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-rw-r--r--source/UI/Window.cpp4
-rw-r--r--source/UI/Window.h4
2 files changed, 6 insertions, 2 deletions
diff --git a/source/UI/Window.cpp b/source/UI/Window.cpp
index 661f9f62f..f353d0721 100644
--- a/source/UI/Window.cpp
+++ b/source/UI/Window.cpp
@@ -251,7 +251,7 @@ void cWindow::OpenedByPlayer(cPlayer & a_Player)
-void cWindow::ClosedByPlayer(cPlayer & a_Player)
+bool cWindow::ClosedByPlayer(cPlayer & a_Player)
{
// Checks whether the player is still holding an item
if (a_Player.IsDraggingItem())
@@ -285,6 +285,8 @@ void cWindow::ClosedByPlayer(cPlayer & a_Player)
{
delete this;
}
+
+ return true;
}
diff --git a/source/UI/Window.h b/source/UI/Window.h
index 1f2495a46..68774aa59 100644
--- a/source/UI/Window.h
+++ b/source/UI/Window.h
@@ -106,7 +106,9 @@ public:
);
void OpenedByPlayer(cPlayer & a_Player);
- void ClosedByPlayer(cPlayer & a_Player);
+
+ /// Called when a player closes this window; notifies all slot areas. Returns true if close accepted
+ virtual bool ClosedByPlayer(cPlayer & a_Player);
void SendWholeWindow(cClientHandle & a_Client);
void BroadcastWholeWindow(void);