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-rw-r--r--source/Entities/Entity.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h
index a2c99d2a0..c7c362b40 100644
--- a/source/Entities/Entity.h
+++ b/source/Entities/Entity.h
@@ -234,16 +234,16 @@ public:
/// Returns the curently equipped weapon; empty item if none
virtual cItem GetEquippedWeapon(void) const { return cItem(); }
- /// Returns the currently equipped helmet; empty item if nonte
+ /// Returns the currently equipped helmet; empty item if none
virtual cItem GetEquippedHelmet(void) const { return cItem(); }
- /// Returns the currently equipped chestplate; empty item if nonte
+ /// Returns the currently equipped chestplate; empty item if none
virtual cItem GetEquippedChestplate(void) const { return cItem(); }
- /// Returns the currently equipped leggings; empty item if nonte
+ /// Returns the currently equipped leggings; empty item if none
virtual cItem GetEquippedLeggings(void) const { return cItem(); }
- /// Returns the currently equipped boots; empty item if nonte
+ /// Returns the currently equipped boots; empty item if none
virtual cItem GetEquippedBoots(void) const { return cItem(); }
/// Called when the health drops below zero. a_Killer may be NULL (environmental damage)