the {{cEntity|entity}} to the given world. Plugins may
+ refuse the changing of the entity to the new world.<p>
+ See also the {{OnEntityChangedWorld|HOOK_ENTITY_CHANGED_WORLD}} hook for a similar hook is called after the
+ entity has been moved to the world.
+ ]],
+ Params =
+ {
+ { Name = "Entity", Type = "{{cEntity}}", Notes = "The entity that wants to change the world" },
+ { Name = "World", Type = "{{cWorld}}", Notes = "The world to which the entity wants to change" },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called. If the function
+ returns true, no other callback is called for this event and the change of the entity to the world is
+ cancelled.
+ ]],
+ }, -- HOOK_ENTITY_CHANGE_WORLD
+}
+
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/Hooks/OnEntityChangedWorld.lua b/MCServer/Plugins/APIDump/Hooks/OnEntityChangedWorld.lua
new file mode 100644
index 000000000..00645c152
--- /dev/null
+++ b/MCServer/Plugins/APIDump/Hooks/OnEntityChangedWorld.lua
@@ -0,0 +1,28 @@
+return
+{
+ HOOK_ENTITY_CHANGED_WORLD =
+ {
+ CalledWhen = "After a entity has changed the world.",
+ DefaultFnName = "OnEntityChangedWorld", -- also used as pagename
+ Desc = [[
+ This hook is called after the server has moved the {{cEntity|entity}} to the given world. This is an information-only
+ callback, the entity is already in the new world.<p>
+ See also the {{OnEntityChangeWorld|HOOK_ENTITY_CHANGE_WORLD}} hook for a similar hook called before the
+ entity is moved to the new world.
+ ]],
+ Params =
+ {
+ { Name = "Entity", Type = "{{cEntity}}", Notes = "The entity that has changed the world" },
+ { Name = "World", Type = "{{cWorld}}", Notes = "The world from which the entity has come" },
+ },
+ Returns = [[
+ If the function returns false or no value, the next plugin's callback is called. If the function
+ returns true, no other callback is called for this event.
+ ]],
+ }, -- HOOK_ENTITY_CHANGED_WORLD
+}
+
+
+
+
+
diff --git a/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua
index dadc4e94f..db7eb97d1 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnExecuteCommand.lua
@@ -2,7 +2,10 @@ return
{
HOOK_EXECUTE_COMMAND =
{
- CalledWhen = "A player executes an in-game command, or the admin issues a console command. Note that built-in console commands are exempt to this hook - they are always performed and the hook is not called.",
+ CalledWhen = [[
+ A player executes an in-game command, or the admin issues a console command. Note that built-in
+ console commands are exempt to this hook - they are always performed and the hook is not called.
+ ]],
DefaultFnName = "OnExecuteCommand", -- also used as pagename
Desc = [[
A plugin may implement a callback for this hook to intercept both in-game commands executed by the
@@ -11,17 +14,24 @@ return
server.</p>
<p>
If the command is in-game, the first parameter to the hook function is the {{cPlayer|player}} who's
- executing the command. If the command comes from the server console, the first parameter is nil.
+ executing the command. If the command comes from the server console, the first parameter is nil.</p>
+ <p>
+ The server calls this hook even for unregistered (unknown) console commands. It also calls the hook
+ for unknown in-game commands, as long as they begin with a slash ('/'). If a plugin needs to intercept
+ in-game chat messages not beginning with a slash, it should use the {{OnChat|HOOK_CHAT}} hook.
]],
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "For in-game commands, the player who has sent the message. For console commands, nil" },
- { Name = "Command", Type = "table of strings", Notes = "The command and its parameters, broken into a table by spaces" },
+ { Name = "CommandSplit", Type = "array-table of strings", Notes = "The command and its parameters, broken into a table by spaces" },
+ { Name = "EntireCommand", Type = "string", Notes = "The entire command as a single string" },
},
Returns = [[
- If the plugin returns true, the command will be blocked and none of the remaining hook handlers will
- be called. If the plugin returns false, MCServer calls all the remaining hook handlers and finally
- the command will be executed.
+ If the plugin returns false, MCServer calls all the remaining hook handlers and finally the command
+ will be executed. If the plugin returns true, the none of the remaining hook handlers will be called.
+ In this case the plugin can return a second value, specifying whether what the command result should
+ be set to, one of the {{cPluginManager#CommandResult|CommandResult}} constants. If not
+ provided, the value defaults to crBlocked.
