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-rw-r--r--src/Blocks/BlockBed.cpp20
-rw-r--r--src/Blocks/BlockBed.h1
-rw-r--r--src/Blocks/BlockBigFlower.h12
-rw-r--r--src/Blocks/BlockChest.h65
-rw-r--r--src/Blocks/BlockDoor.cpp40
-rw-r--r--src/Blocks/BlockDoor.h40
-rw-r--r--src/Blocks/BlockFire.h3
-rw-r--r--src/Blocks/BlockHandler.cpp2
-rw-r--r--src/Blocks/BlockHandler.h21
-rw-r--r--src/Blocks/BlockMobHead.h204
-rw-r--r--src/Blocks/BlockPumpkin.h64
-rw-r--r--src/Blocks/BlockSignPost.h11
-rw-r--r--src/Blocks/BlockWallSign.h11
13 files changed, 72 insertions, 422 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index 3b6328b38..57b9855d0 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -14,24 +14,6 @@
-void cBlockBedHandler::OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
-)
-{
- if (a_BlockMeta < 8)
- {
- Vector3i Direction = MetaDataToDirection(a_BlockMeta);
- a_ChunkInterface.SetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z, E_BLOCK_BED, a_BlockMeta | 0x8);
- }
-}
-
-
-
-
-
void cBlockBedHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
@@ -151,7 +133,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface);
a_WorldInterface.ForEachPlayer(Unsetter);
a_WorldInterface.SetTimeOfDay(0);
- a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0xB); // Where 0xB = 1011, and zero is to make sure 'occupied' bit is always unset
+ a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
}
}
}
diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h
index a8b5be899..5b746110a 100644
--- a/src/Blocks/BlockBed.h
+++ b/src/Blocks/BlockBed.h
@@ -23,7 +23,6 @@ public:
}
- virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override;
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
diff --git a/src/Blocks/BlockBigFlower.h b/src/Blocks/BlockBigFlower.h
index 3577bdd40..5240ddf53 100644
--- a/src/Blocks/BlockBigFlower.h
+++ b/src/Blocks/BlockBigFlower.h
@@ -85,18 +85,6 @@ public:
}
- virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- ) override
- {
- int Meta = (((int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 0.5) & 0x3) + 2) % 4;
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, 0x8 | Meta);
- }
-
-
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
NIBBLETYPE OldMeta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
diff --git a/src/Blocks/BlockChest.h b/src/Blocks/BlockChest.h
index 201f2309b..01fec7f8b 100644
--- a/src/Blocks/BlockChest.h
+++ b/src/Blocks/BlockChest.h
@@ -62,50 +62,11 @@ public:
}
// Single chest, get meta from rotation only
- a_BlockMeta = RotationToMetaData(yaw);
+ a_BlockMeta = PlayerYawToMetaData(yaw);
return true;
}
- virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- ) override
- {
- // Check if this forms a doublechest, if so, need to adjust the meta:
- cBlockArea Area;
- if (!Area.Read(&a_ChunkInterface, a_BlockX - 1, a_BlockX + 1, a_BlockY, a_BlockY, a_BlockZ - 1, a_BlockZ + 1))
- {
- return;
- }
-
- double rot = a_Player->GetYaw(); // FIXME: Rename rot to yaw
- // Choose meta from player rotation, choose only between 2 or 3
- NIBBLETYPE NewMeta = ((rot >= -90) && (rot < 90)) ? 2 : 3;
- if (
- CheckAndAdjustNeighbor(a_ChunkInterface, Area, 0, 1, NewMeta) ||
- CheckAndAdjustNeighbor(a_ChunkInterface, Area, 2, 1, NewMeta)
- )
- {
- // Forming a double chest in the X direction
- return;
- }
- // Choose meta from player rotation, choose only between 4 or 5
- NewMeta = (rot < 0) ? 4 : 5;
- if (
- CheckAndAdjustNeighbor(a_ChunkInterface, Area, 1, 0, NewMeta) ||
- CheckAndAdjustNeighbor(a_ChunkInterface, Area, 2, 2, NewMeta)
- )
- {
- // Forming a double chest in the Z direction
- return;
- }
-
- // Single chest, no further processing needed
- }
-
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
int BlockX = a_RelX + a_Chunk.GetPosX() * cChunkDef::Width;
@@ -180,30 +141,30 @@ public:
}
- /// Translates player rotation when placing a chest into the chest block metadata. Valid for single chests only
- static NIBBLETYPE RotationToMetaData(double a_Rotation)
+ /** Translates player yaw when placing a chest into the chest block metadata. Valid for single chests only */
+ static NIBBLETYPE PlayerYawToMetaData(double a_Yaw)
{
- a_Rotation += 90 + 45; // So its not aligned with axis
+ a_Yaw += 90 + 45; // So its not aligned with axis
- if (a_Rotation > 360.f)
+ if (a_Yaw > 360.f)
{
- a_Rotation -= 360.f;
+ a_Yaw -= 360.f;
}
- if ((a_Rotation >= 0.f) && (a_Rotation < 90.f))
+ if ((a_Yaw >= 0.f) && (a_Yaw < 90.f))
{
- return 0x4;
+ return 0x04;
}
- else if ((a_Rotation >= 180) && (a_Rotation < 270))
+ else if ((a_Yaw >= 180) && (a_Yaw < 270))
{
- return 0x5;
+ return 0x05;
}
- else if ((a_Rotation >= 90) && (a_Rotation < 180))
+ else if ((a_Yaw >= 90) && (a_Yaw < 180))
