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path: root/source/ItemGrid.cpp (follow)
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* Moved source to srcAlexander Harkness2013-11-241-665/+0
* Added an AllowEmptyStacks param to cItemGrid::HowManyCanFit().madmaxoft2013-08-111-2/+5
* Changed everyting to Unix line endings.Alexander Harkness2013-07-291-662/+662
* cItemGrid: ChangeSlotCount() now returns -1 if invalid SlotNummadmaxoft@gmail.com2013-07-261-2/+2
* Empty buckets replace fluid buckets on use and vice versa (patch contributed by Mgueydan)madmaxoft2013-07-031-12/+40
* Added hopper entity, it can suck items out of chests, dispensers, droppers and other hopppers above it.madmaxoft@gmail.com2013-06-131-3/+7
* cItemGrid: Added IsSlotEmpty() functionsmadmaxoft@gmail.com2013-06-131-0/+25
* ItemGrid: fixed changing item count when ToRemove == CurrentCountmadmaxoft@gmail.com2013-06-041-1/+1
* Fixed cItemGrid API, no more changeable GetSlot().madmaxoft@gmail.com2013-05-261-25/+0
* ItemGrid: Added the RemoveOneItem() functionmadmaxoft@gmail.com2013-05-261-0/+47
* cChestEntity and cDispenserEntity now inherit from a common ancestor, cBlockEntityWithItemsmadmaxoft@gmail.com2013-05-251-0/+41
* Slight cleanup in the cInventory / cItemGrid APImadmaxoft@gmail.com2013-05-241-0/+18
* Refactored cInventory to use cItemGrid for the actual Storagemadmaxoft@gmail.com2013-05-241-14/+189
* ItemGrid: Renamed all Item to Slot - better and consistent namingmadmaxoft@gmail.com2013-04-101-40/+40
* Added cItemGrid to represent an XY grid of items; converted chests to use cItemGrid.madmaxoft@gmail.com2013-04-101-0/+349