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-rw-r--r--src/ClientHandle.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 6f2c86b27..922740b11 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -162,7 +162,7 @@ public:
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);
void SendScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void SendDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
- void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch); // a_Src coords are Block * 8
+ void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
void SendSpawnMob (const cMonster & a_Mob);
@@ -325,9 +325,6 @@ private:
int m_LastDigBlockX;
int m_LastDigBlockY;
int m_LastDigBlockZ;
-
- /** Used while csDestroyedWaiting for counting the ticks until the connection is closed */
- int m_TicksSinceDestruction;
enum eState
{
@@ -338,7 +335,6 @@ private:
csConfirmingPos, ///< The client has been sent the position packet, waiting for them to repeat the position back
csPlaying, ///< Normal gameplay
csDestroying, ///< The client is being destroyed, don't queue any more packets / don't add to chunks
- csDestroyedWaiting, ///< The client has been destroyed, but is still kept so that the Kick packet is delivered (#31)
csDestroyed, ///< The client has been destroyed, the destructor is to be called from the owner thread
// TODO: Add Kicking here as well