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+
+// BlockArea.h
+
+// Interfaces to the cBlockArea object representing an area of block data that can be queried from cWorld and then accessed again without further queries
+// The object also supports writing the blockdata back into cWorld, even into other coords
+
+// NOTE: All Nibble values (meta, blocklight, skylight) are stored one-nibble-per-byte for faster access / editting!
+
+
+
+
+
+#pragma once
+
+
+
+
+
+// fwd: World.h
+class cWorld;
+
+// fwd: FastNBT.h
+class cParsedNBT;
+
+
+
+
+
+// tolua_begin
+class cBlockArea
+{
+ // tolua_end
+ DISALLOW_COPY_AND_ASSIGN(cBlockArea);
+ // tolua_begin
+
+public:
+
+ /// What data is to be queried (bit-mask)
+ enum
+ {
+ baTypes = 1,
+ baMetas = 2,
+ baLight = 4,
+ baSkyLight = 8,
+ } ;
+
+ enum eMergeStrategy
+ {
+ msOverwrite,
+ msFillAir,
+ msImprint,
+ msLake,
+ } ;
+
+ cBlockArea(void);
+ ~cBlockArea();
+
+ /// Clears the data stored to reclaim memory
+ void Clear(void);
+
+ /** Creates a new area of the specified size and contents.
+ Origin is set to all zeroes.
+ BlockTypes are set to air, block metas to zero, blocklights to zero and skylights to full light.
+ */
+ void Create(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes = baTypes | baMetas);
+
+ /// Resets the origin. No other changes are made, contents are untouched.
+ void SetOrigin(int a_OriginX, int a_OriginY, int a_OriginZ);
+
+ /// Reads an area of blocks specified. Returns true if successful. All coords are inclusive.
+ bool Read(cWorld * a_World, int a_MinBlockX, int a_MaxBlockX, int a_MinBlockY, int a_MaxBlockY, int a_MinBlockZ, int a_MaxBlockZ, int a_DataTypes = baTypes | baMetas);
+
+ // TODO: Write() is not too good an interface: if it fails, there's no way to repeat only for the parts that didn't write
+ // A better way may be to return a list of cBlockAreas for each part that didn't succeed writing, so that the caller may try again
+
+ /// Writes the area back into cWorld at the coords specified. Returns true if successful in all chunks, false if only partially / not at all
+ bool Write(cWorld * a_World, int a_MinBlockX, int a_MinBlockY, int a_MinBlockZ, int a_DataTypes = baTypes | baMetas);
+
+ /// Copies this object's contents into the specified BlockArea.
+ void CopyTo(cBlockArea & a_Into) const;
+
+ /// Copies the contents from the specified BlockArea into this object.
+ void CopyFrom(const cBlockArea & a_From);
+
+ /// For testing purposes only, dumps the area into a file.
+ void DumpToRawFile(const AString & a_FileName);
+
+ /// Loads an area from a .schematic file. Returns true if successful
+ bool LoadFromSchematicFile(const AString & a_FileName);
+
+ /// Saves the area into a .schematic file. Returns true if successful
+ bool SaveToSchematicFile(const AString & a_FileName);
+
+ /// Crops the internal contents by the specified amount of blocks from each border.
+ void Crop(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ);
+
+ /// Expands the internal contents by the specified amount of blocks from each border
+ void Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
+
+ /** Merges another block area into this one, using the specified block combinating strategy
+ This function combines another BlockArea into the current object.
+ The strategy parameter specifies how individual blocks are combined together, using the table below.
