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-rw-r--r--source/packets/cPacket_CreativeInventoryAction.cpp134
1 files changed, 67 insertions, 67 deletions
diff --git a/source/packets/cPacket_CreativeInventoryAction.cpp b/source/packets/cPacket_CreativeInventoryAction.cpp
index de6cc1488..46f125701 100644
--- a/source/packets/cPacket_CreativeInventoryAction.cpp
+++ b/source/packets/cPacket_CreativeInventoryAction.cpp
@@ -1,67 +1,67 @@
-
-#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
-
-#include "cPacket_CreativeInventoryAction.h"
-#include "cPacket_ItemData.h"
-
-
-
-
-
-cPacket_CreativeInventoryAction::cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy )
-{
- m_PacketID = E_CREATIVE_INVENTORY_ACTION;
- m_Slot = a_Copy.m_Slot;
- m_ItemID = a_Copy.m_ItemID;
- m_Quantity = a_Copy.m_Quantity;
- m_Damage = a_Copy.m_Damage;
-}
-
-
-
-
-
-int cPacket_CreativeInventoryAction::Parse(const char * a_Data, int a_Size)
-{
- int TotalBytes = 0;
- HANDLE_PACKET_READ(ReadShort, m_Slot, TotalBytes);
-
- cPacket_ItemData Item;
- int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes);
- if (res < 0)
- {
- return res;
- }
- TotalBytes += res;
-
- m_ItemID = Item.m_ItemID;
- m_Quantity = Item.m_ItemCount;
- m_Damage = Item.m_ItemUses;
-
- return TotalBytes;
-}
-
-
-
-
-
-void cPacket_CreativeInventoryAction::Serialize(AString & a_Data) const
-{
- short ItemID = m_ItemID;
- ASSERT(ItemID >= -1); // Check validity of packets in debug runtime
- if (ItemID <= 0)
- {
- ItemID = -1;
- // Fix, to make sure no invalid values are sent.
- // WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
- }
-
- AppendByte (a_Data, m_PacketID);
- AppendShort (a_Data, m_Slot);
-
- cPacket_ItemData::AppendItem(a_Data, ItemID, m_Quantity, m_Damage);
-}
-
-
-
-
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#include "cPacket_CreativeInventoryAction.h"
+#include "cPacket_ItemData.h"
+
+
+
+
+
+cPacket_CreativeInventoryAction::cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy )
+{
+ m_PacketID = E_CREATIVE_INVENTORY_ACTION;
+ m_Slot = a_Copy.m_Slot;
+ m_ItemID = a_Copy.m_ItemID;
+ m_Quantity = a_Copy.m_Quantity;
+ m_Damage = a_Copy.m_Damage;
+}
+
+
+
+
+
+int cPacket_CreativeInventoryAction::Parse(const char * a_Data, int a_Size)
+{
+ int TotalBytes = 0;
+ HANDLE_PACKET_READ(ReadShort, m_Slot, TotalBytes);
+
+ cPacket_ItemData Item;
+ int res = Item.Parse(a_Data + TotalBytes, a_Size - TotalBytes);
+ if (res < 0)
+ {
+ return res;
+ }
+ TotalBytes += res;
+
+ m_ItemID = Item.m_ItemID;
+ m_Quantity = Item.m_ItemCount;
+ m_Damage = Item.m_ItemUses;
+
+ return TotalBytes;
+}
+
+
+
+
+
+void cPacket_CreativeInventoryAction::Serialize(AString & a_Data) const
+{
+ short ItemID = m_ItemID;
+ ASSERT(ItemID >= -1); // Check validity of packets in debug runtime
+ if (ItemID <= 0)
+ {
+ ItemID = -1;
+ // Fix, to make sure no invalid values are sent.
+ // WARNING: HERE ITS -1, BUT IN NAMED ENTITY SPAWN PACKET ITS 0 !!
+ }
+
+ AppendByte (a_Data, m_PacketID);
+ AppendShort (a_Data, m_Slot);
+
+ cPacket_ItemData::AppendItem(a_Data, ItemID, m_Quantity, m_Damage);
+}
+
+
+
+