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-rw-r--r--src/BlockEntities/ChestEntity.h15
1 files changed, 8 insertions, 7 deletions
diff --git a/src/BlockEntities/ChestEntity.h b/src/BlockEntities/ChestEntity.h
index 42cf7657c..310618504 100644
--- a/src/BlockEntities/ChestEntity.h
+++ b/src/BlockEntities/ChestEntity.h
@@ -34,7 +34,7 @@ public:
// tolua_end
- /// Constructor used for normal operation
+ /** Constructor used for normal operation */
cChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World, BLOCKTYPE a_Type);
virtual ~cChestEntity();
@@ -48,19 +48,20 @@ public:
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
- /// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
+ /** Opens a new chest window for this chest.
+ Scans for neighbors to open a double chest window, if appropriate. */
void OpenNewWindow(void);
/** Gets the number of players who currently have this chest open */
- int GetNumberOfPlayers(void) const { return m_ActivePlayers; }
+ int GetNumberOfPlayers(void) const { return m_NumActivePlayers; }
- /** Gets the number of players who currently have this chest open */
- void SetNumberOfPlayers(int a_Amount) { m_ActivePlayers = a_Amount; }
+ /** Sets the number of players who currently have this chest open */
+ void SetNumberOfPlayers(int a_NumActivePlayers) { m_NumActivePlayers = a_NumActivePlayers; }
private:
- /** Holds the number of players who currently have this chest open */
- int m_ActivePlayers;
+ /** Number of players who currently have this chest open */
+ int m_NumActivePlayers;
} ; // tolua_export