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-rw-r--r--src/BlockEntities/DropperEntity.h15
1 files changed, 6 insertions, 9 deletions
diff --git a/src/BlockEntities/DropperEntity.h b/src/BlockEntities/DropperEntity.h
index eb1d79a97..722867f6a 100644
--- a/src/BlockEntities/DropperEntity.h
+++ b/src/BlockEntities/DropperEntity.h
@@ -19,25 +19,22 @@
class cDropperEntity :
public cDropSpenserEntity
{
- typedef cDropSpenserEntity Super;
+ // tolua_end
-public:
+ using super = cDropSpenserEntity;
- // tolua_end
+public: // tolua_export
BLOCKENTITY_PROTODEF(cDropperEntity)
/** Constructor used for normal operation */
- cDropperEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
+ cDropperEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
+
protected:
+
// cDropSpenserEntity overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
-
- /** Takes an item from slot a_SlotNum and puts it into the container in front of the dropper.
- Called when there's a container directly in front of the dropper,
- so the dropper should store items there, rather than dropping. */
- void PutIntoContainer(cChunk & a_Chunk, int a_SlotNum, BLOCKTYPE a_ContainerBlock, int a_ContainerX, int a_ContainerY, int a_ContainerZ);
} ; // tolua_export