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-rw-r--r--src/Bindings/LuaState.cpp2
-rw-r--r--src/Bindings/LuaState.h2
-rw-r--r--src/Bindings/LuaWindow.cpp15
-rw-r--r--src/Bindings/LuaWindow.h5
-rw-r--r--src/Bindings/ManualBindings.cpp68
-rw-r--r--src/Bindings/ManualBindings.h235
-rw-r--r--src/Bindings/ManualBindings_World.cpp6
-rw-r--r--src/Bindings/PluginManager.cpp10
-rw-r--r--src/Bindings/PluginManager.h11
9 files changed, 259 insertions, 95 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp
index 57c420795..7bd4becb6 100644
--- a/src/Bindings/LuaState.cpp
+++ b/src/Bindings/LuaState.cpp
@@ -1,4 +1,4 @@
-
+
// LuaState.cpp
// Implements the cLuaState class representing the wrapper over lua_State *, provides associated helper functions
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h
index 2e82c6994..98f1cbc28 100644
--- a/src/Bindings/LuaState.h
+++ b/src/Bindings/LuaState.h
@@ -1,4 +1,4 @@
-
+
// LuaState.h
// Declares the cLuaState class representing the wrapper over lua_State *, provides associated helper functions
diff --git a/src/Bindings/LuaWindow.cpp b/src/Bindings/LuaWindow.cpp
index ae390e576..2802c69db 100644
--- a/src/Bindings/LuaWindow.cpp
+++ b/src/Bindings/LuaWindow.cpp
@@ -54,15 +54,22 @@ cLuaWindow::~cLuaWindow()
m_Contents.RemoveListener(*this);
// Close open lua window from players, to avoid dangling pointers
- cRoot::Get()->ForEachPlayer([this](cPlayer & a_Player)
+ class cPlayerCallback : public cPlayerListCallback
+ {
+ virtual bool Item(cPlayer * a_Player)
{
- if (a_Player.GetWindow() == this)
+ if (a_Player->GetWindow() == m_LuaWindow)
{
- a_Player.CloseWindow(false);
+ a_Player->CloseWindow(false);
}
return false;
}
- );
+ cLuaWindow * m_LuaWindow;
+ public:
+ cPlayerCallback(cLuaWindow & a_LuaWindow) { m_LuaWindow = &a_LuaWindow; }
+ } PlayerCallback(*this);
+
+ cRoot::Get()->ForEachPlayer(PlayerCallback);
// Must delete slot areas now, because they are referencing this->m_Contents and would try to access it in cWindow's
// destructor, when the member is already gone.
diff --git a/src/Bindings/LuaWindow.h b/src/Bindings/LuaWindow.h
index 31891c7a3..8f3349d00 100644
--- a/src/Bindings/LuaWindow.h
+++ b/src/Bindings/LuaWindow.h
@@ -1,4 +1,4 @@
-
+
// LuaWindow.h
// Declares the cLuaWindow class representing a virtual window that plugins may create and open for the player
@@ -9,14 +9,13 @@
#pragma once
-#include <functional>
#include "LuaState.h"
#include "../UI/Window.h"
#include "../ItemGrid.h"
class cPlayer;
-using cPlayerListCallback = std::function<bool(cPlayer &)>;
+typedef cItemCallback<cPlayer> cPlayerListCallback;
/** A window that has been created by a Lua plugin and is handled entirely by that plugin
diff --git a/src/Bindings/ManualBindings.cpp b/src/Bindings/ManualBindings.cpp
index 5f8a3507d..38dc2cf83 100644
--- a/src/Bindings/ManualBindings.cpp
+++ b/src/Bindings/ManualBindings.cpp
@@ -1483,29 +1483,44 @@ static int tolua_cPluginManager_CallPlugin(lua_State * tolua_S)
}
// Call the destination plugin using a plugin callback:
- int NumReturns = 0;
- auto PluginCallback = [&](cPlugin & a_Plugin)
+ class cCallback :
+ public cPluginManager::cPluginCallback
+ {
+ public:
+ int m_NumReturns;
+
+ cCallback(const AString & a_FunctionName, cLuaState & a_SrcLuaState) :
+ m_NumReturns(0),
+ m_FunctionName(a_FunctionName),
+ m_SrcLuaState(a_SrcLuaState)
{
- if (!a_Plugin.IsLoaded())
+ }
+ protected:
+ const AString & m_FunctionName;
+ cLuaState & m_SrcLuaState;
+
+ virtual bool Item(cPlugin * a_Plugin) override
+ {
+ if (!a_Plugin->IsLoaded())
{
return false;
}