]],
}, -- HOOK_EXECUTE_COMMAND
}
diff --git a/MCServer/Plugins/APIDump/main_APIDump.lua b/MCServer/Plugins/APIDump/main_APIDump.lua
index 013ec7bef..e841922b6 100644
--- a/MCServer/Plugins/APIDump/main_APIDump.lua
+++ b/MCServer/Plugins/APIDump/main_APIDump.lua
@@ -285,7 +285,7 @@ local function WriteHtmlHook(a_Hook, a_HookNav)
for _, param in ipairs(a_Hook.Params) do
f:write("<tr><td>", param.Name, "</td><td>", LinkifyString(param.Type, HookName), "</td><td>", LinkifyString(param.Notes, HookName), "</td></tr>\n");
end
- f:write("</table>\n<p>" .. (a_Hook.Returns or "") .. "</p>\n\n");
+ f:write("</table>\n<p>" .. LinkifyString(a_Hook.Returns or "", HookName) .. "</p>\n\n");
f:write([[<hr /><h1>Code examples</h1><h2>Registering the callback</h2>]]);
f:write("<pre class=\"prettyprint lang-lua\">\n");
f:write([[cPluginManager:AddHook(cPluginManager.]] .. a_Hook.Name .. ", My" .. a_Hook.DefaultFnName .. [[);]]);
@@ -971,7 +971,7 @@ end
--- Writes a list of undocumented objects into a file
local function ListUndocumentedObjects(API, UndocumentedHooks)
- f = io.open("API/_undocumented.lua", "w");
+ local f = io.open("API/_undocumented.lua", "w");
if (f ~= nil) then
f:write("\n-- This is the list of undocumented API objects, automatically generated by APIDump\n\n");
f:write("g_APIDesc =\n{\n\tClasses =\n\t{\n");
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index bffc6e844..a49f8b5a6 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -54,7 +54,7 @@ function Initialize(a_Plugin)
-- TestBlockAreas()
-- TestSQLiteBindings()
-- TestExpatBindings()
- -- TestPluginCalls()
+ TestPluginCalls()
TestBlockAreasString()
TestStringBase64()
@@ -157,26 +157,18 @@ function TestPluginCalls()
-- The Split parameter should be a table, but it is not used in that function anyway,
-- so we can get away with passing nil to it.
- -- Use the old, deprecated and unsafe method:
- local Core = cPluginManager:Get():GetPlugin("Core")
- if (Core ~= nil) then
- LOGINFO("Calling Core::ReturnColorFromChar() the old-fashioned way...")
- local Gray = Core:Call("ReturnColorFromChar", nil, "8")
- if (Gray ~= cChatColor.Gray) then
- LOGWARNING("Call failed, exp " .. cChatColor.Gray .. ", got " .. (Gray or "<nil>"))
- else
- LOGINFO("Call succeeded")
- end
- end
-
- -- Use the new method:
- LOGINFO("Calling Core::ReturnColorFromChar() the recommended way...")
- local Gray = cPluginManager:CallPlugin("Core", "ReturnColorFromChar", nil, "8")
+ LOG("Debuggers: Calling NoSuchPlugin.FnName()...")
+ cPluginManager:CallPlugin("NoSuchPlugin", "FnName", "SomeParam")
+ LOG("Debuggers: Calling Core.NoSuchFunction()...")
+ cPluginManager:CallPlugin("Core", "NoSuchFunction", "SomeParam")
+ LOG("Debuggers: Calling Core.ReturnColorFromChar(..., \"8\")...")
+ local Gray = cPluginManager:CallPlugin("Core", "ReturnColorFromChar", "split", "8")
if (Gray ~= cChatColor.Gray) then
- LOGWARNING("Call failed, exp " .. cChatColor.Gray .. ", got " .. (Gray or "<nil>"))
+ LOGWARNING("Debuggers: Call failed, exp " .. cChatColor.Gray .. ", got " .. (Gray or "<nil>"))
else
- LOGINFO("Call succeeded")
+ LOG("Debuggers: Call succeeded")
end
+ LOG("Debuggers: Inter-plugin calls done.")
