summaryrefslogtreecommitdiffstats
path: root/src/Blocks/BlockDirt.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Blocks/BlockDirt.h')
-rw-r--r--src/Blocks/BlockDirt.h88
1 files changed, 88 insertions, 0 deletions
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
new file mode 100644
index 000000000..c694d79f6
--- /dev/null
+++ b/src/Blocks/BlockDirt.h
@@ -0,0 +1,88 @@
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../MersenneTwister.h"
+#include "../World.h"
+
+
+
+
+
+/// Handler used for both dirt and grass
+class cBlockDirtHandler :
+ public cBlockHandler
+{
+public:
+ cBlockDirtHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(E_BLOCK_DIRT, 1, 0));
+ }
+
+
+ virtual void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
+ {
+ if (m_BlockType != E_BLOCK_GRASS)
+ {
+ return;
+ }
+
+ // Grass becomes dirt if there is something on top of it:
+ if (a_BlockY < cChunkDef::Height - 1)
+ {
+ BLOCKTYPE Above = a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ);
+ if ((!g_BlockTransparent[Above] && !g_BlockOneHitDig[Above]) || IsBlockWater(Above))
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_DIRT, 0);
+ return;
+ }
+ }
+
+ // Grass spreads to adjacent blocks:
+ MTRand rand;
+ for (int i = 0; i < 2; i++) // Pick two blocks to grow to
+ {
+ int OfsX = rand.randInt(2) - 1; // [-1 .. 1]
+ int OfsY = rand.randInt(4) - 3; // [-3 .. 1]
+ int OfsZ = rand.randInt(2) - 1; // [-1 .. 1]
+
+ BLOCKTYPE DestBlock;
+ NIBBLETYPE DestMeta;
+ if ((a_BlockY + OfsY < 0) || (a_BlockY + OfsY >= cChunkDef::Height - 1))
+ {
+ // Y Coord out of range
+ continue;
+ }
+ bool IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, DestBlock, DestMeta);
+ if (!IsValid || (DestBlock != E_BLOCK_DIRT))
+ {
+ continue;
+ }
+
+ BLOCKTYPE AboveDest;
+ NIBBLETYPE AboveMeta;
+ IsValid = a_World->GetBlockTypeMeta(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, AboveDest, AboveMeta);
+ ASSERT(IsValid); // WTF - how did we get the DestBlock if AboveBlock is not valid?
+ if ((g_BlockOneHitDig[AboveDest] || g_BlockTransparent[AboveDest]) && !IsBlockWater(AboveDest))
+ {
+ a_World->FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, E_BLOCK_GRASS, 0);
+ }
+ } // for i - repeat twice
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return "step.gravel";
+ }
+} ;
+
+
+
+