+
+ | area block | result |
+ | this | Src | msOverwrite | msFillAir | msImprint |
+ +------+-----+-------------+-----------+-----------+
+ | air | air | air | air | air |
+ | A | air | air | A | A |
+ | air | B | B | B | B |
+ | A | B | B | A | B |
+
+ So to sum up:
+ - msOverwrite completely overwrites all blocks with the Src's blocks
+ - msFillAir overwrites only those blocks that were air
+ - msImprint overwrites with only those blocks that are non-air
+
+ Special strategies:
+ msLake (evaluate top-down, first match wins):
+ | area block | |
+ | this | Src | result |
+ +----------+--------+--------+
+ | A | sponge | A | Sponge is the NOP block
+ | * | air | air | Air always gets hollowed out, even under the oceans
+ | water | * | water | Water is never overwritten
+ | lava | * | lava | Lava is never overwritten
+ | * | water | water | Water always overwrites anything
+ | * | lava | lava | Lava always overwrites anything
+ | dirt | stone | stone | Stone overwrites dirt
+ | grass | stone | stone | ... and grass
+ | mycelium | stone | stone | ... and mycelium
+ | A | stone | A | ... but nothing else
+ | A | * | A | Everything else is left as it is
+
+ */
+ void Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_RelZ, eMergeStrategy a_Strategy);
+
+ /// Fills the entire block area with the specified data
+ void Fill(int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0, NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f);
+
+ /// Fills a cuboid inside the block area with the specified data
+ void FillRelCuboid(int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ,
+ int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
+ NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
+ );
+
+ /// Draws a line from between two points with the specified data
+ void RelLine(int a_RelX1, int a_RelY1, int a_RelZ1, int a_RelX2, int a_RelY2, int a_RelZ2,
+ int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta = 0,
+ NIBBLETYPE a_BlockLight = 0, NIBBLETYPE a_BlockSkyLight = 0x0f
+ );
+
+ /// Rotates the entire area counter-clockwise around the Y axis
+ void RotateCCW(void);
+
+ /// Rotates the entire area clockwise around the Y axis
+ void RotateCW(void);
+
+ /// Mirrors the entire area around the XY plane
+ void MirrorXY(void);
+
+ /// Mirrors the entire area around the XZ plane
+ void MirrorXZ(void);
+
+ /// Mirrors the entire area around the YZ plane
+ void MirrorYZ(void);
+
+ /// Rotates the entire area counter-clockwise around the Y axis, doesn't use blockhandlers for block meta
+ void RotateCCWNoMeta(void);
+
+ /// Rotates the entire area clockwise around the Y axis, doesn't use blockhandlers for block meta
+ void RotateCWNoMeta(void);
+
+ /// Mirrors the entire area around the XY plane, doesn't use blockhandlers for block meta
+ void MirrorXYNoMeta(void);
+
+ /// Mirrors the entire area around the XZ plane, doesn't use blockhandlers for block meta
+ void MirrorXZNoMeta(void);
+
+ /// Mirrors the entire area around the YZ plane, doesn't use blockhandlers for block meta
+ void MirrorYZNoMeta(void);
+
+ // Setters:
+ void SetRelBlockType (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType);
+ void SetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType);
+ void SetRelBlockMeta (int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta);
+ void SetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockMeta);
+ void SetRelBlockLight (int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockLight);
+ void SetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockLight);
+ void SetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockSkyLight);
+ void SetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_BlockSkyLight);
+
+ // Getters:
+ BLOCKTYPE GetRelBlockType (int a_RelX, int a_RelY, int a_RelZ) const;
+ BLOCKTYPE GetBlockType (int a_BlockX, int a_BlockY, int a_BlockZ) const;
+ NIBBLETYPE GetRelBlockMeta (int a_RelX, int a_RelY, int a_RelZ) const;
+ NIBBLETYPE GetBlockMeta (int a_BlockX, int a_BlockY, int a_BlockZ) const;
+ NIBBLETYPE GetRelBlockLight (int a_RelX, int a_RelY, int a_RelZ) const;
+ NIBBLETYPE GetBlockLight (int a_BlockX, int a_BlockY, int a_BlockZ) const;
+ NIBBLETYPE GetRelBlockSkyLight(int a_RelX, int a_RelY, int a_RelZ) const;
+ NIBBLETYPE GetBlockSkyLight (int a_BlockX, int a_BlockY, int a_BlockZ) const;
+
+ void SetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ void SetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
+ void GetBlockTypeMeta (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
+ void GetRelBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const;
+
+ int GetSizeX(void) const { return m_SizeX; }
+ int GetSizeY(void) const { return m_SizeY; }
+ int GetSizeZ(void) const { return m_SizeZ; }
+
+ int GetOriginX(void) const { return m_OriginX; }
+ int GetOriginY(void) const { return m_OriginY; }
+ int GetOriginZ(void) const { return m_OriginZ; }
+
+ /// Returns the datatypes that are stored in the object (bitmask of baXXX values)
+ int GetDataTypes(void) const;
+
+ bool HasBlockTypes (void) const { return (m_BlockTypes != NULL); }
+ bool HasBlockMetas (void) const { return (m_BlockMetas != NULL); }
+ bool HasBlockLights (void) const { return (m_BlockLight != NULL); }
+ bool HasBlockSkyLights(void) const { return (m_BlockSkyLight != NULL); }
+
+ // tolua_end
+
+ // Clients can use these for faster access to all blocktypes. Be careful though!