end
diff --git a/MCServer/Plugins/InfoDump.lua b/MCServer/Plugins/InfoDump.lua
index ab4dfd861..a715c9a18 100644
--- a/MCServer/Plugins/InfoDump.lua
+++ b/MCServer/Plugins/InfoDump.lua
@@ -65,8 +65,12 @@ local function ForumizeString(a_Str)
a_Str = a_Str:gsub("{%%p}", "\n\n")
a_Str = a_Str:gsub("{%%b}", "[b]"):gsub("{%%/b}", "[/b]")
a_Str = a_Str:gsub("{%%i}", "[i]"):gsub("{%%/i}", "[/i]")
- a_Str = a_Str:gsub("{%%list}", "[list]"):gsub("{%%/list}", "[/list]")
- a_Str = a_Str:gsub("{%%li}", "[*]"):gsub("{%%/li}", "")
+ a_Str = a_Str:gsub("{%%list}", "\n[list]"):gsub("{%%/list}", "[/list]")
+ a_Str = a_Str:gsub("{%%li}", "\n[*]"):gsub("{%%/li}", "\n")
+
+ -- Process links: {%a LinkDestination}LinkText{%/a}
+ a_Str = a_Str:gsub("{%%a%s([^}]*)}([^{]*){%%/a}", "[url=%1]%2[/url]")
+
-- TODO: Other formatting
return a_Str
@@ -106,8 +110,12 @@ local function GithubizeString(a_Str)
a_Str = a_Str:gsub("{%%p}", "\n\n")
a_Str = a_Str:gsub("{%%b}", "**"):gsub("{%%/b}", "**")
a_Str = a_Str:gsub("{%%i}", "*"):gsub("{%%/i}", "*")
- a_Str = a_Str:gsub("{%%list}", ""):gsub("{%%/list}", "")
- a_Str = a_Str:gsub("{%%li}", " - "):gsub("{%%/li}", "")
+ a_Str = a_Str:gsub("{%%list}", "\n"):gsub("{%%/list}", "\n")
+ a_Str = a_Str:gsub("{%%li}", "\n - "):gsub("{%%/li}", "")
+
+ -- Process links: {%a LinkDestination}LinkText{%/a}
+ a_Str = a_Str:gsub("{%%a%s([^}]*)}([^{]*){%%/a}", "[%2](%1)")
+
-- TODO: Other formatting
return a_Str
@@ -592,7 +600,10 @@ local function DumpPluginInfoForum(a_PluginFolder, a_PluginInfo)
DumpCommandsForum(a_PluginInfo, f)
DumpPermissionsForum(a_PluginInfo, f)
if (a_PluginInfo.SourceLocation ~= nil) then
- f:write("[b][color=blue]Source:[/color] [url=", a_PluginInfo.SourceLocation, "]Link[/url][/b]")
+ f:write("\n[b]Source[/b]: ", a_PluginInfo.SourceLocation, "\n")
+ end
+ if (a_PluginInfo.DownloadLocation ~= nil) then
+ f:write("[b]Download[/b]: ", a_PluginInfo.DownloadLocation)
end
f:close()
return true
diff --git a/MCServer/Plugins/InfoReg.lua b/MCServer/Plugins/InfoReg.lua
index e34b79564..cc075c0b8 100644
--- a/MCServer/Plugins/InfoReg.lua
+++ b/MCServer/Plugins/InfoReg.lua
@@ -43,21 +43,21 @@ end
--- This is a generic command callback used for handling multicommands' parent commands
-- For example, if there are "/gal save" and "/gal load" commands, this callback handles the "/gal" command
-- It is used for both console and in-game commands; the console version has a_Player set to nil
-local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level)
- local Verb = a_Split[a_Level + 1];
+local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_Level, a_EntireCommand)
+ local Verb = a_Split[a_Level + 1]
if (Verb == nil) then
-- No verb was specified. If there is a handler for the upper level command, call it:
if (a_CmdInfo.Handler ~= nil) then
- return a_CmdInfo.Handler(a_Split, a_Player);
+ return a_CmdInfo.Handler(a_Split, a_Player, a_EntireCommand)
end
-- Let the player know they need to give a subcommand:
assert(type(a_CmdInfo.Subcommands) == "table", "Info.lua error: There is no handler for command \"" .. a_CmdString .. "\" and there are no subcommands defined at level " .. a_Level)
- ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString);
- return true;
+ ListSubcommands(a_Player, a_CmdInfo.Subcommands, a_CmdString)
+ return true
end
-- A verb was specified, look it up in the subcommands table:
- local Subcommand = a_CmdInfo.Subcommands[Verb];
+ local Subcommand = a_CmdInfo.Subcommands[Verb]
if (Subcommand == nil) then
if (a_Level > 1) then
-- This is a true subcommand, display the message and make MCS think the command was handled
@@ -67,7 +67,7 @@ local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_
else
a_Player:SendMessage("The " .. a_CmdString .. " command doesn't support verb " .. Verb)
end
- return true;
+ return true
end
-- This is a top-level command, let MCS handle the unknown message
return false;
@@ -76,22 +76,22 @@ local function MultiCommandHandler(a_Split, a_Player, a_CmdString, a_CmdInfo, a_
-- Check the permission:
if (a_Player ~= nil) then
if not(a_Player:HasPermission(Subcommand.Permission or "")) then
- a_Player:SendMessage("You don't have permission to execute this command");
- return true;
+ a_Player:SendMessage("You don't have permission to execute this command")
+ return true
end
end
-- If the handler is not valid, check the next sublevel:
if (Subcommand.Handler == nil) then
if (Subcommand.Subcommands == nil) then
- LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb);
- return false;
