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+
+// ChunkDef.h
+
+// Interfaces to helper types for chunk definitions. Most modules want to include this instead of cChunk.h
+
+
+
+
+
+#pragma once
+
+#include "Vector3i.h"
+
+
+
+
+
+/** This is really only a placeholder to be used in places where we need to "make up" a chunk's Y coord.
+It will help us when the new chunk format comes out and we need to patch everything up for compatibility.
+*/
+#define ZERO_CHUNK_Y 0
+
+// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
+#define AXIS_ORDER_YZX 1 // Original (1.1-)
+#define AXIS_ORDER_XZY 2 // New (1.2+)
+#define AXIS_ORDER AXIS_ORDER_XZY
+
+
+
+
+
+// fwd
+class cBlockEntity;
+class cEntity;
+class cClientHandle;
+class cBlockEntity;
+
+typedef std::list<cEntity *> cEntityList;
+typedef std::list<cBlockEntity *> cBlockEntityList;
+
+
+
+
+// tolua_begin
+
+/// The datatype used by blockdata
+typedef unsigned char BLOCKTYPE;
+
+/// The datatype used by nibbledata (meta, light, skylight)
+typedef unsigned char NIBBLETYPE;
+
+/// The type used by the heightmap
+typedef unsigned char HEIGHTTYPE;
+
+// tolua_end
+
+
+
+
+
+
+// tolua_begin
+/** Biome IDs
+The first batch corresponds to the clientside biomes, used by MineCraft.
+BiomeIDs over 255 are used by MCServer internally and are translated to MC biomes before sending them to client
+*/
+enum EMCSBiome
+{
+ biOcean = 0,
+ biPlains = 1,
+ biDesert = 2,
+ biExtremeHills = 3,
+ biForest = 4,
+ biTaiga = 5,
+ biSwampland = 6,
+ biRiver = 7,
+ biHell = 8, // same as Nether
+ biNether = 8,
+ biSky = 9, // same as biEnd
+ biEnd = 9,
+ biFrozenOcean = 10,
+ biFrozenRiver = 11,
+ biIcePlains = 12,
+ biTundra = 12, // same as Ice Plains
+ biIceMountains = 13,
+ biMushroomIsland = 14,
+ biMushroomShore = 15,
+ biBeach = 16,
+ biDesertHills = 17,
+ biForestHills = 18,
+ biTaigaHills = 19,
+ biExtremeHillsEdge = 20,
+ biJungle = 21,
+ biJungleHills = 22,
+
+ // Release 1.7 biomes:
+ biJungleEdge = 23,
+ biDeepOcean = 24,
+ biStoneBeach = 25,
+ biColdBeach = 26,
+ biBirchForest = 27,
+ biBirchForestHills = 28,
+ biRoofedForest = 29,
+ biColdTaiga = 30,
+ biColdTaigaHills = 31,
+ biMegaTaiga = 32,
+ biMegaTaigaHills = 33,
+ biExtremeHillsPlus = 34,
+ biSavanna = 35,
+ biSavannaPlateau = 36,
+ biMesa = 37,
+ biMesaPlateauF = 38,
+ biMesaPlateau = 39,
+
+ // Automatically capture the maximum consecutive biome value into biMaxBiome:
+ biNumBiomes, // True number of biomes, since they are zero-based
+ biMaxBiome = biNumBiomes - 1, // The maximum biome value
+
+ // Add this number to the biomes to get the variant
+ biVariant = 128,
+
+ // Release 1.7 biome variants:
+ biSunflowerPlains = 129,
+ biDesertM = 130,
+ biExtremeHillsM = 131,
+ biFlowerForest = 132,
+ biTaigaM = 133,
