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-rw-r--r--src/BlockEntities/BlockEntityWithItems.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/src/BlockEntities/BlockEntityWithItems.h b/src/BlockEntities/BlockEntityWithItems.h
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+++ b/src/BlockEntities/BlockEntityWithItems.h
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+
+// BlockEntityWithItems.h
+
+// Declares the cBlockEntityWithItems class representing a common ancestor for all block entities that have an ItemGrid
+
+
+
+
+
+#pragma once
+
+#include "BlockEntity.h"
+#include "../ItemGrid.h"
+
+
+
+
+
+// tolua_begin
+class cBlockEntityWithItems :
+ public cBlockEntity
+ // tolua_end
+ // tolua doesn't seem to support multiple inheritance?
+ , public cItemGrid::cListener
+ // tolua_begin
+{
+ typedef cBlockEntity super;
+
+public:
+ // tolua_end
+
+ cBlockEntityWithItems(
+ BLOCKTYPE a_BlockType, // Type of the block that the entity represents
+ int a_BlockX, int a_BlockY, int a_BlockZ, // Position of the block entity
+ int a_ItemGridWidth, int a_ItemGridHeight, // Dimensions of the ItemGrid
+ cWorld * a_World // Optional world to assign to the entity
+ ) :
+ super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World),
+ m_Contents(a_ItemGridWidth, a_ItemGridHeight)
+ {
+ m_Contents.AddListener(*this);
+ }
+
+ virtual void Destroy(void) override
+ {
+ // Drop the contents as pickups:
+ ASSERT(m_World != NULL);
+ cItems Pickups;
+ m_Contents.CopyToItems(Pickups);
+ m_Contents.Clear();
+ m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ);
+ }
+
+ // tolua_begin
+
+ const cItem & GetSlot(int a_SlotNum) const { return m_Contents.GetSlot(a_SlotNum); }
+ const cItem & GetSlot(int a_X, int a_Y) const { return m_Contents.GetSlot(a_X, a_Y); }
+
+ void SetSlot(int a_SlotNum, const cItem & a_Item) { m_Contents.SetSlot(a_SlotNum, a_Item); }
+ void SetSlot(int a_X, int a_Y, const cItem & a_Item) { m_Contents.SetSlot(a_X, a_Y, a_Item); }
+
+ /// Returns the ItemGrid used for storing the contents
+ cItemGrid & GetContents(void) { return m_Contents; }
+
+ // tolua_end
+
+ /// Const version of the GetContents() function for C++ type-safety
+ const cItemGrid & GetContents(void) const { return m_Contents; }
+
+protected:
+ cItemGrid m_Contents;
+
+ // cItemGrid::cListener overrides:
+ virtual void OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum)
+ {
+ ASSERT(a_Grid == &m_Contents);
+ if (m_World != NULL)
+ {
+ m_World->MarkChunkDirty(GetChunkX(), GetChunkZ());
+ }
+ }
+} ; // tolua_export
+
+
+
+