+ LOG("Cannot find handler for command " .. a_CmdString .. " " .. Verb)
+ return false
end
- return MultiCommandHandler(a_Split, a_Player, a_CmdString .. " " .. Verb, Subcommand, a_Level + 1);
+ return MultiCommandHandler(a_Split, a_Player, a_CmdString .. " " .. Verb, Subcommand, a_Level + 1, a_EntireCommand)
end
-- Execute:
- return Subcommand.Handler(a_Split, a_Player);
+ return Subcommand.Handler(a_Split, a_Player, a_EntireCommand)
end
@@ -104,39 +104,39 @@ function RegisterPluginInfoCommands()
-- The a_Prefix param already contains the space after the previous command
-- a_Level is the depth of the subcommands being registered, with 1 being the top level command
local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level)
- assert(a_Subcommands ~= nil);
+ assert(a_Subcommands ~= nil)
-- A table that will hold aliases to subcommands temporarily, during subcommand iteration
local AliasTable = {}
-- Iterate through the subcommands, register them, and accumulate aliases:
for cmd, info in pairs(a_Subcommands) do
- local CmdName = a_Prefix .. cmd;
- local Handler = info.Handler;
+ local CmdName = a_Prefix .. cmd
+ local Handler = info.Handler
-- Provide a special handler for multicommands:
if (info.Subcommands ~= nil) then
- Handler = function(a_Split, a_Player)
- return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level);
+ Handler = function(a_Split, a_Player, a_EntireCommand)
+ return MultiCommandHandler(a_Split, a_Player, CmdName, info, a_Level, a_EntireCommand)
end
end
if (Handler == nil) then
- LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered.");
+ LOGWARNING(g_PluginInfo.Name .. ": Invalid handler for command " .. CmdName .. ", command will not be registered.")
else
- local HelpString;
+ local HelpString
if (info.HelpString ~= nil) then
- HelpString = " - " .. info.HelpString;
+ HelpString = " - " .. info.HelpString
else
- HelpString = "";
+ HelpString = ""
end
- cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString);
+ cPluginManager.BindCommand(CmdName, info.Permission or "", Handler, HelpString)
-- Register all aliases for the command:
if (info.Alias ~= nil) then
if (type(info.Alias) == "string") then
- info.Alias = {info.Alias};
+ info.Alias = {info.Alias}
end
for idx, alias in ipairs(info.Alias) do
- cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString);
+ cPluginManager.BindCommand(a_Prefix .. alias, info.Permission or "", Handler, HelpString)
-- Also copy the alias's info table as a separate subcommand,
-- so that MultiCommandHandler() handles it properly. Need to off-load into a separate table
-- than the one we're currently iterating and join after the iterating.
@@ -147,7 +147,7 @@ function RegisterPluginInfoCommands()
-- Recursively register any subcommands:
if (info.Subcommands ~= nil) then
- RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1);
+ RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1)
end
end -- for cmd, info - a_Subcommands[]
@@ -159,7 +159,7 @@ function RegisterPluginInfoCommands()
end
-- Loop through all commands in the plugin info, register each:
- RegisterSubcommands("", g_PluginInfo.Commands, 1);
+ RegisterSubcommands("", g_PluginInfo.Commands, 1)
end
@@ -171,26 +171,26 @@ function RegisterPluginInfoConsoleCommands()
-- A sub-function that registers all subcommands of a single command, using the command's Subcommands table
-- The a_Prefix param already contains the space after the previous command
local function RegisterSubcommands(a_Prefix, a_Subcommands, a_Level)
- assert(a_Subcommands ~= nil);
+ assert(a_Subcommands ~= nil)
for cmd, info in pairs(a_Subcommands) do
- local CmdName = a_Prefix .. cmd;
+ local CmdName = a_Prefix .. cmd
local Handler = info.Handler
if (Handler == nil) then
- Handler = function(a_Split)
- return MultiCommandHandler(a_Split, nil, CmdName, info, a_Level);
+ Handler = function(a_Split, a_EntireCommand)
+ return MultiCommandHandler(a_Split, nil, CmdName, info, a_Level, a_EntireCommand)
end
end
- cPluginManager.BindConsoleCommand(CmdName, Handler, info.HelpString or "");
+ cPluginManager.BindConsoleCommand(CmdName, Handler, info.HelpString or "")
-- Recursively register any subcommands:
if (info.Subcommands ~= nil) then
- RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1);
+ RegisterSubcommands(a_Prefix .. cmd .. " ", info.Subcommands, a_Level + 1)
end
end
end
-- Loop through all commands in the plugin info, register each:
- RegisterSubcommands("", g_PluginInfo.ConsoleCommands, 1);
+ RegisterSubcommands("", g_PluginInfo.ConsoleCommands, 1)
end