+ biSwamplandM = 134,
+ biIcePlainsSpikes = 140,
+ biJungleM = 149,
+ biJungleEdgeM = 151,
+ biBirchForestM = 155,
+ biBirchForestHillsM = 156,
+ biRoofedForestM = 157,
+ biColdTaigaM = 158,
+ biMegaSpruceTaiga = 160,
+ biMegaSpruceTaigaHills = 161,
+ biExtremeHillsPlusM = 162,
+ biSavannaM = 163,
+ biSavannaPlateauM = 164,
+ biMesaBryce = 165,
+ biMesaPlateauFM = 166,
+ biMesaPlateauM = 167,
+} ;
+
+// tolua_end
+
+
+
+
+/// Constants used throughout the code, useful typedefs and utility functions
+class cChunkDef
+{
+public:
+ static const int Width = 16;
+ static const int Height = 256;
+ static const int NumBlocks = Width * Height * Width;
+ static const int BlockDataSize = NumBlocks * 2 + (NumBlocks / 2); // 2.5 * numblocks
+
+ // Offsets to individual components in the joined blockdata array
+ static const int MetaOffset = NumBlocks;
+ static const int LightOffset = MetaOffset + NumBlocks / 2;
+ static const int SkyLightOffset = LightOffset + NumBlocks / 2;
+
+ static const unsigned int INDEX_OUT_OF_RANGE = 0xffffffff;
+
+ /// The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column
+ typedef HEIGHTTYPE HeightMap[Width * Width];
+
+ /** The type used for any biomemap operations and storage inside MCServer,
+ using MCServer biomes (need not correspond to client representation!)
+ idx = x + Width * z // Need to verify this with the protocol spec, currently unknown!
+ */
+ typedef EMCSBiome BiomeMap[Width * Width];
+
+ /// The type used for block type operations and storage, AXIS_ORDER ordering
+ typedef BLOCKTYPE BlockTypes[NumBlocks];
+
+ /// The type used for block data in nibble format, AXIS_ORDER ordering
+ typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
+
+
+ /// Converts absolute block coords into relative (chunk + block) coords:
+ inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ )
+ {
+ BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);
+
+ a_X = a_X - a_ChunkX * Width;
+ a_Z = a_Z - a_ChunkZ * Width;
+ }
+
+
+ /// Converts absolute block coords to chunk coords:
+ inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ)
+ {
+ a_ChunkX = a_X / Width;
+ if ((a_X < 0) && (a_X % Width != 0))
+ {
+ a_ChunkX--;
+ }
+ a_ChunkZ = a_Z / cChunkDef::Width;
+ if ((a_Z < 0) && (a_Z % Width != 0))
+ {
+ a_ChunkZ--;
+ }
+ }
+
+
+ inline static unsigned int MakeIndex(int x, int y, int z )
+ {
+ if (
+ (x < Width) && (x > -1) &&
+ (y < Height) && (y > -1) &&
+ (z < Width) && (z > -1)
+ )
+ {
+ return MakeIndexNoCheck(x, y, z);
+ }
+ ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!");
+ return INDEX_OUT_OF_RANGE;
+ }
+
+
+ inline static unsigned int MakeIndexNoCheck(int x, int y, int z)
+ {
+ #if AXIS_ORDER == AXIS_ORDER_XZY
+ // For some reason, NOT using the Horner schema is faster. Weird.