{
- return 0x2;
+ return 0x02;
}
else
{
- return 0x3;
+ return 0x03;
}
}
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp
index 90b7b15c2..d2bf180be 100644
--- a/src/Blocks/BlockDoor.cpp
+++ b/src/Blocks/BlockDoor.cpp
@@ -23,7 +23,7 @@ void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldIn
if (OldMeta & 8)
{
// Was upper part of door
- if (IsDoor(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
+ if (IsDoorBlockType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ)))
{
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
}
@@ -31,7 +31,7 @@ void cBlockDoorHandler::OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldIn
else
{
// Was lower part
- if (IsDoor(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
+ if (IsDoorBlockType(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ)))
{
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, E_BLOCK_AIR, 0);
}
@@ -84,52 +84,34 @@ void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, c
-void cBlockDoorHandler::OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
-)
-{
- NIBBLETYPE a_TopBlockMeta = 8;
- if (
- ((a_BlockMeta == 0) && (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ - 1) == m_BlockType)) ||
- ((a_BlockMeta == 1) && (a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY, a_BlockZ) == m_BlockType)) ||
- ((a_BlockMeta == 2) && (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ + 1) == m_BlockType)) ||
- ((a_BlockMeta == 3) && (a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY, a_BlockZ) == m_BlockType))
- )
- {
- a_TopBlockMeta = 9;
- }
- a_ChunkInterface.SetBlock(a_BlockX, a_BlockY + 1, a_BlockZ, m_BlockType, a_TopBlockMeta);
-}
-
-
-
-
-
NIBBLETYPE cBlockDoorHandler::MetaRotateCCW(NIBBLETYPE a_Meta)
{
if (a_Meta & 0x08)
{
+ // The meta doesn't change for the top block
return a_Meta;
}
else
{
+ // Rotate the bottom block
return super::MetaRotateCCW(a_Meta);
}
}
+
+
NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta)
{
if (a_Meta & 0x08)
{
+ // The meta doesn't change for the top block
return a_Meta;
}
else
{
+ // Rotate the bottom block
return super::MetaRotateCW(a_Meta);
}
}
@@ -138,8 +120,10 @@ NIBBLETYPE cBlockDoorHandler::MetaRotateCW(NIBBLETYPE a_Meta)
NIBBLETYPE cBlockDoorHandler::MetaMirrorXY(NIBBLETYPE a_Meta)
{
- // Top bit (0x08) contains door panel type (Top/Bottom panel) Only Bottom panels contain position data
- // Return a_Meta if panel is a top panel (0x08 bit is set to 1)
+ /*
+ Top bit (0x08) contains door block position (Top / Bottom). Only Bottom blocks contain position data
+ Return a_Meta if panel is a top panel (0x08 bit is set to 1)
+ */
// Note: Currently, you can not properly mirror the hinges on a double door. The orientation of the door is stored
// in only the bottom tile while the hinge position is in the top tile. This function only operates on one tile at a time,
diff --git a/src/Blocks/BlockDoor.h b/src/Blocks/BlockDoor.h
index 92ad8da12..53f84b553 100644
--- a/src/Blocks/BlockDoor.h
+++ b/src/Blocks/BlockDoor.h
@@ -101,14 +101,6 @@ public:
}
- virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- ) override;
-
-
virtual bool IsUseable(void) override
{
return true;
@@ -117,11 +109,20 @@ public:
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
- return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) != E_BLOCK_AIR));
+ return ((a_RelY > 0) && CanBeOn(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ)));
+ }
+
+
+ /** Returns true if door can be placed on the specified block type. */
+ static bool CanBeOn(BLOCKTYPE a_BlockType)
+ {
+ // Vanilla refuses to place doors on transparent blocks
+ // We need to keep the door compatible with itself, otherwise the top half drops while the bottom half stays
+ return !cBlockInfo::IsTransparent(a_BlockType) || IsDoorBlockType(a_BlockType);
}
- bool CanReplaceBlock(BLOCKTYPE a_BlockType)
+ static bool CanReplaceBlock(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
@@ -170,8 +171,21 @@ public:
}
+ /** Returns a vector pointing one block in the direction the door is facing (where the outside is). */
+ inline static Vector3i GetRelativeDirectionToOutside(NIBBLETYPE a_BlockMeta)
+ {
+ switch (a_BlockMeta & 0x03)
+ {
+ case 0: return Vector3i(-1, 0, 0); // Facing West / XM
+ case 1: return Vector3i( 0, 0, -1); // Facing North / ZM
+ case 2: return Vector3i( 1, 0, 0); // Facing East / XP
+ default: return Vector3i( 0, 0, 1); // Facing South / ZP
+ }
+ }
+
+
/** Returns true if the specified blocktype is any kind of door */
- inline static bool IsDoor(BLOCKTYPE a_Block)
+ inline static bool IsDoorBlockType(BLOCKTYPE a_Block)
{
switch (a_Block)
{
@@ -193,6 +207,8 @@ public:
}
+ /** Returns true iff the door at the specified coords is open.
