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-rw-r--r--source/ItemGrid.cpp203
1 files changed, 189 insertions, 14 deletions
diff --git a/source/ItemGrid.cpp b/source/ItemGrid.cpp
index e9521d832..aa8ed92c8 100644
--- a/source/ItemGrid.cpp
+++ b/source/ItemGrid.cpp
@@ -16,7 +16,8 @@ cItemGrid::cItemGrid(int a_Width, int a_Height) :
m_Width(a_Width),
m_Height(a_Height),
m_NumSlots(a_Width * a_Height),
- m_Slots(new cItem[a_Width * a_Height])
+ m_Slots(new cItem[a_Width * a_Height]),
+ m_IsInTriggerListeners(false)
{
}
@@ -149,6 +150,7 @@ void cItemGrid::SetSlot(int a_SlotNum, const cItem & a_Item)
return;
}
m_Slots[a_SlotNum] = a_Item;
+ TriggerListeners(a_SlotNum);
}
@@ -164,11 +166,46 @@ void cItemGrid::SetSlot(int a_SlotNum, short a_ItemType, char a_ItemCount, short
+void cItemGrid::EmptySlot(int a_X, int a_Y)
+{
+ EmptySlot(GetSlotNum(a_X, a_Y));
+}
+
+
+
+
+
+void cItemGrid::EmptySlot(int a_SlotNum)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number %d out of %d slots",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return;
+ }
+
+ // Check if already empty:
+ if (m_Slots[a_SlotNum].IsEmpty())
+ {
+ return;
+ }
+
+ // Empty and notify
+ m_Slots[a_SlotNum].Empty();
+ TriggerListeners(a_SlotNum);
+}
+
+
+
+
+
void cItemGrid::Clear(void)
{
for (int i = 0; i < m_NumSlots; i++)
{
m_Slots[i].Empty();
+ TriggerListeners(i);
}
}
@@ -203,10 +240,33 @@ int cItemGrid::HowManyCanFit(const cItem & a_ItemStack)
-bool cItemGrid::AddItem(cItem & a_ItemStack)
+int cItemGrid::AddItem(cItem & a_ItemStack, bool a_AllowNewStacks)
{
int NumLeft = a_ItemStack.m_ItemCount;
int MaxStack = ItemHandler(a_ItemStack.m_ItemType)->GetMaxStackSize();
+
+ // Scan existing stacks:
+ for (int i = m_NumSlots - 1; i >= 0; i--)
+ {
+ if (m_Slots[i].IsStackableWith(a_ItemStack))
+ {
+ int PrevCount = m_Slots[i].m_ItemCount;
+ m_Slots[i].m_ItemCount = std::min(MaxStack, PrevCount + NumLeft);
+ NumLeft -= m_Slots[i].m_ItemCount - PrevCount;
+ TriggerListeners(i);
+ }
+ if (NumLeft <= 0)
+ {
+ // All items fit
+ return a_ItemStack.m_ItemCount;
+ }
+ } // for i - m_Slots[]
+
+ if (!a_AllowNewStacks)
+ {
+ return (a_ItemStack.m_ItemCount - NumLeft);
+ }
+
for (int i = m_NumSlots - 1; i >= 0; i--)
{
if (m_Slots[i].IsEmpty())
@@ -214,40 +274,87 @@ bool cItemGrid::AddItem(cItem & a_ItemStack)
m_Slots[i] = a_ItemStack;
m_Slots[i].m_ItemCount = std::min(MaxStack, NumLeft);
NumLeft -= m_Slots[i].m_ItemCount;
- }
- else if (m_Slots[i].IsStackableWith(a_ItemStack))
- {
- int PrevCount = m_Slots[i].m_ItemCount;
- m_Slots[i].m_ItemCount = std::min(MaxStack, PrevCount + NumLeft);
- NumLeft -= m_Slots[i].m_ItemCount - PrevCount;
+ TriggerListeners(i);
}
if (NumLeft <= 0)
{
// All items fit
- return true;
+ return a_ItemStack.m_ItemCount;
}
} // for i - m_Slots[]
- return (a_ItemStack.m_ItemCount > NumLeft);
+ return (a_ItemStack.m_ItemCount - NumLeft);
}
-bool cItemGrid::AddItems(cItems & a_ItemStackList)
+int cItemGrid::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks)
{
- bool res;
+ int TotalAdded = 0;
for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();)