+ return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 is XZY
+ #elif AXIS_ORDER == AXIS_ORDER_YZX
+ return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 is YZX
+ #endif
+ }
+
+
+ inline static Vector3i IndexToCoordinate( unsigned int index )
+ {
+ #if AXIS_ORDER == AXIS_ORDER_XZY
+ return Vector3i( // 1.2
+ index % cChunkDef::Width, // X
+ index / (cChunkDef::Width * cChunkDef::Width), // Y
+ (index / cChunkDef::Width) % cChunkDef::Width // Z
+ );
+ #elif AXIS_ORDER == AXIS_ORDER_YZX
+ return Vector3i( // 1.1
+ index / (cChunkDef::Height * cChunkDef::Width), // X
+ index % cChunkDef::Height, // Y
+ (index / cChunkDef::Height) % cChunkDef::Width // Z
+ );
+ #endif
+ }
+
+
+ inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z, BLOCKTYPE a_Type)
+ {
+ ASSERT((a_X >= 0) && (a_X < Width));
+ ASSERT((a_Y >= 0) && (a_Y < Height));
+ ASSERT((a_Z >= 0) && (a_Z < Width));
+ a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
+ }
+
+
+ inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type)
+ {
+ ASSERT((a_Index >= 0) && (a_Index <= NumBlocks));
+ a_BlockTypes[a_Index] = a_Type;
+ }
+
+
+ inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
+ {
+ ASSERT((a_X >= 0) && (a_X < Width));
+ ASSERT((a_Y >= 0) && (a_Y < Height));
+ ASSERT((a_Z >= 0) && (a_Z < Width));
+ return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
+ }
+
+
+ inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx)
+ {
+ ASSERT((a_Idx >= 0) && (a_Idx < NumBlocks));
+ return a_BlockTypes[a_Idx];
+ }
+
+
+ inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
+ {
+ ASSERT((a_X >= 0) && (a_X <= Width));
+ ASSERT((a_Z >= 0) && (a_Z <= Width));
+ return a_HeightMap[a_X + Width * a_Z];
+ }
+
+
+ inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
+ {
+ ASSERT((a_X >= 0) && (a_X <= Width));
+ ASSERT((a_Z >= 0) && (a_Z <= Width));
+ a_HeightMap[a_X + Width * a_Z] = a_Height;
+ }
+
+
+ inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
+ {
+ ASSERT((a_X >= 0) && (a_X <= Width));
+ ASSERT((a_Z >= 0) && (a_Z <= Width));
+ return a_BiomeMap[a_X + Width * a_Z];
+ }
+
+
+ inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
+ {
+ ASSERT((a_X >= 0) && (a_X <= Width));
+ ASSERT((a_Z >= 0) && (a_Z <= Width));
+ a_BiomeMap[a_X + Width * a_Z] = a_Biome;
+ }
+
+
+ static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int a_BlockIdx)
+ {
+ if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks))
+ {
+ return (a_Buffer[a_BlockIdx / 2] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
+ }
+ ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!");
+ return 0;
+ }
+
+
+ static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
+ {
+ if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
+ {
+ int Index = MakeIndexNoCheck(x, y, z);
+ return (a_Buffer[Index / 2] >> ((Index & 1) * 4)) & 0x0f;
+ }
+ ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
+ return 0;
+ }
+
+
+ static void SetNibble(NIBBLETYPE * a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
+ {
+ if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
+ {
+ ASSERT(!"cChunkDef::SetNibble(): index out of range!");
+ return;
+ }
+ a_Buffer[a_BlockIdx / 2] = (
+ (a_Buffer[a_BlockIdx / 2] & (0xf0 >> ((a_BlockIdx & 1) * 4))) | // The untouched nibble
+ ((a_Nibble & 0x0f) << ((a_BlockIdx & 1) * 4)) // The nibble being set
+ );
+ }
+
+
+ static void SetNibble(NIBBLETYPE * a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
+ {
+ if (
+ (x >= Width) || (x < 0) ||
+ (y >= Height) || (y < 0) ||
+ (z >= Width) || (z < 0)
+ )
+ {
+ ASSERT(!"cChunkDef::SetNibble(): index out of range!");
+ return;
+ }
+
+ int Index = MakeIndexNoCheck(x, y, z);
+ a_Buffer[Index / 2] = (
+ (a_Buffer[Index / 2] & (0xf0 >> ((Index & 1) * 4))) | // The untouched nibble
+ ((a_Nibble & 0x0f) << ((Index & 1) * 4)) // The nibble being set
+ );
+ }
+
+
+ inline static char GetNibble(const NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos )
+ {
+ return GetNibble(a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z );
+ }
+
+
+ inline static void SetNibble(NIBBLETYPE * a_Buffer, const Vector3i & a_BlockPos, char a_Value )
+ {
+ SetNibble( a_Buffer, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_Value );
+ }
+
+} ;
+
+
+
+
+
+/** Interface class used for getting data out of a chunk using the GetAllData() function.