+ The coords may point to either the top part or the bottom part of the door. */
static NIBBLETYPE IsOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
{
NIBBLETYPE Meta = GetCompleteDoorMeta(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
@@ -237,7 +253,7 @@ public:
static void SetOpen(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Open)
{
BLOCKTYPE Block = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
- if (!IsDoor(Block))
+ if (!IsDoorBlockType(Block))
{
return;
}
diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h
index 07fcefe16..bafd385ab 100644
--- a/src/Blocks/BlockFire.h
+++ b/src/Blocks/BlockFire.h
@@ -12,7 +12,8 @@ class cBlockFireHandler :
{
public:
cBlockFireHandler(BLOCKTYPE a_BlockType)
- : cBlockHandler(a_BlockType)
+ : cBlockHandler(a_BlockType),
+ XZP(0), XZM(0), Dir(0)
{
}
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index d532aa1dc..2de4a3e4c 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -369,7 +369,7 @@ void cBlockHandler::OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface
-void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+void cBlockHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange)
{
}
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index f2298afb5..4dec0dc95 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -42,15 +42,12 @@ public:
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
);
- /// Called by cWorld::SetBlock() after the block has been set
+ /** Called by cWorld::SetBlock() after the block has been set */
virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
- /// Called by cClientHandle::HandlePlaceBlock() after the player has placed a new block. Called after OnPlaced().
+ /** Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. Called after OnPlaced(). */
virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
+ cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange
);
/// Called before the player has destroyed a block
@@ -96,7 +93,8 @@ public:
*/
// virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
- /// Called to check whether this block supports a rclk action. If it returns true, OnUse() is called
+ /** Called to check whether this block supports a rclk action.
+ If it returns true, OnUse() is called */
virtual bool IsUseable(void);
/** Indicates whether the client will click through this block.
@@ -109,20 +107,21 @@ public:
*/
virtual bool DoesIgnoreBuildCollision(void);
- /// <summary>Similar to DoesIgnoreBuildCollision(void), but is used for cases where block meta/player item-in-hand is needed to determine collision (thin snow)</summary>
+ /** Similar to DoesIgnoreBuildCollision(void), but is used for cases where block's meta or
+ player's item-in-hand is needed to determine collision (thin snow) */
virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta)
{
UNUSED(a_Meta);
return DoesIgnoreBuildCollision();
}
- /// <summary>Returns if this block drops if it gets destroyed by an unsuitable situation. Default: true</summary>
+ /** Returns if this block drops if it gets destroyed by an unsuitable situation.
+ Default: true */
virtual bool DoesDropOnUnsuitable(void);
/** Called when one of the neighbors gets set; equivalent to MC block update.
By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
- and wakes up all simulators on the block.