{
- res = AddItem(*itr) | res;
- if (itr->IsEmpty())
+ int NumAdded = AddItem(*itr, a_AllowNewStacks);
+ if (itr->m_ItemCount == NumAdded)
{
itr = a_ItemStackList.erase(itr);
}
else
{
+ itr->m_ItemCount -= NumAdded;
++itr;
}
+ TotalAdded += NumAdded;
+ }
+ return TotalAdded;
+}
+
+
+
+
+
+int cItemGrid::ChangeSlotCount(int a_SlotNum, int a_AddToCount)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: Invalid slot number %d out of %d slots, ignoring the call, returning empty item",
+ __FUNCTION__, a_SlotNum, m_NumSlots
+ );
+ return 0;
+ }
+
+ if (m_Slots[a_SlotNum].IsEmpty())
+ {
+ // The item is empty, it's not gonna change
+ return 0;
+ }
+
+ if (m_Slots[a_SlotNum].m_ItemCount < -a_AddToCount)
+ {
+ // Trying to remove more items than there already are, make the item empty
+ m_Slots[a_SlotNum].Empty();
+ TriggerListeners(a_SlotNum);
+ return 0;
+ }
+
+ m_Slots[a_SlotNum].m_ItemCount += a_AddToCount;
+ TriggerListeners(a_SlotNum);
+ return m_Slots[a_SlotNum].m_ItemCount;
+}
+
+
+
+
+
+int cItemGrid::HowManyItems(const cItem & a_Item)
+{
+ int res = 0;
+ for (int i = 0; i < m_NumSlots; i++)
+ {
+ if (m_Slots[i].IsStackableWith(a_Item))
+ {
+ res += m_Slots[i].m_ItemCount;
+ }
}
return res;
}
@@ -256,6 +363,16 @@ bool cItemGrid::AddItems(cItems & a_ItemStackList)
+bool cItemGrid::HasItems(const cItem & a_ItemStack)
+{
+ int CurrentlyHave = HowManyItems(a_ItemStack);
+ return (CurrentlyHave >= a_ItemStack.m_ItemCount);
+}
+
+
+
+
+
int cItemGrid::GetFirstEmptySlot(void) const
{
return GetNextEmptySlot(-1);
@@ -312,6 +429,20 @@ void cItemGrid::CopyToItems(cItems & a_Items) const
+bool cItemGrid::DamageItem(int a_SlotNum, short a_Amount)
+{
+ if ((a_SlotNum < 0) || (a_SlotNum >= m_NumSlots))
+ {
+ LOGWARNING("%s: invalid slot number %d out of %d slots, ignoring.", __FUNCTION__, a_SlotNum, m_NumSlots);
+ return false;
+ }
+ return m_Slots[a_SlotNum].DamageItem(a_Amount);
+}
+
+
+
+
+
void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, int a_CountLootProbabs, int a_NumSlots, int a_Seed)
{
// Calculate the total weight:
@@ -347,3 +478,47 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, i
+
+void cItemGrid::AddListener(cListener & a_Listener)
+{
+ cCSLock Lock(m_CSListeners);
+ ASSERT(!m_IsInTriggerListeners); // Must not call this while in TriggerListeners()
+ m_Listeners.push_back(&a_Listener);
+}
+
+
+
+
+
+void cItemGrid::RemoveListener(cListener & a_Listener)
+{
+ cCSLock Lock(m_CSListeners);
+ ASSERT(!m_IsInTriggerListeners); // Must not call this while in TriggerListeners()
+ for (cListeners::iterator itr = m_Listeners.begin(), end = m_Listeners.end(); itr != end; ++itr)
+ {
+ if (*itr == &a_Listener)
+ {
+ m_Listeners.erase(itr);
+ return;
+ }
+ } // for itr - m_Listeners[]
+}
+
+
+
+
+
+void cItemGrid::TriggerListeners(int a_SlotNum)
+{
+ cCSLock Lock(m_CSListeners);
+ m_IsInTriggerListeners = true;
+ for (cListeners::iterator itr = m_Listeners.begin(), end = m_Listeners.end(); itr != end; ++itr)
+ {
+ (*itr)->OnSlotChanged(this, a_SlotNum);
+ } // for itr - m_Listeners[]
+ m_IsInTriggerListeners = false;
+}
+
+
+
+