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-rw-r--r--Server/Plugins/APIDump/Hooks/OnPlayerJoined.lua29
1 files changed, 29 insertions, 0 deletions
diff --git a/Server/Plugins/APIDump/Hooks/OnPlayerJoined.lua b/Server/Plugins/APIDump/Hooks/OnPlayerJoined.lua
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+++ b/Server/Plugins/APIDump/Hooks/OnPlayerJoined.lua
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+return
+{
+ HOOK_PLAYER_JOINED =
+ {
+ CalledWhen = "After Login and before Spawned, before being added to world. ",
+ DefaultFnName = "OnPlayerJoined", -- also used as pagename
+ Desc = [[
+ This hook is called whenever a {{cPlayer|player}} has completely logged in. If authentication is
+ enabled, this function is called after their name has been authenticated. It is called after
+ {{OnLogin|HOOK_LOGIN}} and before {{OnPlayerSpawned|HOOK_PLAYER_SPAWNED}}, right after the player's
+ entity is created, but not added to the world yet. The player is not yet visible to other players.
+ Returning true will block a join message from being broadcast, but otherwise, the player is still allowed to join.
+ Plugins wishing to refuse player's entry should kick the player using the {{cPlayer}}:Kick() function.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has joined the game" },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called and a join message is broadcast. If the function
+ returns true, no other callbacks are called for this event and a join message is not sent. Either way the player is let in.
+ ]],
+ }, -- HOOK_PLAYER_JOINED
+}
+
+
+
+
+