+ /// Returns the internal pointer to the block types
+ BLOCKTYPE * GetBlockTypes (void) const { return m_BlockTypes; }
+ NIBBLETYPE * GetBlockMetas (void) const { return m_BlockMetas; } // NOTE: one byte per block!
+ NIBBLETYPE * GetBlockLight (void) const { return m_BlockLight; } // NOTE: one byte per block!
+ NIBBLETYPE * GetBlockSkyLight(void) const { return m_BlockSkyLight; } // NOTE: one byte per block!
+ int GetBlockCount(void) const { return m_SizeX * m_SizeY * m_SizeZ; }
+ int MakeIndex(int a_RelX, int a_RelY, int a_RelZ) const;
+
+protected:
+ friend class cChunkDesc;
+
+ class cChunkReader :
+ public cChunkDataCallback
+ {
+ public:
+ cChunkReader(cBlockArea & a_Area);
+
+ protected:
+ cBlockArea & m_Area;
+ int m_OriginX;
+ int m_OriginY;
+ int m_OriginZ;
+ int m_CurrentChunkX;
+ int m_CurrentChunkZ;
+
+ void CopyNibbles(NIBBLETYPE * a_AreaDst, const NIBBLETYPE * a_ChunkSrc);
+
+ // cChunkDataCallback overrides:
+ virtual bool Coords (int a_ChunkX, int a_ChunkZ) override;
+ virtual void BlockTypes (const BLOCKTYPE * a_BlockTypes) override;
+ virtual void BlockMeta (const NIBBLETYPE * a_BlockMetas) override;
+ virtual void BlockLight (const NIBBLETYPE * a_BlockLight) override;
+ virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override;
+ } ;
+
+ typedef NIBBLETYPE * NIBBLEARRAY;
+
+
+ int m_OriginX;
+ int m_OriginY;
+ int m_OriginZ;
+ int m_SizeX;
+ int m_SizeY;
+ int m_SizeZ;
+
+ BLOCKTYPE * m_BlockTypes;
+ NIBBLETYPE * m_BlockMetas; // Each meta is stored as a separate byte for faster access
+ NIBBLETYPE * m_BlockLight; // Each light value is stored as a separate byte for faster access
+ NIBBLETYPE * m_BlockSkyLight; // Each light value is stored as a separate byte for faster access
+
+ /// Clears the data stored and prepares a fresh new block area with the specified dimensions
+ bool SetSize(int a_SizeX, int a_SizeY, int a_SizeZ, int a_DataTypes);
+
+ // Basic Setters:
+ void SetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array);
+ void SetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_Value, NIBBLETYPE * a_Array);
+
+ // Basic Getters:
+ NIBBLETYPE GetRelNibble(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE * a_Array) const;
+ NIBBLETYPE GetNibble (int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE * a_Array) const;
+
+ // Crop helpers:
+ void CropBlockTypes(int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ);
+ void CropNibbles (NIBBLEARRAY & a_Array, int a_AddMinX, int a_SubMaxX, int a_AddMinY, int a_SubMaxY, int a_AddMinZ, int a_SubMaxZ);
+
+ // Expand helpers:
+ void ExpandBlockTypes(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
+ void ExpandNibbles (NIBBLEARRAY & a_Array, int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ);
+
+ /// Loads the area from a schematic file uncompressed and parsed into a NBT tree. Returns true if successful.
+ bool LoadFromSchematicNBT(cParsedNBT & a_NBT);
+
+ /// Sets the specified datatypes at the specified location.
+ void RelSetData(
+ int a_RelX, int a_RelY, int a_RelZ,
+ int a_DataTypes, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
+ NIBBLETYPE a_BlockLight, NIBBLETYPE a_BlockSkyLight
+ );
+ // tolua_begin
+} ;
+// tolua_end
+
+
+
+