- NumReturns = static_cast<cPluginLua &>(a_Plugin).CallFunctionFromForeignState(
- FunctionName, L, 4, lua_gettop(L)
+ m_NumReturns = static_cast<cPluginLua *>(a_Plugin)->CallFunctionFromForeignState(
+ m_FunctionName, m_SrcLuaState, 4, lua_gettop(m_SrcLuaState)
);
return true;
- };
-
- if (!cPluginManager::Get()->DoWithPlugin(PluginName, PluginCallback))
+ }
+ } Callback(FunctionName, L);
+ if (!cPluginManager::Get()->DoWithPlugin(PluginName, Callback))
{
return 0;
}
- if (NumReturns < 0)
+ if (Callback.m_NumReturns < 0)
{
// The call has failed, there are zero return values. Do NOT return negative number (Lua considers that a "yield")
return 0;
}
- return NumReturns;
+ return Callback.m_NumReturns;
}
@@ -3228,29 +3243,42 @@ static int tolua_cRoot_DoWithPlayerByUUID(lua_State * tolua_S)
return 0;
}
+ class cCallback :
+ public cPlayerListCallback
+ {
+ public:
+ cCallback(cLuaState & a_LuaState) :
+ m_LuaState(a_LuaState)
+ {
+ }
+
+ virtual bool Item(cPlayer * a_Player) override
+ {
+ bool ret = false;
+ m_LuaState.Call(m_FnRef, a_Player, cLuaState::Return, ret);
+ return ret;
+ }
+
+ cLuaState & m_LuaState;
+ cLuaState::cRef m_FnRef;
+ } Callback(L);
+
// Get parameters:
cRoot * Self;
cUUID PlayerUUID;
- cLuaState::cRef FnRef;
- L.GetStackValues(1, Self, PlayerUUID, FnRef);
+ L.GetStackValues(1, Self, PlayerUUID, Callback.m_FnRef);
if (PlayerUUID.IsNil())
{
return L.ApiParamError("Expected a non-nil UUID for parameter #1");
}
- if (!FnRef.IsValid())
+ if (!Callback.m_FnRef.IsValid())
{
return L.ApiParamError("Expected a valid callback function for parameter #2");
}
// Call the function:
- bool res = Self->DoWithPlayerByUUID(PlayerUUID, [&](cPlayer & a_Player)
- {
- bool ret = false;
- L.Call(FnRef, &a_Player, cLuaState::Return, ret);
- return ret;
- }
- );
+ bool res = Self->DoWithPlayerByUUID(PlayerUUID, Callback);
// Push the result as the return value:
L.Push(res);
diff --git a/src/Bindings/ManualBindings.h b/src/Bindings/ManualBindings.h
index 64a44a240..dc9d9462f 100644
--- a/src/Bindings/ManualBindings.h
+++ b/src/Bindings/ManualBindings.h
@@ -1,4 +1,4 @@
-
+
// ManualBindings.h
// Declares the cManualBindings class used as a namespace for functions exported to the Lua API manually
@@ -57,7 +57,7 @@ public:
template <
class Ty1,
class Ty2,
- bool (Ty1::*DoWithFn)(const AString &, const std::function<bool(Ty2 &)> &)
+ bool (Ty1::*DoWithFn)(const AString &, cItemCallback<Ty2> &)
>
static int DoWith(lua_State * tolua_S)
{
@@ -89,14 +89,28 @@ public:
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2");
}
- // Call the DoWith function:
- bool res = (Self->*DoWithFn)(ItemName, [&](Ty2 & a_Item)
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
{
bool ret = false;
- L.Call(FnRef, &a_Item, cLuaState::Return, ret);
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
return ret;
}
- );
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+ } Callback(L, FnRef);
+
+ // Call the DoWith function:
+ bool res = (Self->*DoWithFn)(ItemName, Callback);
// Push the result as the return value:
L.Push(res);
@@ -111,7 +125,7 @@ public:
template <
class Ty1,
class Ty2,
- bool (Ty1::*DoWithFn)(const AString &, const std::function<bool(Ty2 &)> &)
+ bool (Ty1::*DoWithFn)(const AString &, cItemCallback<Ty2> &)
>
static int StaticDoWith(lua_State * tolua_S)
{
@@ -138,14 +152,28 @@ public:
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2");
}
- // Call the DoWith function:
- bool res = (Ty1::Get()->*DoWithFn)(ItemName, [&](Ty2 & a_Item)
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
{
bool ret = false;
