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-rw-r--r--src/Blocks/BlockSapling.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Blocks/BlockSapling.h b/src/Blocks/BlockSapling.h
index 86397d806..e52ae5fc7 100644
--- a/src/Blocks/BlockSapling.h
+++ b/src/Blocks/BlockSapling.h
@@ -62,7 +62,7 @@ public:
if (((Meta & 0x08) != 0) && random.RandBool(0.45) && CanGrowAt(a_Chunk, a_RelPos.x, a_RelPos.y, a_RelPos.z, Meta))
{
auto WorldPos = a_Chunk.RelativeToAbsolute(a_RelPos);
- a_Chunk.GetWorld()->GrowTree(WorldPos.x, WorldPos.y, WorldPos.z);
+ a_Chunk.GetWorld()->GrowTree(WorldPos);
}
// Only move to the next growth stage if we haven't gone there yet
else if (((Meta & 0x08) == 0) && random.RandBool(0.45))
@@ -211,7 +211,7 @@ public:
}
// The sapling is grown, now it becomes a tree:
- a_Chunk.GetWorld()->GrowTreeFromSapling(a_Chunk.RelativeToAbsolute(a_RelPos), blockMeta);
+ a_Chunk.GetWorld()->GrowTreeFromSapling(a_Chunk.RelativeToAbsolute(a_RelPos));
return res + 1;
}