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-rw-r--r--src/Blocks/BlockBed.cpp24
-rw-r--r--src/Blocks/BlockBed.h25
2 files changed, 27 insertions, 22 deletions
diff --git a/src/Blocks/BlockBed.cpp b/src/Blocks/BlockBed.cpp
index 57b9855d0..e56f4bfe0 100644
--- a/src/Blocks/BlockBed.cpp
+++ b/src/Blocks/BlockBed.cpp
@@ -1,14 +1,9 @@
#include "Globals.h"
#include "BlockBed.h"
-
-
-
#include "BroadcastInterface.h"
-#include "ChunkInterface.h"
#include "Entities/../World.h"
#include "Entities/Player.h"
-#include "WorldInterface.h"
@@ -64,21 +59,22 @@ class cPlayerBedStateUnsetter :
public cPlayerListCallback
{
public:
- cPlayerBedStateUnsetter(Vector3i a_Position, cWorldInterface & a_WorldInterface) :
- m_Position(a_Position), m_WorldInterface(a_WorldInterface)
+ cPlayerBedStateUnsetter(Vector3i a_Position, cChunkInterface & a_ChunkInterface) :
+ m_Position(a_Position),
+ m_ChunkInterface(a_ChunkInterface)
{
}
virtual bool Item(cPlayer * a_Player) override
{
+ cBlockBedHandler::SetBedOccupationState(m_ChunkInterface, a_Player->GetLastBedPos(), false);
a_Player->SetIsInBed(false);
- m_WorldInterface.GetBroadcastManager().BroadcastEntityAnimation(*a_Player, 2);
return false;
}
private:
Vector3i m_Position;
- cWorldInterface & m_WorldInterface;
+ cChunkInterface & m_ChunkInterface;
};
@@ -97,7 +93,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
if (a_WorldInterface.GetTimeOfDay() > 13000)
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
- if (Meta & 0x4)
+ if ((Meta & 0x4) == 0x4)
{
a_Player->SendMessageFailure("This bed is occupied");
}
@@ -105,7 +101,7 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
{
Vector3i PillowDirection(0, 0, 0);
- if (Meta & 0x8)
+ if ((Meta & 0x8) == 0x8)
{
// Is pillow
a_WorldInterface.GetBroadcastManager().BroadcastUseBed(*a_Player, a_BlockX, a_BlockY, a_BlockZ);
@@ -122,15 +118,15 @@ void cBlockBedHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface
}
}
- a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta | 0x4); // Where 0x4 = occupied bit
- a_Player->SetIsInBed(true);
a_Player->SetBedPos(Vector3i(a_BlockX, a_BlockY, a_BlockZ));
+ SetBedOccupationState(a_ChunkInterface, a_Player->GetLastBedPos(), true);
+ a_Player->SetIsInBed(true);
a_Player->SendMessageSuccess("Home position set successfully");
cTimeFastForwardTester Tester;
if (a_WorldInterface.ForEachPlayer(Tester))
{
- cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_WorldInterface);
+ cPlayerBedStateUnsetter Unsetter(Vector3i(a_BlockX + PillowDirection.x, a_BlockY, a_BlockZ + PillowDirection.z), a_ChunkInterface);
a_WorldInterface.ForEachPlayer(Unsetter);
a_WorldInterface.SetTimeOfDay(0);
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta & 0x0b); // Clear the "occupied" bit of the bed's block
diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h
index 5b746110a..46f361686 100644
--- a/src/Blocks/BlockBed.h
+++ b/src/Blocks/BlockBed.h
@@ -4,9 +4,9 @@
#include "BlockHandler.h"
#include "MetaRotator.h"
#include "Item.h"
+#include "ChunkInterface.h"
-class cChunkInterface;
class cPlayer;
class cWorldInterface;
@@ -21,17 +21,14 @@ public:
: cMetaRotator<cBlockHandler, 0x3, 0x02, 0x03, 0x00, 0x01, true>(a_BlockType)
{
}
-
-
+
virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override;
-
virtual bool IsUseable(void) override
{
return true;
}
-
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
@@ -39,14 +36,12 @@ public:
a_Pickups.push_back(cItem(E_ITEM_BED, 1, 0));
}
-
virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override
{
return true;
}
-
// Bed specific helper functions
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
@@ -61,7 +56,6 @@ public:
return ((char)a_Rotation + 2) % 4;
}
-
static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData)
@@ -73,6 +67,21 @@ public:
}
return Vector3i();
}
+
+ static void SetBedOccupationState(cChunkInterface & a_ChunkInterface, const Vector3i & a_BedPosition, bool a_IsOccupied)
+ {
+ auto Meta = a_ChunkInterface.GetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z);
+ if (a_IsOccupied)
+ {
+ Meta |= 0x04; // Where 0x4 = occupied bit
+ }
+ else
+ {
+ Meta &= 0x0b; // Clear the "occupied" bit of the bed's block
+ }
+
+ a_ChunkInterface.SetBlockMeta(a_BedPosition.x, a_BedPosition.y, a_BedPosition.z, Meta);
+ }
} ;