+Implementation must use the pointers immediately and NOT store any of them for later use
+The virtual methods are called in the same order as they're declared here.
+*/
+class cChunkDataCallback abstract
+{
+public:
+ /** Called before any other callbacks to inform of the current coords
+ (only in processes where multiple chunks can be processed, such as cWorld::ForEachChunkInRect()).
+ If false is returned, the chunk is skipped.
+ */
+ virtual bool Coords(int a_ChunkX, int a_ChunkZ) { UNUSED(a_ChunkX); UNUSED(a_ChunkZ); return true; };
+
+ /// Called once to provide heightmap data
+ virtual void HeightMap(const cChunkDef::HeightMap * a_HeightMap) {UNUSED(a_HeightMap); };
+
+ /// Called once to provide biome data
+ virtual void BiomeData (const cChunkDef::BiomeMap * a_BiomeMap) {UNUSED(a_BiomeMap); };
+
+ /// Called once to export block types
+ virtual void BlockTypes (const BLOCKTYPE * a_Type) {UNUSED(a_Type); };
+
+ /// Called once to export block meta
+ virtual void BlockMeta (const NIBBLETYPE * a_Meta) {UNUSED(a_Meta); };
+
+ /// Called once to let know if the chunk lighting is valid. Return value is used to control if BlockLight() and BlockSkyLight() are called next (if true)
+ virtual bool LightIsValid(bool a_IsLightValid) {UNUSED(a_IsLightValid); return true; };
+
+ /// Called once to export block light
+ virtual void BlockLight (const NIBBLETYPE * a_BlockLight) {UNUSED(a_BlockLight); };
+
+ /// Called once to export sky light
+ virtual void BlockSkyLight(const NIBBLETYPE * a_SkyLight) {UNUSED(a_SkyLight); };
+
+ /// Called for each entity in the chunk
+ virtual void Entity(cEntity * a_Entity) {UNUSED(a_Entity); };
+
+ /// Called for each blockentity in the chunk
+ virtual void BlockEntity(cBlockEntity * a_Entity) {UNUSED(a_Entity); };
+} ;
+
+
+
+
+
+/** A simple implementation of the cChunkDataCallback interface that collects all block data into a single buffer
+*/
+class cChunkDataCollector :
+ public cChunkDataCallback
+{
+public:
+
+ // Must be unsigned char instead of BLOCKTYPE or NIBBLETYPE, because it houses both.
+ unsigned char m_BlockData[cChunkDef::BlockDataSize];
+
+protected:
+
+ virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
+ {
+ memcpy(m_BlockData, a_BlockTypes, sizeof(cChunkDef::BlockTypes));
+ }
+
+
+ virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
+ {
+ memcpy(m_BlockData + cChunkDef::NumBlocks, a_BlockMeta, cChunkDef::NumBlocks / 2);
+ }
+
+
+ virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
+ {
+ memcpy(m_BlockData + 3 * cChunkDef::NumBlocks / 2, a_BlockLight, cChunkDef::NumBlocks / 2);
+ }
+
+
+ virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
+ {
+ memcpy(m_BlockData + 2 * cChunkDef::NumBlocks, a_BlockSkyLight, cChunkDef::NumBlocks / 2);
+ }
+} ;
+
+
+
+
+
+/** A simple implementation of the cChunkDataCallback interface that collects all block data into a separate buffers
+*/
+class cChunkDataSeparateCollector :
+ public cChunkDataCallback
+{
+public:
+
+ cChunkDef::BlockTypes m_BlockTypes;
+ cChunkDef::BlockNibbles m_BlockMetas;
+ cChunkDef::BlockNibbles m_BlockLight;
+ cChunkDef::BlockNibbles m_BlockSkyLight;
+
+protected:
+
+ virtual void BlockTypes(const BLOCKTYPE * a_BlockTypes) override
+ {
+ memcpy(m_BlockTypes, a_BlockTypes, sizeof(m_BlockTypes));
+ }
+
+
+ virtual void BlockMeta(const NIBBLETYPE * a_BlockMeta) override
+ {
+ memcpy(m_BlockMetas, a_BlockMeta, sizeof(m_BlockMetas));
+ }
+
+
+ virtual void BlockLight(const NIBBLETYPE * a_BlockLight) override
+ {
+ memcpy(m_BlockLight, a_BlockLight, sizeof(m_BlockLight));
+ }
+
+
+ virtual void BlockSkyLight(const NIBBLETYPE * a_BlockSkyLight) override
+ {
+ memcpy(m_BlockSkyLight, a_BlockSkyLight, sizeof(m_BlockSkyLight));
+ }
+} ;
+
+
+
+
+
+/** Interface class used for comparing clients of two chunks.