- L.Call(FnRef, &a_Item, cLuaState::Return, ret);
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
return ret;
}
- );
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+ } Callback(L, FnRef);
+
+ // Call the DoWith function:
+ bool res = (Ty1::Get()->*DoWithFn)(ItemName, Callback);
// Push the result as the return value:
L.Push(res);
@@ -159,7 +187,7 @@ public:
template <
class Ty1,
class Ty2,
- bool (Ty1::*DoWithFn)(UInt32, const std::function<bool(Ty2 &)> &)
+ bool (Ty1::*DoWithFn)(UInt32, cItemCallback<Ty2> &)
>
static int DoWithID(lua_State * tolua_S)
{
@@ -187,14 +215,28 @@ public:
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2");
}
- // Call the DoWith function:
- bool res = (Self->*DoWithFn)(ItemID, [&](Ty2 & a_Item)
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
{
bool ret = false;
- L.Call(FnRef, &a_Item, cLuaState::Return, ret);
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
return ret;
}
- );
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+ } Callback(L, FnRef);
+
+ // Call the DoWith function:
+ bool res = (Self->*DoWithFn)(ItemID, Callback);
// Push the result as the return value:
L.Push(res);
@@ -209,7 +251,7 @@ public:
template <
class SELF,
class ITEM,
- bool (SELF::*DoWithFn)(int, int, int, const std::function<bool(ITEM &)> &)
+ bool (SELF::*DoWithFn)(int, int, int, cItemCallback<ITEM> &)
>
static int DoWithXYZ(lua_State * tolua_S)
{
@@ -240,14 +282,28 @@ public:
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #5");
}
- // Call the DoWith function:
- bool res = (Self->*DoWithFn)(BlockX, BlockY, BlockZ, [&](ITEM & a_Item)
+ class cLuaCallback : public cItemCallback<ITEM>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+ private:
+ virtual bool Item(ITEM * a_Item) override
{
bool ret = false;
- L.Call(FnRef, &a_Item, cLuaState::Return, ret);
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
return ret;
}
- );
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+ } Callback(L, FnRef);
+
+ // Call the DoWith function:
+ bool res = (Self->*DoWithFn)(BlockX, BlockY, BlockZ, Callback);
// Push the result as the return value:
L.Push(res);
@@ -262,7 +318,7 @@ public:
template <
class SELF,
class ITEM,
- bool (SELF::*DoWithFn)(int, int, int, const std::function<bool(ITEM &)> &),
+ bool (SELF::*DoWithFn)(int, int, int, cItemCallback<ITEM> &),
bool (SELF::*CoordCheckFn)(int, int, int) const
>
static int DoWithXYZ(lua_State * tolua_S)
@@ -300,14 +356,28 @@ public:
).c_str());
}
- // Call the DoWith function:
- bool res = (Self->*DoWithFn)(BlockX, BlockY, BlockZ, [&](ITEM & a_Item)
+ class cLuaCallback : public cItemCallback<ITEM>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+ private:
+ virtual bool Item(ITEM * a_Item) override
{
bool ret = false;
- L.Call(FnRef, &a_Item, cLuaState::Return, ret);
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
return ret;
}
- );
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+ } Callback(L, FnRef);
+
+ // Call the DoWith function:
+ bool res = (Self->*DoWithFn)(BlockX, BlockY, BlockZ, Callback);
// Push the result as the return value:
L.Push(res);
@@ -321,7 +391,7 @@ public:
template <
class Ty1,
class Ty2,
- bool (Ty1::*ForEachFn)(int, int, const std::function<bool(Ty2 &)> &)
+ bool (Ty1::*ForEachFn)(int, int, cItemCallback<Ty2> &)
>
static int ForEachInChunk(lua_State * tolua_S)
{
@@ -351,14 +421,28 @@ public:
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #4");
}
- // Call the DoWith function:
- bool res = (Self->*ForEachFn)(ChunkX, ChunkZ, [&](Ty2 & a_Item)
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
+ {
+ }
+
+ private:
+ virtual bool Item(Ty2 * a_Item) override
{
bool ret = false;
- L.Call(FnRef, &a_Item, cLuaState::Return, ret);
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, ret);
return ret;
}
- );
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+ } Callback(L, FnRef);
+
+ // Call the DoWith function:
+ bool res = (Self->*ForEachFn)(ChunkX, ChunkZ, Callback);
// Push the result as the return value:
L.Push(res);
@@ -372,7 +456,7 @@ public:
template <
class Ty1,
class Ty2,
- bool (Ty1::*ForEachFn)(const cBoundingBox &, const std::function<bool(Ty2 &)> &)
+ bool (Ty1::*ForEachFn)(const cBoundingBox &, cItemCallback<Ty2> &)
>
static int ForEachInBox(lua_State * tolua_S)
{
@@ -404,19 +488,36 @@ public:
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #2");
}
- bool res = (Self->*ForEachFn)(*Box, [&](Ty2 & a_Item)
+ // Callback wrapper for the Lua function:
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FuncRef) :
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FuncRef)
{
- bool ret = false;
- if (!L.Call(FnRef, &a_Item, cLuaState::Return, ret))
+ }
+
+ private:
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+
+ // cItemCallback<Ty2> overrides:
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ bool res = false;
+ if (!m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res))
{
LOGWARNING("Failed to call Lua callback");
- L.LogStackTrace();
+ m_LuaState.LogStackTrace();
return true; // Abort enumeration
}
- return ret;
+ return res;
}
- );
+ } Callback(L, FnRef);
+
+ bool res = (Self->*ForEachFn)(*Box, Callback);
// Push the result as the return value:
L.Push(res);
@@ -430,7 +531,7 @@ public:
template <
class Ty1,
class Ty2,
- bool (Ty1::*ForEachFn)(const std::function<bool(Ty2 &)> &)
+ bool (Ty1::*ForEachFn)(cItemCallback<Ty2> &)
>
static int ForEach(lua_State * tolua_S)
{
@@ -457,14 +558,29 @@ public:
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #1");
}
- // Call the enumeration:
- bool res = (Self->*ForEachFn)([&](Ty2 & a_Item)
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
{
- bool ret = false; // By default continue the enumeration
- L.Call(FnRef, &a_Item, cLuaState::Return, ret);
- return ret;
}
- );
+
+ private:
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ bool res = false; // By default continue the enumeration
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res);
+ return res;
+ }
+ } Callback(L, FnRef);
+
+ // Call the enumeration:
+ bool res = (Self->*ForEachFn)(Callback);
// Push the return value:
L.Push(res);
@@ -479,7 +595,7 @@ public:
template <
class Ty1,
class Ty2,
- bool (Ty1::*ForEachFn)(const std::function<bool(Ty2 &)> &)
+ bool (Ty1::*ForEachFn)(cItemCallback<Ty2> &)
>
static int StaticForEach(lua_State * tolua_S)
{
@@ -500,14 +616,29 @@ public:
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a valid callback function for parameter #1");
}
- // Call the enumeration:
- bool res = (Ty1::Get()->*ForEachFn)([&](Ty2 & a_Item)
+ class cLuaCallback : public cItemCallback<Ty2>
+ {
+ public:
+ cLuaCallback(cLuaState & a_LuaState, cLuaState::cRef & a_FnRef):
+ m_LuaState(a_LuaState),
+ m_FnRef(a_FnRef)
{
- bool ret = false; // By default continue the enumeration
- L.Call(FnRef, &a_Item, cLuaState::Return, ret);
- return ret;
}
- );
+
+ private:
+ cLuaState & m_LuaState;
+ cLuaState::cRef & m_FnRef;
+
+ virtual bool Item(Ty2 * a_Item) override
+ {
+ bool res = false; // By default continue the enumeration
+ m_LuaState.Call(m_FnRef, a_Item, cLuaState::Return, res);
+ return res;
+ }
+ } Callback(L, FnRef);
+
+ // Call the enumeration:
+ bool res = (Ty1::Get()->*ForEachFn)(Callback);
// Push the return value:
L.Push(res);
diff --git a/src/Bindings/ManualBindings_World.cpp b/src/Bindings/ManualBindings_World.cpp
index 826439e3f..10b5daf1e 100644
--- a/src/Bindings/ManualBindings_World.cpp
+++ b/src/Bindings/ManualBindings_World.cpp
@@ -1,4 +1,4 @@
-
+
// ManualBindings_World.cpp
// Implements the manual Lua API bindings for the cWorld class
@@ -237,10 +237,10 @@ static int tolua_cWorld_DoWithPlayerByUUID(lua_State * tolua_S)
}
// Call the function:
- bool res = Self->DoWithPlayerByUUID(PlayerUUID, [&](cPlayer & a_Player)
+ bool res = Self->DoWithPlayerByUUID(PlayerUUID, [&](cPlayer * a_Player)
{
bool ret = false;
- L.Call(FnRef, &a_Player, cLuaState::Return, ret);
+ L.Call(FnRef, a_Player, cLuaState::Return, ret);
return ret;
}
);
diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp
index 1b3736e3c..7c4712f0f 100644
--- a/src/Bindings/PluginManager.cpp
+++ b/src/Bindings/PluginManager.cpp
@@ -1,4 +1,4 @@
-
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "PluginManager.h"
@@ -1993,14 +1993,14 @@ bool cPluginManager::IsValidHookType(int a_HookType)
-bool cPluginManager::DoWithPlugin(const AString & a_PluginName, const cPluginCallback & a_Callback)
+bool cPluginManager::DoWithPlugin(const AString & a_PluginName, cPluginCallback & a_Callback)
{
// TODO: Implement locking for plugins
for (auto & plugin: m_Plugins)
{
if (plugin->GetName() == a_PluginName)
{
- return a_Callback(*plugin);
+ return a_Callback.Item(plugin.get());
}
}
return false;
@@ -2010,12 +2010,12 @@ bool cPluginManager::DoWithPlugin(const AString & a_PluginName, const cPluginCal
-bool cPluginManager::ForEachPlugin(const cPluginCallback & a_Callback)
+bool cPluginManager::ForEachPlugin(cPluginCallback & a_Callback)
{
// TODO: Implement locking for plugins
for (auto & plugin: m_Plugins)
{
- if (a_Callback(*plugin))
+ if (a_Callback.Item(plugin.get()))
{
return false;
}
diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h
index 4de4bdeae..66f7d290a 100644
--- a/src/Bindings/PluginManager.h
+++ b/src/Bindings/PluginManager.h
@@ -1,9 +1,8 @@
-
+
#pragma once
#include "Defines.h"
-#include <functional>
@@ -195,7 +194,7 @@ public:
/** The interface used for enumerating and extern-calling plugins */
- using cPluginCallback = std::function<bool(cPlugin &)>;
+ typedef cItemCallback<cPlugin> cPluginCallback;
typedef std::list<cPlugin *> PluginList;
@@ -373,18 +372,18 @@ public:
/** Calls the specified callback with the plugin object of the specified plugin.
Returns false if plugin not found, otherwise returns the value that the callback has returned. */
- bool DoWithPlugin(const AString & a_PluginName, const cPluginCallback & a_Callback);
+ bool DoWithPlugin(const AString & a_PluginName, cPluginCallback & a_Callback);
/** Calls the specified callback for each plugin in m_Plugins.
Returns true if all plugins have been reported, false if the callback has aborted the enumeration by returning true. */
- bool ForEachPlugin(const cPluginCallback & a_Callback);
+ bool ForEachPlugin(cPluginCallback & a_Callback);
/** Returns the name of the folder (cPlugin::GetFolderName()) from which the specified plugin was loaded. */
AString GetPluginFolderName(const AString & a_PluginName); // tolua_export
/** Returns the path where individual plugins' folders are expected.
The path doesn't end in a slash. */
- static AString GetPluginsPath(void) { return FILE_IO_PREFIX "Plugins"; } // tolua_export
+ static AString GetPluginsPath(void) { return FILE_IO_PREFIX + AString("Plugins"); } // tolua_export
private:
friend class cRoot;