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-rw-r--r--src/Blocks/BlockDoor.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp
new file mode 100644
index 000000000..e71ccd368
--- /dev/null
+++ b/src/Blocks/BlockDoor.cpp
@@ -0,0 +1,90 @@
+
+#include "Globals.h"
+#include "BlockDoor.h"
+#include "../Item.h"
+#include "../World.h"
+#include "../Entities/Player.h"
+
+
+
+
+
+cBlockDoorHandler::cBlockDoorHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+{
+}
+
+
+
+
+
+void cBlockDoorHandler::OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
+{
+ NIBBLETYPE OldMeta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
+
+ if (OldMeta & 8)
+ {
+ // Was upper part of door
+ if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
+ }
+ }
+ else
+ {
+ // Was lower part
+ if (IsDoor(a_World->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
+ {
+ a_World->FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
+ }
+ }
+}
+
+
+
+
+
+void cBlockDoorHandler::OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ if (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WOODEN_DOOR)
+ {
+ ChangeDoor(a_World, a_BlockX, a_BlockY, a_BlockZ);
+ }
+}
+
+
+
+
+
+void cBlockDoorHandler::OnPlacedByPlayer(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+)
+{
+ NIBBLETYPE a_TopBlockMeta = 8;
+ if (
+ (a_BlockMeta == 0) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType) ||
+ (a_BlockMeta == 1) && (a_World->GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType) ||
+ (a_BlockMeta == 2) && (a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType) ||
+ (a_BlockMeta == 3) && (a_World->GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType)
+ )
+ {
+ a_TopBlockMeta = 9;
+ }
+ a_World->SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta);
+}
+
+
+
+
+
+const char * cBlockDoorHandler::GetStepSound(void)
+{
+ return (m_BlockType == E_BLOCK_WOODEN_DOOR) ? "step.wood" : "step.stone";
+}
+
+
+
+