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-rw-r--r--src/Blocks/BlockSlab.h182
1 files changed, 182 insertions, 0 deletions
diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h
new file mode 100644
index 000000000..7c1251b28
--- /dev/null
+++ b/src/Blocks/BlockSlab.h
@@ -0,0 +1,182 @@
+
+// BlockSlab.h
+
+// Declares cBlockSlabHandler and cBlockDoubleSlabHandler classes
+
+
+
+
+
+#pragma once
+
+#include "BlockHandler.h"
+#include "../Items/ItemHandler.h"
+
+
+
+
+
+class cBlockSlabHandler :
+ public cBlockHandler
+{
+public:
+ cBlockSlabHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ a_Pickups.push_back(cItem(m_BlockType, 1, a_BlockMeta));
+ }
+
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ a_BlockType = m_BlockType;
+ BLOCKTYPE Type = (BLOCKTYPE) (a_Player->GetEquippedItem().m_ItemType);
+ NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage & 0x07);
+
+ // HandlePlaceBlock wants a cItemHandler pointer thing, so let's give it one
+ cItemHandler * ItemHandler = cItemHandler::GetItemHandler(GetDoubleSlabType(Type));
+
+ // Check if the block at the coordinates is a slab. Eligibility for combining has already been processed in ClientHandle
+ if (IsAnySlabType(a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ)))
+ {
+ // Call the function in ClientHandle that places a block when the client sends the packet,
+ // so that plugins may interfere with the placement.
+
+ if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM))
+ {
+ // Top and bottom faces need no parameter modification
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ }
+ else
+ {
+ // The other faces need to distinguish between top and bottom cursor positions
+ if (a_CursorY > 7)
+ {
+ // Edit the call to use BLOCK_FACE_BOTTOM, otherwise it places incorrectly
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_TOP, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ }
+ else
+ {
+ // Edit the call to use BLOCK_FACE_TOP, otherwise it places incorrectly
+ a_Player->GetClientHandle()->HandlePlaceBlock(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_BOTTOM, a_CursorX, a_CursorY, a_CursorZ, *ItemHandler);
+ }
+ }
+ return false; // Cancel the event, because dblslabs were already placed, nothing else needed
+ }
+
+ // Place the single-slab with correct metas:
+ switch (a_BlockFace)
+ {
+ case BLOCK_FACE_TOP:
+ {
+ // Bottom half slab block
+ a_BlockMeta = Meta & 0x7;
+ break;
+ }
+ case BLOCK_FACE_BOTTOM:
+ {
+ // Top half slab block
+ a_BlockMeta = Meta | 0x8;
+ break;
+ }
+ case BLOCK_FACE_EAST:
+ case BLOCK_FACE_NORTH:
+ case BLOCK_FACE_SOUTH:
+ case BLOCK_FACE_WEST:
+ {
+ if (a_CursorY > 7)
+ {
+ // Cursor at top half of block, place top slab
+ a_BlockMeta = Meta | 0x8; break;
+ }
+ else
+ {
+ // Cursor at bottom half of block, place bottom slab
+ a_BlockMeta = Meta & 0x7; break;
+ }
+ }
+ } // switch (a_BlockFace)
+ return true;
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ switch (m_BlockType)
+ {
+ case E_BLOCK_WOODEN_SLAB: return "step.wood";
+ case E_BLOCK_STONE_SLAB: return "step.stone";
+ }
+ ASSERT(!"Unhandled slab type!");
+ return "";
+ }
+
+
+ /// Returns true if the specified blocktype is one of the slabs handled by this handler
+ static bool IsAnySlabType(BLOCKTYPE a_BlockType)
+ {
+ return ((a_BlockType == E_BLOCK_WOODEN_SLAB) || (a_BlockType == E_BLOCK_STONE_SLAB));
+ }
+
+
+ /// Converts the single-slab blocktype to its equivalent double-slab blocktype
+ static BLOCKTYPE GetDoubleSlabType(BLOCKTYPE a_SingleSlabBlockType)
+ {
+ switch (a_SingleSlabBlockType)
+ {
+ case E_BLOCK_STONE_SLAB: return E_BLOCK_DOUBLE_STONE_SLAB;
+ case E_BLOCK_WOODEN_SLAB: return E_BLOCK_DOUBLE_WOODEN_SLAB;
+ }
+ ASSERT(!"Unhandled slab type!");
+ return E_BLOCK_AIR;
+ }
+
+} ;
+
+
+
+
+
+class cBlockDoubleSlabHandler :
+ public cBlockHandler
+{
+public:
+ cBlockDoubleSlabHandler(BLOCKTYPE a_BlockType)
+ : cBlockHandler(a_BlockType)
+ {
+ }
+
+
+ virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
+ {
+ if (m_BlockType == E_BLOCK_DOUBLE_STONE_SLAB)
+ {
+ m_BlockType = E_BLOCK_STONE_SLAB;
+ }
+ else
+ {
+ m_BlockType = E_BLOCK_WOODEN_SLAB;
+ }
+ a_Pickups.push_back(cItem(m_BlockType, 2, a_BlockMeta));
+ }
+
+
+ virtual const char * GetStepSound(void) override
+ {
+ return ((m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB) || (m_BlockType == E_BLOCK_DOUBLE_WOODEN_SLAB)) ? "step.wood" : "step.stone";
+ }
+} ;
+
+
+
+