- */
+ and wakes up all simulators on the block. */
virtual void Check(cChunkInterface & ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
/// <summary>Rotates a given block meta counter-clockwise. Default: no change</summary>
diff --git a/src/Blocks/BlockMobHead.h b/src/Blocks/BlockMobHead.h
index e21e42334..cb8143749 100644
--- a/src/Blocks/BlockMobHead.h
+++ b/src/Blocks/BlockMobHead.h
@@ -12,16 +12,18 @@ class cBlockMobHeadHandler :
public cBlockEntityHandler
{
public:
- cBlockMobHeadHandler(BLOCKTYPE a_BlockType)
- : cBlockEntityHandler(a_BlockType)
+ cBlockMobHeadHandler(BLOCKTYPE a_BlockType):
+ cBlockEntityHandler(a_BlockType)
{
}
+
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
- // The drop spawn is in OnDestroyed method
+ // The drop spawn is in the OnDestroyedByPlayer method
}
+
virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
if (a_Player->IsGameModeCreative())
@@ -61,202 +63,6 @@ public:
a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
}
-
- bool TrySpawnWither(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ)
- {
- if (a_BlockY < 2)
- {
- return false;
- }
-
- class cCallback : public cBlockEntityCallback
- {
- bool m_IsWither;
-
- virtual bool Item(cBlockEntity * a_BlockEntity)
- {
- if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
- {
- return false;
- }
- cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity);
-
- m_IsWither = (MobHeadEntity->GetType() == SKULL_TYPE_WITHER);
- return false;
- }
-
- public:
- cCallback () : m_IsWither(false) {}
-
- bool IsWither(void) const { return m_IsWither; }
-
- void Reset(void) { m_IsWither = false; }
-
- } CallbackA, CallbackB;
-
- class cPlayerCallback : public cPlayerListCallback
- {
- Vector3f m_Pos;
-
- virtual bool Item(cPlayer * a_Player)
- {
- // TODO 2014-05-21 xdot: Vanilla minecraft uses an AABB check instead of a radius one
- double Dist = (a_Player->GetPosition() - m_Pos).Length();
- if (Dist < 50.0)
- {
- // If player is close, award achievement
- a_Player->AwardAchievement(achSpawnWither);
- }
- return false;
- }
-
- public:
- cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {}
-
- } PlayerCallback(Vector3f((float)a_BlockX, (float)a_BlockY, (float)a_BlockZ));
-
- a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, CallbackA);
-
- if (!CallbackA.IsWither())
- {
- return false;
- }
-
- CallbackA.Reset();
-
- BLOCKTYPE BlockY1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
- BLOCKTYPE BlockY2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ);
-
- if ((BlockY1 != E_BLOCK_SOULSAND) || (BlockY2 != E_BLOCK_SOULSAND))
- {
- return false;
- }
-
- a_WorldInterface.DoWithBlockEntityAt(a_BlockX - 1, a_BlockY, a_BlockZ, CallbackA);
- a_WorldInterface.DoWithBlockEntityAt(a_BlockX + 1, a_BlockY, a_BlockZ, CallbackB);
-
- BLOCKTYPE Block1 = a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ);
- BLOCKTYPE Block2 = a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ);
-
- if ((Block1 == E_BLOCK_SOULSAND) && (Block2 == E_BLOCK_SOULSAND) && CallbackA.IsWither() && CallbackB.IsWither())
- {
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
-
- // Block entities
- a_ChunkInterface.SetBlock(a_BlockX + 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.SetBlock(a_BlockX - 1, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
-
- // Spawn the wither:
- a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtWither);
-
- // Award Achievement
- a_WorldInterface.ForEachPlayer(PlayerCallback);
-
- return true;
- }
-
- CallbackA.Reset();
- CallbackB.Reset();
-
- a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ - 1, CallbackA);
- a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ + 1, CallbackB);
-
- Block1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1);
- Block2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1);
-
- if ((Block1 == E_BLOCK_SOULSAND) && (Block2 == E_BLOCK_SOULSAND) && CallbackA.IsWither() && CallbackB.IsWither())
- {
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
-
- // Block entities
- a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ + 1, E_BLOCK_AIR, 0);
- a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ - 1, E_BLOCK_AIR, 0);
-
- // Spawn the wither:
- a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtWither);
-
- // Award Achievement
- a_WorldInterface.ForEachPlayer(PlayerCallback);
-
- return true;
- }
-
- return false;
- }
-
- virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- ) override
- {
- class cCallback : public cBlockEntityCallback
- {
- cPlayer * m_Player;
- NIBBLETYPE m_OldBlockMeta;
- NIBBLETYPE m_NewBlockMeta;
-
- virtual bool Item(cBlockEntity * a_BlockEntity)
- {
- if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD)
- {
- return false;
- }