+Used primarily for entity moving while both chunks are locked.
+*/
+class cClientDiffCallback
+{
+public:
+ /// Called for clients that are in Chunk1 and not in Chunk2,
+ virtual void Removed(cClientHandle * a_Client) = 0;
+
+ /// Called for clients that are in Chunk2 and not in Chunk1.
+ virtual void Added(cClientHandle * a_Client) = 0;
+} ;
+
+
+
+
+
+struct sSetBlock
+{
+ int x, y, z;
+ int ChunkX, ChunkZ;
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+
+ sSetBlock( int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta ); // absolute block position
+ sSetBlock(int a_ChunkX, int a_ChunkZ, int a_X, int a_Y, int a_Z, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
+ x(a_X), y(a_Y), z(a_Z),
+ ChunkX(a_ChunkX), ChunkZ(a_ChunkZ),
+ BlockType(a_BlockType),
+ BlockMeta(a_BlockMeta)
+ {}
+};
+
+typedef std::list<sSetBlock> sSetBlockList;
+typedef std::vector<sSetBlock> sSetBlockVector;
+
+
+
+
+
+class cChunkCoords
+{
+public:
+ int m_ChunkX;
+ int m_ChunkY;
+ int m_ChunkZ;
+
+ cChunkCoords(int a_ChunkX, int a_ChunkY, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkY(a_ChunkY), m_ChunkZ(a_ChunkZ) {}
+
+ bool operator == (const cChunkCoords & a_Other) const
+ {
+ return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkY == a_Other.m_ChunkY) && (m_ChunkZ == a_Other.m_ChunkZ));
+ }
+} ;
+
+typedef std::list<cChunkCoords> cChunkCoordsList;
+
+
+
+
+
+/// Interface class used as a callback for operations that involve chunk coords
+class cChunkCoordCallback
+{
+public:
+ virtual void Call(int a_ChunkX, int a_ChunkZ) = 0;
+} ;
+
+
+
+
+
+/// Generic template that can store any kind of data together with a triplet of 3 coords:
+template <typename X> class cCoordWithData
+{
+public:
+ int x;
+ int y;
+ int z;
+ X Data;
+
+ cCoordWithData(int a_X, int a_Y, int a_Z) :
+ x(a_X), y(a_Y), z(a_Z)
+ {
+ }
+
+ cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data) :
+ x(a_X), y(a_Y), z(a_Z), Data(a_Data)
+ {
+ }
+} ;
+
+// Illegal in C++03: typedef std::list< cCoordWithData<X> > cCoordWithDataList<X>;
+typedef cCoordWithData<int> cCoordWithInt;
+typedef std::list<cCoordWithInt> cCoordWithIntList;
+typedef std::vector<cCoordWithInt> cCoordWithIntVector;
+
+
+
+