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-rw-r--r--src/Blocks/BlockFire.h12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h
index 3f75455da..d1c8c17c9 100644
--- a/src/Blocks/BlockFire.h
+++ b/src/Blocks/BlockFire.h
@@ -17,7 +17,7 @@ public:
{
}
- /// Portal boundary and direction variables
+ /** Portal boundary and direction variables */
// 2014_03_30 _X: What are these used for? Why do we need extra variables?
int XZP, XZM;
NIBBLETYPE Dir;
@@ -102,7 +102,7 @@ public:
return true;
}
- /// Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE)
+ /** Finds entire frame in any direction with the coordinates of a base block and fills hole with nether portal (START HERE) */
void FindAndSetPortalFrame(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface)
{
int MaxY = FindObsidianCeiling(X, Y, Z, a_ChunkInterface); // Get topmost obsidian block as reference for all other checks
@@ -193,7 +193,7 @@ public:
return (FoundFrameXP && FoundFrameXM);
}
- /// Evaluates if coords are a portal going ZP / ZM; returns true if so, and writes boundaries to variable
+ /** Evaluates if coords are a portal going ZP / ZM; returns true if so, and writes boundaries to variable */
bool FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cChunkInterface & a_ChunkInterface)
{
Dir = 2;
@@ -236,6 +236,12 @@ public:
{
return true;
}
+
+ virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
+ {
+ UNUSED(a_Meta);
+ return 15;
+ }
};