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-rw-r--r--src/BlockEntities/BeaconEntity.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp
index fb3940ce9..a945c6ea9 100644
--- a/src/BlockEntities/BeaconEntity.cpp
+++ b/src/BlockEntities/BeaconEntity.cpp
@@ -77,7 +77,7 @@ bool cBeaconEntity::IsValidEffect(cEntityEffect::eType a_Effect, char a_BeaconLe
default:
{
- LOGD("%s: Invalid beacon effect: %d", __FUNCTION__, (int)a_Effect);
+ LOGD("%s: Invalid beacon effect: %d", __FUNCTION__, static_cast<int>(a_Effect));
return false;
}
}
@@ -228,9 +228,9 @@ void cBeaconEntity::GiveEffects(void)
virtual bool Item(cPlayer * a_Player)
{
Vector3d PlayerPosition = Vector3d(a_Player->GetPosition());
- if (PlayerPosition.y > (double)m_PosY)
+ if (PlayerPosition.y > static_cast<double>(m_PosY))
{
- PlayerPosition.y = (double)m_PosY;
+ PlayerPosition.y = static_cast<double>(m_PosY);
}
// TODO: Vanilla minecraft uses an AABB check instead of a radius one