- cMobHeadEntity * MobHeadEntity = static_cast<cMobHeadEntity*>(a_BlockEntity);
-
- int Rotation = 0;
- if (m_NewBlockMeta == 1)
- {
- Rotation = (int) floor(m_Player->GetYaw() * 16.0F / 360.0F + 0.5) & 0xF;
- }
-
- MobHeadEntity->SetType(static_cast<eMobHeadType>(m_OldBlockMeta));
- MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation));
- MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ());
- return false;
- }
-
- public:
- cCallback (cPlayer * a_CBPlayer, NIBBLETYPE a_OldBlockMeta, NIBBLETYPE a_NewBlockMeta) :
- m_Player(a_CBPlayer),
- m_OldBlockMeta(a_OldBlockMeta),
- m_NewBlockMeta(a_NewBlockMeta)
- {}
- };
- cCallback Callback(a_Player, a_BlockMeta, static_cast<NIBBLETYPE>(a_BlockFace));
-
- a_BlockMeta = (NIBBLETYPE)a_BlockFace;
- a_WorldInterface.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback);
- a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, a_BlockMeta);
-
- if (a_BlockMeta == SKULL_TYPE_WITHER)
- {
- static const Vector3i Coords[] =
- {
- Vector3i( 0, 0, 0),
- Vector3i( 1, 0, 0),
- Vector3i(-1, 0, 0),
- Vector3i( 0, 0, 1),
- Vector3i( 0, 0, -1),
- };
- for (size_t i = 0; i < ARRAYCOUNT(Coords); ++i)
- {
- if (TrySpawnWither(a_ChunkInterface, a_WorldInterface, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z))
- {
- break;
- }
- } // for i - Coords[]
- }
- }
} ;
diff --git a/src/Blocks/BlockPumpkin.h b/src/Blocks/BlockPumpkin.h
index 275d1422a..af00fbe8e 100644
--- a/src/Blocks/BlockPumpkin.h
+++ b/src/Blocks/BlockPumpkin.h
@@ -17,70 +17,6 @@ public:
}
- virtual void OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override
- {
- // Check whether the pumpkin is a part of a golem or a snowman
-
- if (a_BlockY < 2)
- {
- // The pumpkin is too low for a golem / snowman
- return;
- }
-
- BLOCKTYPE BlockY1 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ);
- BLOCKTYPE BlockY2 = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 2, a_BlockZ);
-
- // Check for a snow golem:
- if ((BlockY1 == E_BLOCK_SNOW_BLOCK) && (BlockY2 == E_BLOCK_SNOW_BLOCK))
- {
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
- a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtSnowGolem);
- return;
- }
-
- // Check for an iron golem. First check only the body and legs, since those are the same for both orientations:
- if ((BlockY1 != E_BLOCK_IRON_BLOCK) || (BlockY2 != E_BLOCK_IRON_BLOCK))
- {
- // One of the blocks is not an iron, no chance of a golem here
- return;
- }
-
- // Now check both orientations for hands:
- if (
- (a_ChunkInterface.GetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK) &&
- (a_ChunkInterface.GetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ) == E_BLOCK_IRON_BLOCK)
- )
- {
- // Remove the iron blocks:
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX + 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX - 1, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
-
- // Spawn the golem:
- a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtIronGolem);
- }
- else if (
- (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1) == E_BLOCK_IRON_BLOCK) &&
- (a_ChunkInterface.GetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1) == E_BLOCK_IRON_BLOCK)
- )
- {
- // Remove the iron blocks:
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ + 1, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 1, a_BlockZ - 1, E_BLOCK_AIR, 0);
- a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY - 2, a_BlockZ, E_BLOCK_AIR, 0);
-
- // Spawn the golem:
- a_WorldInterface.SpawnMob(a_BlockX + 0.5, a_BlockY - 2, a_BlockZ + 0.5, mtIronGolem);
- }
- }
-
-
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
diff --git a/src/Blocks/BlockSignPost.h b/src/Blocks/BlockSignPost.h
index d97501651..99c000633 100644
--- a/src/Blocks/BlockSignPost.h
+++ b/src/Blocks/BlockSignPost.h
@@ -53,17 +53,6 @@ public:
}
- virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- ) override
- {
- a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
- }
-
-
virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) override
{
return (a_Meta + 4) & 0x0f;
diff --git a/src/Blocks/BlockWallSign.h b/src/Blocks/BlockWallSign.h
index 0abe9c52c..b6599d033 100644
--- a/src/Blocks/BlockWallSign.h
+++ b/src/Blocks/BlockWallSign.h
@@ -27,17 +27,6 @@ public:
}
- virtual void OnPlacedByPlayer(
- cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player,
- int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
- int a_CursorX, int a_CursorY, int a_CursorZ,
- BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta
- ) override
- {
- a_Player->GetClientHandle()->SendEditSign(a_BlockX, a_BlockY, a_BlockZ);
- }
-
-
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
int BlockX = (a_Chunk.GetPosX() * cChunkDef::Width) + a_RelX;